Difference between revisions of "Melee Hit Chance"

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===Factors===
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==Factors==
 
* [[Skills#Melee|Melee]] skill
 
* [[Skills#Melee|Melee]] skill
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance
* [[Sight]]: [[Sight Importance::0.4|40%]] importance -- note that unlike almost all other [[Stat|stats]], [[Sight]] impact is not capped at 100% efficiency here
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* [[Sight]]: [[Sight Importance::0.4|40%]] importance—note that unlike almost all other [[stat]]s, [[Sight]] impact is not capped at 100% efficiency here
 
* Note that as of A16, [[Manipulation]] does not effect Melee hit chance (for good or ill); this is probably a bug.
 
* Note that as of A16, [[Manipulation]] does not effect Melee hit chance (for good or ill); this is probably a bug.
 
* [[Traits]]
 
* [[Traits]]
 
** [[Traits#Brawler|Brawler]]: +75%
 
** [[Traits#Brawler|Brawler]]: +75%

Revision as of 01:51, 5 July 2019

Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.

Factors