Difference between revisions of "Cloth"

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m (B19 adjusts)
m (B19 adjusts)
Line 20: Line 20:
 
| use hit points = true
 
| use hit points = true
 
| deterioration rate base = 4.0
 
| deterioration rate base = 4.0
| flammability base = 1.0
+
| flammability base = 1.2
| market value base = 2.8
+
| market value base = 1.5
 
| max hit points base = 100
 
| max hit points base = 100
 
| armor - blunt factor = 0
 
| armor - blunt factor = 0
Line 29: Line 29:
 
| insulation - heat factor = 18
 
| insulation - heat factor = 18
 
| work to make factor = 1.0
 
| work to make factor = 1.0
| mass = 0.026
+
| mass = 0.03
 +
| beauty base = -4
 
}}
 
}}
  

Revision as of 14:22, 30 September 2018

Cloth

Cloth b.png

Cloth woven from organic fibers.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
4
Flammability
1.2
Market Value
1.5
Mass
0.026
Max Hit Points
100
... further results

Stat Modifiers

Armor - Blunt
×0
Armor - Heat
×0.18
Armor - Sharp
×0.36
Flammability
×1.2
Insulation - Cold
×18
Insulation - Heat
×18
Max Hit Points
×1
... further results

A basic plant-based fabric that can be grown by planting the cotton plant. It can be used for creating clothes at the Tailor's workbench, though it does not provide good clothing quality overall. It is also used to make carpet flooring, medicine (after being researched), armchairs or billiards tables.

While players can only grow cotton to harvest white cloth, bulk goods traders or faction bases offer dyed cloth for sale.

Cloth dyed purple, sold by a trader.