Difference between revisions of "Melee Hit Chance"
Jump to navigation
Jump to search
m |
m (clean up) |
||
Line 6: | Line 6: | ||
}} | }} | ||
− | + | ==Factors== | |
* [[Skills#Melee|Melee]] skill | * [[Skills#Melee|Melee]] skill | ||
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance | ||
− | * [[Sight]]: [[Sight Importance::0.4|40%]] | + | * [[Sight]]: [[Sight Importance::0.4|40%]] importance—note that unlike almost all other [[stat]]s, [[Sight]] impact is not capped at 100% efficiency here |
* Note that as of A16, [[Manipulation]] does not effect Melee hit chance (for good or ill); this is probably a bug. | * Note that as of A16, [[Manipulation]] does not effect Melee hit chance (for good or ill); this is probably a bug. | ||
* [[Traits]] | * [[Traits]] | ||
** [[Traits#Brawler|Brawler]]: +75% | ** [[Traits#Brawler|Brawler]]: +75% |
Revision as of 01:51, 5 July 2019
Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.
Factors
- Melee skill
- Consciousness: 100% importance
- Sight: 40% importance—note that unlike almost all other stats, Sight impact is not capped at 100% efficiency here
- Note that as of A16, Manipulation does not effect Melee hit chance (for good or ill); this is probably a bug.
- Traits
- Brawler: +75%