Difference between revisions of "Cloth"
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m (updated cloth's market value) |
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| deterioration rate base = 4.0 | | deterioration rate base = 4.0 | ||
| flammability base = 1.0 | | flammability base = 1.0 | ||
− | | market value base = | + | | market value base = 2.8 |
| max hit points base = 100 | | max hit points base = 100 | ||
| armor - blunt factor = 1.0 | | armor - blunt factor = 1.0 |
Revision as of 08:00, 3 March 2017
Cloth
Cloth woven from organic fibers.
Base Stats
- Deterioration Rate
- 4
- Flammability
- 1.2
- Market Value
- 1.5
- Mass
- 0.026
- Max Hit Points
- 100 ... further results
Stat Modifiers
- Armor - Blunt
- ×0
- Armor - Heat
- ×0.18
- Armor - Sharp
- ×0.36
- Flammability
- ×1.2
- Insulation - Cold
- ×18
- Insulation - Heat
- ×18
- Max Hit Points
- ×1 ... further results
Can be grown by planting the cotton plant. Is used for creating clothes at the Tailor's workbench. Can also be used to make carpet flooring and medicine (after being researched).