Difference between revisions of "Herbal medicine"
XeoNovaDan (talk | contribs) m (Link to upcoming 'Doctoring' page. Not sure how to go about the deal with information, as I want to expand the information but don't want to jeopardise everything in regards to organisation.) |
XeoNovaDan (talk | contribs) (Screw it, expanded the information. Information copied from Medicine, and tweaked for Herbal medicine (lazy, I know, but it gets the job done)) |
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− | + | Herbal medicine is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]] | |
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+ | In terms of Herbal Medicine's optimal use in regards to its medical potency: herbal medicine is only really good for treating injuries, and perhaps diseases in the case that one's immunity is sufficiently far ahead of the disease progress and you want to conserve better medicines. | ||
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+ | Under no circumstances is it ''ever'' practical to use herbal medicine for surgery: you'll only have a 70% chance of succeeding a surgical operation at best (before taking cleanliness and exponent factors into account), and that's with a healthy bionic trauma savant godlike doctor who is on [[luciferium]], [[go-juice]] and [[wake-up]] all at the same time; which results in the highest possible manipulation and consciousness you can ever get in the vanilla game (190% and 130% respectively). | ||
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+ | Herbal medicine can either be grown from Xerigium (aka [[healroot]]), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 6 medicine skill and 3 crafting in order to do. |
Revision as of 23:08, 20 January 2017
Herbal medicine
A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
- Type
- Medical Item – Medicine
- Stack Limit
- 25
Base Stats
- Days To Start Rot
- 150
- Deterioration Rate
- 6
- Flammability
- 1.3
- Market Value
- 10
- Mass
- 0.35
- Max Hit Points
- 60
- Medical Potency
- 0.6 ... further results
Stat Modifiers
Herbal medicine is an organic medicine used in doctoring to improve the results of medical treatment over not using medicine at all, but is significantly less effective than medicine and glitterworld medicine
In terms of Herbal Medicine's optimal use in regards to its medical potency: herbal medicine is only really good for treating injuries, and perhaps diseases in the case that one's immunity is sufficiently far ahead of the disease progress and you want to conserve better medicines.
Under no circumstances is it ever practical to use herbal medicine for surgery: you'll only have a 70% chance of succeeding a surgical operation at best (before taking cleanliness and exponent factors into account), and that's with a healthy bionic trauma savant godlike doctor who is on luciferium, go-juice and wake-up all at the same time; which results in the highest possible manipulation and consciousness you can ever get in the vanilla game (190% and 130% respectively).
Herbal medicine can either be grown from Xerigium (aka healroot), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with cloth and neutroamine at a drug lab, which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.