Difference between revisions of "User:Yoshida Keiji/Sandbox2"

From RimWorld Wiki
Jump to navigation Jump to search
(Scenario 2 at day 92, one dead and one alive. Scenario difficulty imbalanced between Crash-landed vs Lost Tribe. 4 Mechanoids out of a room with 2 caskets.)
Line 50: Line 50:
 
File:Priscilla Health.png|'''Priscilla - Health'''
 
File:Priscilla Health.png|'''Priscilla - Health'''
 
</gallery>
 
</gallery>
 +
 +
 +
== Scenario 02 (day 92, one dead one alive) ==
 +
 +
<gallery widths="300px" heights="300px" class="center" mode="nolines">
 +
File:RWAS 28 Wester Gear.png
 +
File:RWAS 92 Wester Character.png
 +
File:RWAS 92 Wester Health.png
 +
</gallery>
 +
<gallery widths="300px" heights="300px" class="center" mode="nolines">
 +
File:RWAS 92 Vaughn Gear.png
 +
File:RWAS 92 Vaughn Character.png
 +
File:RWAS 92 Vaughn Health.png
 +
</gallery>
 +
 +
Notes: Game imbalance between Crash-landed and Lost Tribes scenarios. Getting four Mechanoids so early in game is too much. While Vaughn was alive, 2 Inferno Cannons burnt him up while two scythes gave chase to my colonists. All this out of an ancient structure that hosted only two ancient crypto sleep caskets. Vaughn was smoked long before rescue.

Revision as of 12:15, 11 October 2017

ShipCryptosleepCasket.pngThis page gathers records of Ancient structures opening encounters. Formal "Projects" are made to attend a large scope of pages but this is for one page (short-term), which due it's single/double presence per game only, requires the observation of other users for contribution. If you would like to help, please add yourself as a participant in the list, inquire on the Discussion page and see the to-do list, below.


RimWorld_Wiki:Ancient_structures
https://en.wikipedia.org/wiki/Template:WikiProject%7CProject


Goal

Analyze Spacers in crypto sleep state based on the opening date information available as "Days passed since your arrival". It has been suggested that the life status, gear and health varies the longer a player takes to release them, the better equipped but also the worst in physical condition.

Guardians are priorly set up by the game when generating the map, so its possible to encounter Mechanoids in Lost Tribe within the first season, as well as Insectoids or nothing in later stages. This is not the focus of this mini-project but just the aforementioned task.


Procedure

Screenshots must include the "Days passed since arrival" notice box and must have Colonists targeted displaying both the gear tab in one shot and the health tab in another shot of the same pawn.


Participants


Review and assessment

Intended to be completed in short-term, after gathering several experiences enough to generate a solid answer whether it is true or false that the Spacers are affected by time played on map, measured by days passed and not real life hours.


Scenario 00 (day 37, one awake & one downed)

Opened caskets on day 37th

Scenario 01 (day 204, dead)


Scenario 02 (day 92, one dead one alive)

Notes: Game imbalance between Crash-landed and Lost Tribes scenarios. Getting four Mechanoids so early in game is too much. While Vaughn was alive, 2 Inferno Cannons burnt him up while two scythes gave chase to my colonists. All this out of an ancient structure that hosted only two ancient crypto sleep caskets. Vaughn was smoked long before rescue.