Difference between revisions of "Luciferium"

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That said, the priciness of Luciferium does mean that it sells for a hefty chunk of silver, typically getting 100+ silver's worth of Luciferium per kill or down on any hostile that carries it, and is therefore a somewhat decent way to make silver.
 
That said, the priciness of Luciferium does mean that it sells for a hefty chunk of silver, typically getting 100+ silver's worth of Luciferium per kill or down on any hostile that carries it, and is therefore a somewhat decent way to make silver.
  
In Alpha 16, it is possible that Luciferium may reverse ageing symptoms, according to a Tweet from Tynan Sylvester.
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In Alpha 16, it is possible that Luciferium may reverse ageing symptoms and heal permanent wounds, according to a Tweet from Tynan Sylvester.
 
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Revision as of 05:41, 23 December 2016

<ul><li>"medical" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"spacer" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>Template:Medical Drug A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.

After the first dose, there is no way to get the mechanites out, ever.

On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.


Gameplay Overview

Luciferium is an in-game drug which considerably improves performance of a colonist that takes it in all productive aspects. This includes gaining immunity to infections (by improving blood filtration) which can be useful if you have a shortage of medicine. However: it's strongly recommended not to have a colonist consume this unless you can easily access an appropriate supply of Luciferium, as it's instantly addictive and will lead on to berserk mental breaks and eventual death of a colonist that can't meet their demand for it. It can be found on certain traders and certain enemies that have an addiction to these devilish pills, however; the former is very expensive and you need a sustainable economy to keep up this way of obtaining.

That said, the priciness of Luciferium does mean that it sells for a hefty chunk of silver, typically getting 100+ silver's worth of Luciferium per kill or down on any hostile that carries it, and is therefore a somewhat decent way to make silver.

In Alpha 16, it is possible that Luciferium may reverse ageing symptoms and heal permanent wounds, according to a Tweet from Tynan Sylvester.