Difference between revisions of "Floors"
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=== Movement speed === | === Movement speed === | ||
Soil grows vegetation such as grass, bushes and trees which cause a Colonist`s walking speed reduction, resulting in slower pace. Flooring a frequent path will benefit the time required between the two ends. | Soil grows vegetation such as grass, bushes and trees which cause a Colonist`s walking speed reduction, resulting in slower pace. Flooring a frequent path will benefit the time required between the two ends. | ||
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=== Beauty of room === | === Beauty of room === | ||
Colonists are affected in mood according to their surroundings, specially those locations where they spend most of the day or night such as bedroom, kitchen, workshop, research lab, etc. [[Carpets]], for instance can make bedrooms look nicer for their occupants. | Colonists are affected in mood according to their surroundings, specially those locations where they spend most of the day or night such as bedroom, kitchen, workshop, research lab, etc. [[Carpets]], for instance can make bedrooms look nicer for their occupants. | ||
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=== Sanitation / Safety === | === Sanitation / Safety === | ||
Tiles of Sterile or concrete, bring better success rates in hospitalized quarters as they prevent the spread of infection and concrete flooring can prevent fire advancements while also protecting underground electrical conducts damage by weather. | Tiles of Sterile or concrete, bring better success rates in hospitalized quarters as they prevent the spread of infection and concrete flooring can prevent fire advancements while also protecting underground electrical conducts damage by weather. | ||
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[[Category:Floor]] | [[Category:Floor]] |
Revision as of 22:15, 12 April 2017
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Description
Floors are improvement production features which bring benefits such as mobility speed, aesthetic comfort and security.
Movement speed
Soil grows vegetation such as grass, bushes and trees which cause a Colonist`s walking speed reduction, resulting in slower pace. Flooring a frequent path will benefit the time required between the two ends.
Beauty of room
Colonists are affected in mood according to their surroundings, specially those locations where they spend most of the day or night such as bedroom, kitchen, workshop, research lab, etc. Carpets, for instance can make bedrooms look nicer for their occupants.
Sanitation / Safety
Tiles of Sterile or concrete, bring better success rates in hospitalized quarters as they prevent the spread of infection and concrete flooring can prevent fire advancements while also protecting underground electrical conducts damage by weather.