Difference between revisions of "Breathing"
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Very Svensk (talk | contribs) (Explained what it did in game) |
XeoNovaDan (talk | contribs) m |
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− | {{ | + | {{Capacity |
| default base value = 1 | | default base value = 1 | ||
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Breathing is impaired by damaged [[lung|lungs]]. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans. | Breathing is impaired by damaged [[lung|lungs]]. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans. | ||
− | Breathing bears a small weight in the movement | + | Breathing bears a small weight in the movement and consciousness capacities, hence why [[Ailments#Asthma|tics]] will be slightly slower than healthy colonists. |
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 17:32, 16 October 2018
Breathing is a pawn capacity: The ability of a character to breathe. Improving this stat increases movement speed.
Breathing is impaired by damaged lungs. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
Breathing bears a small weight in the movement and consciousness capacities, hence why tics will be slightly slower than healthy colonists.