Difference between revisions of "Template:Define/doc"
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(Actually, I'll redo this thing with the stats that actually take effect in the infobox. Most of these stats are redundant...) |
(Cleared up the stats that have no effect on the infobox, and added the rest in.) |
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===Description=== | ===Description=== | ||
− | This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in [[Template:Infobox/Thing]]. It's usage is just like other Infobox templates, but for the first parameter you have to type either Medicine, Material, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect | + | This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in [[Template:Infobox/Thing]]. It's usage is just like other Infobox templates, but for the first parameter you have to type either Medicine, Material, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect on the infobox. |
===Keywords=== | ===Keywords=== | ||
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<pre style="word-wrap:break-word"> | <pre style="word-wrap:break-word"> | ||
{{Define | (Medicine/Material/Textile/Exotic Item) | {{Define | (Medicine/Material/Textile/Exotic Item) | ||
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| image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name. | | image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name. | ||
| accuracy (long) base = | | accuracy (long) base = | ||
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| accuracy (short) base = | | accuracy (short) base = | ||
| accuracy (touch) base = | | accuracy (touch) base = | ||
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| armor - (blunt/sharp) base = no prefix or suffix | | armor - (blunt/sharp) base = no prefix or suffix | ||
− | | armor - (blunt/electric/heat/sharp) factor = x prefix | + | | armor - (blunt/electric/heat/sharp) factor/offset = x prefix |
− | + | | beauty base/factor/offset = | |
− | | beauty base | ||
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| blood filtration factor/offset = | | blood filtration factor/offset = | ||
| blood pumping factor/offset = | | blood pumping factor/offset = | ||
| breathing factor/offset = | | breathing factor/offset = | ||
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| consciousness factor/offset = | | consciousness factor/offset = | ||
− | + | | days to rot = (base) | |
− | | days to rot | + | | description = the description in-game about the object |
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| deterioration rate base = | | deterioration rate base = | ||
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| door opening speed factor = | | door opening speed factor = | ||
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| equipped angle offset = | | equipped angle offset = | ||
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| flammability base/factor = | | flammability base/factor = | ||
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| global work speed offset = | | global work speed offset = | ||
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| hearing factor/offset = | | hearing factor/offset = | ||
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| hunger factor/offset = | | hunger factor/offset = | ||
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| insulation - cold factor = | | insulation - cold factor = | ||
| insulation - heat factor = | | insulation - heat factor = | ||
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| joy offset = | | joy offset = | ||
− | | | + | | manipulation factor/offset = |
− | | | + | | market value base/factor = |
− | | | + | | mass = (base) |
− | + | | max hit points base = | |
+ | | max hit points factor = | ||
+ | | maximum comfortable temperature base = | ||
+ | | medical potency base = | ||
+ | | melee blunt damage base = | ||
+ | | melee cooldown base/factor = | ||
+ | | melee damage base = | ||
+ | | melee sharp damage base = | ||
+ | | metabolism factor/offset = | ||
+ | | minimum comfortable temperature base = | ||
+ | | move speed base = | ||
+ | | moving factor/offset = | ||
+ | | pain factor/offset = | ||
+ | | ranged cooldown base = | ||
+ | | rest effectiveness factor = | ||
+ | | rest factor/offset= | ||
+ | | sell price multiplier base = | ||
+ | | sight factor/offset = | ||
+ | | talking factor/offset = | ||
+ | | target hit chance factor = | ||
+ | | work to make base/factor/offset = | ||
+ | | work to build factor/offset = | ||
</pre> | </pre> |
Revision as of 22:46, 8 January 2017
Description
This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in Template:Infobox/Thing. It's usage is just like other Infobox templates, but for the first parameter you have to type either Medicine, Material, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect on the infobox.
Keywords
base = write in decimal form about a base stat.
factor = how many times your item affects something, eg. 2.5 would show on the Infobox: 2.5x
offset = add a + or - to say how much using this item will offset a stat
Detailed Usage
{{Define | (Medicine/Material/Textile/Exotic Item) | image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name. | accuracy (long) base = | accuracy (medium) base = | accuracy (short) base = | accuracy (touch) base = | armor - (blunt/sharp) base = no prefix or suffix | armor - (blunt/electric/heat/sharp) factor/offset = x prefix | beauty base/factor/offset = | blood filtration factor/offset = | blood pumping factor/offset = | breathing factor/offset = | consciousness factor/offset = | days to rot = (base) | description = the description in-game about the object | deterioration rate base = | door opening speed factor = | equipped angle offset = | flammability base/factor = | global work speed offset = | hearing factor/offset = | hunger factor/offset = | insulation - cold factor = | insulation - heat factor = | joy offset = | manipulation factor/offset = | market value base/factor = | mass = (base) | max hit points base = | max hit points factor = | maximum comfortable temperature base = | medical potency base = | melee blunt damage base = | melee cooldown base/factor = | melee damage base = | melee sharp damage base = | metabolism factor/offset = | minimum comfortable temperature base = | move speed base = | moving factor/offset = | pain factor/offset = | ranged cooldown base = | rest effectiveness factor = | rest factor/offset= | sell price multiplier base = | sight factor/offset = | talking factor/offset = | target hit chance factor = | work to make base/factor/offset = | work to build factor/offset =