Difference between revisions of "Overdose"

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(Somewhat re-written. Still conveys the same information though, and a little extra.)
m (Can't forget the vomiting)
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==Stages==
 
==Stages==
There are technically four stages of Drug Overdose...
+
There are technically four stages of Drug Overdose in RimWorld...<br>
 +
 
 
* Hidden (severity: 0.01-0.59)
 
* Hidden (severity: 0.01-0.59)
 
** Doesn't affect the 'overdosing' pawn
 
** Doesn't affect the 'overdosing' pawn
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** Reduces the affected pawn's consciousness by 50%
 
** Reduces the affected pawn's consciousness by 50%
 
*** Note this isn't 'Consciousness max: 50%'
 
*** Note this isn't 'Consciousness max: 50%'
 +
** Frequent vomiting
 +
*** Every 0.3 days (4.8h) on average
 
** May immediately progress to fatal if severity is at least 0.65 and a hard drug increases it to 1
 
** May immediately progress to fatal if severity is at least 0.65 and a hard drug increases it to 1
 
*** This is somewhat unlikely however
 
*** This is somewhat unlikely however
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** May become fatal if the pawn regains consciousness and immediately consumes another drug
 
** May become fatal if the pawn regains consciousness and immediately consumes another drug
 
*** This is somewhat luck-based, as the severity gain will have to be at least 0.26
 
*** This is somewhat luck-based, as the severity gain will have to be at least 0.26
 +
*** Will also automatically become fatal if the pawn doesn't regain consciousness in 2.3 days on average
 +
**** This is only possible if blood filtration is very poor
 
* Fatal/Extreme (severity: 1)
 
* Fatal/Extreme (severity: 1)
 
** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
 
** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs

Revision as of 08:24, 6 December 2016

Template:UC

Overview

The only cause of Overdose is to consume an excess amount of 'drugs' in a short time period, before Blood Filtration has the time to deal with it.

The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14.

Stages

There are technically four stages of Drug Overdose in RimWorld...

  • Hidden (severity: 0.01-0.59)
    • Doesn't affect the 'overdosing' pawn
      • This is because this is within tolerable levels of hard drug consumption
    • Doesn't show on the health tab of colonists
  • Minor (severity: 0.6-0.74)
    • Reduces the affected pawn's consciousness by 50%
      • Note this isn't 'Consciousness max: 50%'
    • Frequent vomiting
      • Every 0.3 days (4.8h) on average
    • May immediately progress to fatal if severity is at least 0.65 and a hard drug increases it to 1
      • This is somewhat unlikely however
  • Major (severity: 0.75-0.99)
    • Pawn will lose consciousness (Consciousness max: 10%)
    • May become fatal if the pawn regains consciousness and immediately consumes another drug
      • This is somewhat luck-based, as the severity gain will have to be at least 0.26
      • Will also automatically become fatal if the pawn doesn't regain consciousness in 2.3 days on average
        • This is only possible if blood filtration is very poor
  • Fatal/Extreme (severity: 1)
    • Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
    • Still shows up as 'Major' in health tab

Information

For the most recent info, go straight to the XML. The relevant files are \Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml and everything in Mods\Core\Defs\Drugs\.