Difference between revisions of "Site"
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==== Loot Stash ==== | ==== Loot Stash ==== | ||
==== Enemy Outpost ==== | ==== Enemy Outpost ==== | ||
+ | ==== Peace talks ==== | ||
+ | {{see also|World Quests Guide#Peace talks opportunity}} | ||
+ | |||
+ | A hostile faction leader plans a peace talk with your faction at the location. You need to send a negotiator to the location to begin negotiations to improve relations. | ||
+ | |||
+ | Pirates will never attempt peace talks. | ||
+ | |||
==== Lump of Precious Resources ==== | ==== Lump of Precious Resources ==== | ||
==== AI Ship ==== | ==== AI Ship ==== |
Revision as of 07:42, 3 November 2018
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A site is a generated encounter placed in the world map for use in random encounters, faction bases, and quest encounters. These are randomly generated and may or may not contain enemy pawns.
Site Types
Player Bases
Colonies are the core of RimWorld. They are the central base of operations for all colonists, allowing them a safe place to sleep, grow food, stockpile resources, trade with outside parties, research new technologies, and defend themselves from attackers. Without a well-designed colony to support them, your colonists will be left to the mercy of hunger, disease, marauding raiders, and even worse threats.
Faction Bases
Faction bases are sites where factions settle. This feature was first seen in Alpha 16, where rudimentary bases were generated. Both enemy and friendly factions alike can be raided by your colonists, upon which a map for the encounter will be created.
Quest Locations
Loot Stash
Enemy Outpost
Peace talks
A hostile faction leader plans a peace talk with your faction at the location. You need to send a negotiator to the location to begin negotiations to improve relations.
Pirates will never attempt peace talks.