Difference between revisions of "User:Yoshida Keiji/Sandbox2"
m (Scenario 03: One awake and one downed: Little had a Power Armor but Painstopper implant made it impossible to knock him as he refuses arrest.) |
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Notes: Game imbalance between Crash-landed and Lost Tribes scenarios. Getting four Mechanoids so early in game is too much. While Vaughn was alive, 2 Inferno Cannons burnt him up while two scythes gave chase to my colonists. All this out of an ancient structure that hosted only two ancient crypto sleep caskets. Vaughn was smoked long before rescue. | Notes: Game imbalance between Crash-landed and Lost Tribes scenarios. Getting four Mechanoids so early in game is too much. While Vaughn was alive, 2 Inferno Cannons burnt him up while two scythes gave chase to my colonists. All this out of an ancient structure that hosted only two ancient crypto sleep caskets. Vaughn was smoked long before rescue. | ||
+ | |||
+ | |||
+ | == Scenario 03 (day 166, one alive and one downed) == | ||
+ | |||
+ | <gallery widths="300px" heights="300px" class="center" mode="nolines"> | ||
+ | File:RWAS 166 Little Gear.png|'''Little - Gear''' | ||
+ | File:RWAS 166 Little Character.png|'''Little - Character''' | ||
+ | File:RWAS 166 Little Health.png|'''Little - Health''' | ||
+ | </gallery> | ||
+ | <gallery widths="300px" heights="300px" class="center" mode="nolines"> | ||
+ | File:RWAS 166 Bowman Gear.png|'''Bowman - Gear''' | ||
+ | File:RWAS 166 Bowman Character.png|'''Bowman - Character''' | ||
+ | File:RWAS 166 Bowman Health.png|'''Bowman - Health''' | ||
+ | </gallery> | ||
+ | |||
+ | Notes: Little had a Power Armor but Painstopper implant made it impossible to knock him as he refuses arrest. |
Revision as of 12:33, 11 October 2017
Goal
Analyze Spacers in crypto sleep state based on the opening date information available as "Days passed since your arrival". It has been suggested that the life status, gear and health varies the longer a player takes to release them, the better equipped but also the worst in physical condition.
Guardians are priorly set up by the game when generating the map, so its possible to encounter Mechanoids in Lost Tribe within the first season, as well as Insectoids or nothing in later stages. This is not the focus of this mini-project but just the aforementioned task.
Procedure
Screenshots must include the "Days passed since arrival" notice box and must have Colonists targeted displaying both the gear tab in one shot and the health tab in another shot of the same pawn.
Participants
Review and assessment
Intended to be completed in short-term, after gathering several experiences enough to generate a solid answer whether it is true or false that the Spacers are affected by time played on map, measured by days passed and not real life hours.
Scenario 00 (day 37, one awake & one downed)
Scenario 01 (day 204, dead)
Scenario 02 (day 92, one dead one alive)
Notes: Game imbalance between Crash-landed and Lost Tribes scenarios. Getting four Mechanoids so early in game is too much. While Vaughn was alive, 2 Inferno Cannons burnt him up while two scythes gave chase to my colonists. All this out of an ancient structure that hosted only two ancient crypto sleep caskets. Vaughn was smoked long before rescue.
Scenario 03 (day 166, one alive and one downed)
Notes: Little had a Power Armor but Painstopper implant made it impossible to knock him as he refuses arrest.