Difference between revisions of "Herbal medicine"

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m (Link to upcoming 'Doctoring' page. Not sure how to go about the deal with information, as I want to expand the information but don't want to jeopardise everything in regards to organisation.)
(Screw it, expanded the information. Information copied from Medicine, and tweaked for Herbal medicine (lazy, I know, but it gets the job done))
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{{Info|'''Herbal medicine''' is used in [[doctoring]] not unlike normal [[medicine]], but with less efficiency and lower success rate.
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Herbal medicine is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]]
It can be grown from the [[healroot]] plant. It makes for a good source of medicine for jobs that do not require a high success rate, or as a fall back medicine if your normal or [[Glitterworld Medicine|glitterworld medicine]] stockpile is lacking. Combined with [[neutroamine]] and [[cloth]] it can be crafted into normal medicine at a [[drug lab]].}}
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In terms of Herbal Medicine's optimal use in regards to its medical potency: herbal medicine is only really good for treating injuries, and perhaps diseases in the case that one's immunity is sufficiently far ahead of the disease progress and you want to conserve better medicines.
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Under no circumstances is it ''ever'' practical to use herbal medicine for surgery: you'll only have a 70% chance of succeeding a surgical operation at best (before taking cleanliness and exponent factors into account), and that's with a healthy bionic trauma savant godlike doctor who is on [[luciferium]], [[go-juice]] and [[wake-up]] all at the same time; which results in the highest possible manipulation and consciousness you can ever get in the vanilla game (190% and 130% respectively).
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Herbal medicine can either be grown from Xerigium (aka [[healroot]]), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.

Revision as of 23:08, 20 January 2017

Herbal medicine

Herbal medicine.png

A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.


Type
Medical ItemMedicine
Stack Limit
25

Base Stats

Days To Start Rot
150
Deterioration Rate
6
Flammability
1.3
Market Value
10
Mass
0.35
Max Hit Points
60
Medical Potency
0.6
... further results

Stat Modifiers

... further results

Herbal medicine is an organic medicine used in doctoring to improve the results of medical treatment over not using medicine at all, but is significantly less effective than medicine and glitterworld medicine

In terms of Herbal Medicine's optimal use in regards to its medical potency: herbal medicine is only really good for treating injuries, and perhaps diseases in the case that one's immunity is sufficiently far ahead of the disease progress and you want to conserve better medicines.

Under no circumstances is it ever practical to use herbal medicine for surgery: you'll only have a 70% chance of succeeding a surgical operation at best (before taking cleanliness and exponent factors into account), and that's with a healthy bionic trauma savant godlike doctor who is on luciferium, go-juice and wake-up all at the same time; which results in the highest possible manipulation and consciousness you can ever get in the vanilla game (190% and 130% respectively).

Herbal medicine can either be grown from Xerigium (aka healroot), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with cloth and neutroamine at a drug lab, which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.