Difference between revisions of "Weapons"

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In RimWorld, weapons are used by [[colonists]] and [[raiders]] alike to fight each other, or sometimes to put down an enraged [[Animals|animal]].
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<translate>In RimWorld, weapons are used by [[colonists|colonists]] and [[raiders|raiders]] alike to fight each other, or sometimes to put down an enraged [[Animals|animal]].
  
 
Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's [[Resources#Shells|Shells]] and [[Resources#Missiles|Missiles]] resources.
 
Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's [[Resources#Shells|Shells]] and [[Resources#Missiles|Missiles]] resources.
  
Here's the list of available weapons in the game as of build 254b.
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Here's the list of available weapons in the game as of build 254b.</translate>
  
====Standard Weapons:====
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<translate>====Standard Weapons:====</translate>
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
! [[Name]] !! [[Class]] !! [[Damage]]!! [[Range]] !! [[Accuracy]] !! [[Mode]] !! [[Burst Speed]] !! [[Handling]] !! [[Warmup/Cooldown]] !! [[Buy]] !! [[Sell]] !! [[Aim time]] !! [[Damage per Second]]
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<translate>! Name !! Class !! Damage !! Range !! Accuracy !! Mode !! Burst Speed !! Handling !! Warmup/Cooldown !! Buy !! Sell !! Aim time (sec.) !! [[Damage per Second|DPS]]</translate>
 
|-
 
|-
! [[Pistol]]
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! [[Pistol|<translate>Pistol</translate>]]
| Single || | 10 || | 24 || | 4 || | single || | - || | ++ || | 68/0 || | 250 $ || ? $ || 1.1 sec || 9.1
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| <translate>Single</translate> || | 10 || | 24 || | 4 || | <translate>single</translate> || | - || | ++ || | 68/0 || | 250 $ || ? $ || 1.1 || 9.1
 
|-
 
|-
! [[Pump shotgun]]
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! [[Pump shotgun|<translate>Pump shotgun</translate>]]
| Single || | 20 || | 16 || | 7 || | single || | - || | + || | 108/0 || | 700 $ || ? $ || 1.8 sec || 11.1
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| <translate>Single</translate> || | 20 || | 16 || | 7 || | <translate>single</translate> || | - || | + || | 108/0 || | 700 $ || ? $ || 1.8 || 11.1
 
|-  
 
|-  
! [[T9 Incendiary Launcher]]
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! [[T9 Incendiary Launcher|<translate>T9 Incendiary Launcher</translate>]]
| Single || | 4 || | 24 || | 1 || | burst(1)|| | 182 || | - || | 182/0 || | 1800 $ || ? $ || 3.0 sec. || 1.3
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| <translate>Single</translate> || | 4 || | 24 || | 1 || | <translate>burst(1)</translate>|| | 182 || | - || | 182/0 || | 1800 $ || ? $ || 3.0 || 1.3
 
|-
 
|-
! [[Uzi]]
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! [[Uzi|<translate>Uzi</translate>]]
| SMG || | 5 || | 24 || | 3 || | burst(4) || | 7 || | + || | 108/0 || |800 $ || ? $ || 1.1 sec. || 18.2
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| <translate>SMG</translate> || | 5 || | 24 || | 3 || | <translate>burst(4)</translate> || | 7 || | + || | 108/0 || | 800 $ || ? $ || 1.1 || 18.2
 
|-
 
|-
! [[Lee-Enfield]]
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! [[Lee-Enfield|<translate>Lee-Enfield</translate>]]
| Rifle || | 18 || | 37 || | 9 || | single || | - || | - || | 182/0 || |750 $ || ? $ || 3.0 sec. || 6.0
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| <translate>Rifle</translate> || | 18 || | 37 || | 9 || | <translate>single</translate> || | - || | - || | 182/0 || | 750 $ || ? $ || 3.0 || 6.0
 
|-
 
|-
! [[M-16|M-16 Assault Rifle]]
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! [[M-16|<translate>M-16 Assault Rifle</translate>]]
| Rifle || | 7 || | 32 || | 7 || | burst(3) || | 7 || | + || | 108/0 || |1300 $ || ? $ || 1.8 sec. || 11.7
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| <translate>Rifle</translate> || | 7 || | 32 || | 7 || | <translate>burst(3)</translate> || | 7 || | + || | 108/0 || | 1300 $ || ? $ || 1.8 || 11.7
 
|-
 
|-
! [[R4_Charge_rifle|R4 Charge Rifle]]
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! [[R4 Charge rifle|<translate></translate>R4 Charge Rifle]]
| Rifle || | 14 || | 24 || | 6 || | burst(3) || | 12 || | + || | 108/0 || |2000 $ || ? $ || 1.8 sec. || 23.3
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| <translate>Rifle</translate> || | 14 || | 24 || | 6 || | <translate>burst(3)</translate> || | 12 || | + || | 108/0 || | 2000 $ || ? $ || 1.8 || 23.3
 
|-
 
|-
! [[M-24|M-24 Sniper Rifle]]
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! [[M-24|<translate>M-24 Sniper Rifle</translate>]]
| Rifle || | 40 || | 45 || | 8 || | single || | - || | - || | 260/100 || |1500 $ || ? $ || 4.3 sec. || 9.3
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| <translate>Rifle</translate> || | 40 || | 45 || | 8 || | <translate>single</translate> || | - || | - || | 260/100 || | 1500 $ || ? $ || 4.3 || 9.3
 
|-
 
|-
! [[L-15 LMG]]
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! [[L-15_LMG|<translate>L-15 LMG</translate>]]
| LMG || | 7 || | 25.9 || | 3 || | burst(3) || | 8 || | - || | 108/0 || |Comes with [[Auto-turret]] <br/>160 Mettal || 80 Mettal || | ? sec. || ?
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| <translate>LMG</translate> || | 7 || | 25.9 || | 3 || | <translate>burst(3)</translate> || | 8 || | - || | 108/0 || | {{mi|160}} || {{mi|80}} || ? || ?
 
|}
 
|}
  
====Special Weapons:====
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<translate>====Special Weapons:====</translate>
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
! [[Name]] !! [[Class]] !! [[Damage]] !! [[Type]] !! [[Range]] !! [[Radius]] !! [[Warmup/Cooldown]] !! [[Explosion Delay]] !! [[Impact World]] !! [[Building Destroyer]] !! [[Purchasable]] !! [[Price]]
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<translate></translate>! Name !! Class !! Damage !! Type !! Range !! Radius !! Warmup/Cooldown !! Explosion Delay !! Impact World !! Building Destroyer !! Purchasable !! Price
 
|-
 
|-
! [[Frag_Grenades|Frag grenades]]
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! [[Frag_Grenades|<translate>Frag grenades</translate>]]
| Thrown || | 65 || | Bomb || | 12.9 || | 1.9 || | 108/120 || | 100 || | + || | + || | + || | 1000
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| <translate>Thrown</translate> || | 65 || | <translate>Bomb</translate> || | 12.9 || | 1.9 || | 108/120 || | 100 || | + || | + || | + || | 1000
 
|-
 
|-
! [[Molotov cocktails]]
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! [[Molotov cocktails|<translate>Molotov cocktails</translate>]]
| Thrown || | 15 || | Flame || | 12.9 || | 1.1 || | 108/120 || | 0 || | + || | + || | + || | 800
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| <translate>Thrown</translate> || | 15 || | <translate>Flame</translate> || | 12.9 || | 1.1 || | 108/120 || | 0 || | + || | + || | + || | 800
 
|}
 
|}
  

Revision as of 23:11, 27 December 2013

<translate>In RimWorld, weapons are used by colonists and raiders alike to fight each other, or sometimes to put down an enraged animal.

Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's Shells and Missiles resources.

Here's the list of available weapons in the game as of build 254b.</translate>

<translate>====Standard Weapons:====</translate>

<translate>! Name !! Class !! Damage !! Range !! Accuracy !! Mode !! Burst Speed !! Handling !! Warmup/Cooldown !! Buy !! Sell !! Aim time (sec.) !! DPS</translate>
<translate>Pistol</translate> <translate>Single</translate> 10 24 4 <translate>single</translate> - ++ 68/0 250 $ ? $ 1.1 9.1
<translate>Pump shotgun</translate> <translate>Single</translate> 20 16 7 <translate>single</translate> - + 108/0 700 $ ? $ 1.8 11.1
<translate>T9 Incendiary Launcher</translate> <translate>Single</translate> 4 24 1 <translate>burst(1)</translate> 182 - 182/0 1800 $ ? $ 3.0 1.3
<translate>Uzi</translate> <translate>SMG</translate> 5 24 3 <translate>burst(4)</translate> 7 + 108/0 800 $ ? $ 1.1 18.2
<translate>Lee-Enfield</translate> <translate>Rifle</translate> 18 37 9 <translate>single</translate> - - 182/0 750 $ ? $ 3.0 6.0
<translate>M-16 Assault Rifle</translate> <translate>Rifle</translate> 7 32 7 <translate>burst(3)</translate> 7 + 108/0 1300 $ ? $ 1.8 11.7
<translate></translate>R4 Charge Rifle <translate>Rifle</translate> 14 24 6 <translate>burst(3)</translate> 12 + 108/0 2000 $ ? $ 1.8 23.3
<translate>M-24 Sniper Rifle</translate> <translate>Rifle</translate> 40 45 8 <translate>single</translate> - - 260/100 1500 $ ? $ 4.3 9.3
<translate>L-15 LMG</translate> <translate>LMG</translate> 7 25.9 3 <translate>burst(3)</translate> 8 - 108/0 Template:Mi Template:Mi ? ?

<translate>====Special Weapons:====</translate>

<translate></translate>! Name !! Class !! Damage !! Type !! Range !! Radius !! Warmup/Cooldown !! Explosion Delay !! Impact World !! Building Destroyer !! Purchasable !! Price
<translate>Frag grenades</translate> <translate>Thrown</translate> 65 <translate>Bomb</translate> 12.9 1.9 108/120 100 + + + 1000
<translate>Molotov cocktails</translate> <translate>Thrown</translate> 15 <translate>Flame</translate> 12.9 1.1 108/120 0 + + + 800

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