Difference between revisions of "Internal version/0.0.294"

From RimWorld Wiki
Jump to navigation Jump to search
(Major Formatting Changes)
Line 1: Line 1:
{{ VersionFrame | Version = 0.0.294 | Description = '''Internal Version 0.0.294''' was released on December 17, 2013.
+
''This version was released on: December 17, 2013''
| Installation =  
+
 
| Changes = * Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the [[modding|mod system]].
+
==Changes==
 +
 
 +
===Changes===
 +
 
 +
* Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the mod system.
 
* Various other changes.
 
* Various other changes.
| NewContents = * Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters.
+
 
 +
===New Content===
 +
 
 +
* Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters.
 
* Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor.
 
* Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor.
 
* Created apparel system and introduced the first batch of apparel from Rho’s art.
 
* Created apparel system and introduced the first batch of apparel from Rho’s art.
 
* Created a system to randomize, remember, and manage colors for apparel and characters’ skin.
 
* Created a system to randomize, remember, and manage colors for apparel and characters’ skin.
| Bugfixes =
 
| Hotfixes =
 
}}
 
<noinclude>{{VersionNavbox}}</noinclude>
 
<noinclude>[[Category:Internal_versions]]</noinclude>
 

Revision as of 22:56, 17 May 2020

This version was released on: December 17, 2013

Changes

Changes

  • Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the mod system.
  • Various other changes.

New Content

  • Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters.
  • Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor.
  • Created apparel system and introduced the first batch of apparel from Rho’s art.
  • Created a system to randomize, remember, and manage colors for apparel and characters’ skin.