Difference between revisions of "Ambrosia"
XeoNovaDan (talk | contribs) m |
(Added stats.) |
||
Line 1: | Line 1: | ||
− | {{Define|Drug}} | + | {{Define|Drug |
+ | | description = A soft fruit. Ambrosia has a wonderful smell and taste, and produces a soft chemical high, which increases mood. However, it is slightly addictive if eaten too often. | ||
+ | | beauty base = -4 | ||
+ | | def name = Ambrosia | ||
+ | | deterioration rate base = 4 | ||
+ | | drug category = social | ||
+ | | flammability base = 1 | ||
+ | | food type = VegetableOrFruit | ||
+ | | joy kind = chemical | ||
+ | | joy offset = 0.5 | ||
+ | | label = ambrosia | ||
+ | | market value = 15 | ||
+ | | mass = 0.1 | ||
+ | | max hit points base = 50 | ||
+ | | max num to ingest at once = 1 | ||
+ | | nutrition base = 0.20 | ||
+ | | path cost = 15 | ||
+ | | preferability = RawTasty | ||
+ | | social properness matters = true | ||
+ | | stack limit = 400 | ||
+ | | tech level = neolithic | ||
+ | | use hit points = true | ||
+ | <!-- | ||
+ | - Drug Parameters --> | ||
+ | | addictiveness = .01 | ||
+ | }} | ||
Ambrosia is a raw [[drug]] (not a vegetarian food) that can be harvested only after an [[Events#Ambrosia_sprout|ambrosia sprout]] event (also available through trade), but cannot be grown by the player. It provides a +5 mood buff, +50% to joy and is slightly addictive. | Ambrosia is a raw [[drug]] (not a vegetarian food) that can be harvested only after an [[Events#Ambrosia_sprout|ambrosia sprout]] event (also available through trade), but cannot be grown by the player. It provides a +5 mood buff, +50% to joy and is slightly addictive. |
Revision as of 19:34, 12 November 2017
<ul><li>"social" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Ambrosia
A soft, rare fruit. Ambrosia tastes wonderful and produces a subtle mood-increasing chemical high. However, if eaten too often, it can generate a mild addiction.
- Type
- Drug – Social Drug
- Stack Limit
- 150
Base Stats
- Days To Start Rot
- 30
- Deterioration Rate
- 4
- Flammability
- 1
- Market Value
- 15
- Mass
- 0.1
- Max Hit Points
- 50 ... further results
Stat Modifiers
Ambrosia is a raw drug (not a vegetarian food) that can be harvested only after an ambrosia sprout event (also available through trade), but cannot be grown by the player. It provides a +5 mood buff, +50% to joy and is slightly addictive.
Addiction
Addiction to ambrosia is trivial compared to other drugs; it takes only 10 days before full recovery, and does not impair functioning; it only causes a -10 mood debuff as that pawn craves more ambrosia.
It is also somewhat rare to get an ambrosia addiction, as each fruit only has a 1% chance to give one.
Harvesting
It is harvested from ambrosia bushes. They can be harvested multiple times before dying, each time yielding 4 fruit when fully grown.
A good way to harvest them is to draw a growing zone over them, but forbid sowing. Colonists will then automatically harvest the bushes when they are fully grown.