Difference between revisions of "Overdose"
Jump to navigation
Jump to search
(crappily created.) |
XeoNovaDan (talk | contribs) (Somewhat re-written. Still conveys the same information though, and a little extra.) |
||
Line 1: | Line 1: | ||
{{UC}} | {{UC}} | ||
− | The | + | ==Overview== |
+ | The only cause of Overdose is to consume an excess amount of 'drugs' in a short time period, before Blood Filtration has the time to deal with it. | ||
− | + | The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14. | |
− | + | ==Stages== | |
+ | There are technically four stages of Drug Overdose... | ||
+ | * Hidden (severity: 0.01-0.59) | ||
+ | ** Doesn't affect the 'overdosing' pawn | ||
+ | *** This is because this is within tolerable levels of hard drug consumption | ||
+ | ** Doesn't show on the health tab of colonists | ||
+ | * Minor (severity: 0.6-0.74) | ||
+ | ** Reduces the affected pawn's consciousness by 50% | ||
+ | *** Note this isn't 'Consciousness max: 50%' | ||
+ | ** May immediately progress to fatal if severity is at least 0.65 and a hard drug increases it to 1 | ||
+ | *** This is somewhat unlikely however | ||
+ | * Major (severity: 0.75-0.99) | ||
+ | ** Pawn will lose consciousness (Consciousness max: 10%) | ||
+ | ** May become fatal if the pawn regains consciousness and immediately consumes another drug | ||
+ | *** This is somewhat luck-based, as the severity gain will have to be at least 0.26 | ||
+ | * Fatal/Extreme (severity: 1) | ||
+ | ** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs | ||
+ | ** Still shows up as 'Major' in health tab | ||
− | + | ==Information== | |
− | + | For the most recent info, go straight to the XML. The relevant files are <code>\Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml</code> and everything in <code>Mods\Core\Defs\Drugs\</code>. | |
− | |||
− | |||
− |
Revision as of 08:01, 6 December 2016
Overview
The only cause of Overdose is to consume an excess amount of 'drugs' in a short time period, before Blood Filtration has the time to deal with it.
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14.
Stages
There are technically four stages of Drug Overdose...
- Hidden (severity: 0.01-0.59)
- Doesn't affect the 'overdosing' pawn
- This is because this is within tolerable levels of hard drug consumption
- Doesn't show on the health tab of colonists
- Doesn't affect the 'overdosing' pawn
- Minor (severity: 0.6-0.74)
- Reduces the affected pawn's consciousness by 50%
- Note this isn't 'Consciousness max: 50%'
- May immediately progress to fatal if severity is at least 0.65 and a hard drug increases it to 1
- This is somewhat unlikely however
- Reduces the affected pawn's consciousness by 50%
- Major (severity: 0.75-0.99)
- Pawn will lose consciousness (Consciousness max: 10%)
- May become fatal if the pawn regains consciousness and immediately consumes another drug
- This is somewhat luck-based, as the severity gain will have to be at least 0.26
- Fatal/Extreme (severity: 1)
- Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
- Still shows up as 'Major' in health tab
Information
For the most recent info, go straight to the XML. The relevant files are \Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml
and everything in Mods\Core\Defs\Drugs\
.