Difference between revisions of "Weapons"
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(+Calculating: Damage per Second, (the sorting of Dps is wrong, I dont know how to fix it, need help)) |
m (+categories to create a "contents" thingy, +hide the "weapons navbox" because this page is kind of a gigantic navbox (remove it if its ok ),) |
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Here's the list of available weapons in the game as of build 254b. | Here's the list of available weapons in the game as of build 254b. | ||
− | + | ====Standard Weapons:==== | |
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{| {{STDT| sortable c_06 text-center}} | {| {{STDT| sortable c_06 text-center}} | ||
! [[Name]] !! [[Class]] !! [[Damage]]!! [[Range]] !! [[Accuracy]] !! [[Mode]] !! [[Burst Speed]] !! [[Handling]] !! [[Warmup/Cooldown]] !! [[Purchasable]] !! [[Price]] !! [[Aim time]] !! [[Damage per Second]] | ! [[Name]] !! [[Class]] !! [[Damage]]!! [[Range]] !! [[Accuracy]] !! [[Mode]] !! [[Burst Speed]] !! [[Handling]] !! [[Warmup/Cooldown]] !! [[Purchasable]] !! [[Price]] !! [[Aim time]] !! [[Damage per Second]] | ||
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− | + | ====Special Weapons:==== | |
{| {{STDT| sortable c_06 text-center}} | {| {{STDT| sortable c_06 text-center}} | ||
! [[Name]] !! [[Class]] !! [[Damage]] !! [[Type]] !! [[Range]] !! [[Radius]] !! [[Warmup/Cooldown]] !! [[Explosion Delay]] !! [[Impact World]] !! [[Building Destroyer]] !! [[Purchasable]] !! [[Price]] | ! [[Name]] !! [[Class]] !! [[Damage]] !! [[Type]] !! [[Range]] !! [[Radius]] !! [[Warmup/Cooldown]] !! [[Explosion Delay]] !! [[Impact World]] !! [[Building Destroyer]] !! [[Purchasable]] !! [[Price]] | ||
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| Thrown || | 15 || | Flame || | 12.9 || | 1.1 || | 108/120 || | 0 || | + || | + || | + || | 800 | | Thrown || | 15 || | Flame || | 12.9 || | 1.1 || | 108/120 || | 0 || | + || | + || | + || | 800 | ||
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− | {{nav weapons}} | + | |
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+ | <!-- {{nav weapons}} --> | ||
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[[Category:Main]] | [[Category:Main]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 15:29, 25 December 2013
In RimWorld, weapons are used by colonists and raiders alike to fight each other, or sometimes to put down an enraged animal.
Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's Shells and Missiles resources.
Here's the list of available weapons in the game as of build 254b.
Standard Weapons:
Name | Class | Damage | Range | Accuracy | Mode | Burst Speed | Handling | Warmup/Cooldown | Purchasable | Price | Aim time | Damage per Second |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Pistol | Single | 10 | 24 | 4 | single | - | ++ | 68/0 | + | 250 | 1.1 sec | 9.1 |
Pump shotgun | Single | 20 | 16 | 7 | single | - | + | 108/0 | + | 700 | 1.8 sec | 11.1 |
T9 Incendiary Launcher | Single | 4 | 24 | 1 | burst(1) | 182 | - | 182/0 | + | 1800 | 3.0 sec. | 1.3 +fire damage |
Uzi | SMG | 5 | 24 | 3 | burst(4) | 7 | + | 108/0 | + | 800 | 1.1 sec. | 18.2 |
Lee-Enfield | Rifle | 18 | 37 | 9 | single | - | - | 182/0 | + | 750 | 3.0 sec. | 6.0 |
M-16 Assault Rifle | Rifle | 7 | 32 | 7 | burst(3) | 7 | + | 108/0 | + | 1300 | 1.8 sec. | 11.7 |
R4 Charge Rifle | Rifle | 14 | 24 | 6 | burst(3) | 12 | + | 108/0 | + | 2000 | 1.8 sec. | 23.3 |
M-24 Sniper Rifle | Rifle | 40 | 45 | 8 | single | - | - | 260/100 | + | 1500 | 4.3 sec. | 9.3 |
L-15 LMG | LMG | 7 | 25.9 | 3 | burst(3) | 8 | - | 108/0 | Auto-Turret | - | ? sec. | ? |
Special Weapons:
Name | Class | Damage | Type | Range | Radius | Warmup/Cooldown | Explosion Delay | Impact World | Building Destroyer | Purchasable | Price |
---|---|---|---|---|---|---|---|---|---|---|---|
Frag grenades | Thrown | 65 | Bomb | 12.9 | 1.9 | 108/120 | 100 | + | + | + | 1000 |
Molotov cocktails | Thrown | 15 | Flame | 12.9 | 1.1 | 108/120 | 0 | + | + | + | 800 |