Difference between revisions of "Table of Human Body Parts"

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! Body Part Name !! Health !! Quantity !! Value !! Coverage (per part)<ref>Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>  !! Group !! Function / Required for following System !! Effect if Destroyed/Removed !! Part Index <ref>Part Index is Left, Right. Fingers - Pinky, Ring, Middle, Index, Thumb. Toes - Little, Forth, Middle, Second, Big. Ribs - First, Second, Third, Etc.</ref>
 
! Body Part Name !! Health !! Quantity !! Value !! Coverage (per part)<ref>Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>  !! Group !! Function / Required for following System !! Effect if Destroyed/Removed !! Part Index <ref>Part Index is Left, Right. Fingers - Pinky, Ring, Middle, Index, Thumb. Toes - Little, Forth, Middle, Second, Big. Ribs - First, Second, Third, Etc.</ref>
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![[#Torso|Torso]]
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| 40 || | 1 || | &nbsp; || | - || | Core Part<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || | Living in general || | Death || | 0
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|-
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![[#Neck|Neck]]
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| 30 || | 1 || | &nbsp; || | 7.5% || |  Part of Torso || | Breathing, eating, talking || | Death || | 12
 
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![[#Head|Head]]
 
![[#Head|Head]]
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![[#Jaw|Jaw]]
 
![[#Jaw|Jaw]]
 
| 20 || | 1 || | &nbsp; || | 15.0% || | Part of Head || | Eating, talking || | Unable to eat<ref>A colonist with a missing jaw can still eat (albeit very slowly). A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref>, Unable to talk || | 21
 
| 20 || | 1 || | &nbsp; || | 15.0% || | Part of Head || | Eating, talking || | Unable to eat<ref>A colonist with a missing jaw can still eat (albeit very slowly). A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref>, Unable to talk || | 21
|-
 
![[#Neck|Neck]]
 
| 30 || | 1 || | &nbsp; || | 7.5% || |  Part of Torso || | Breathing, eating, talking || | Death || | 12
 
|-
 
![[#Torso|Torso]]
 
| 40 || | 1 || | &nbsp; || | - || | Core Part<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || | Living in general || | Death || | 0
 
 
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![[#Waist|Waist]]
 
![[#Waist|Waist]]

Revision as of 05:40, 7 December 2018

This is a table of human body parts.

NOTE: Leading 0's are added to the index to allow you to properly sort the table by that column. The game files don't have leading 0's (i.e. Spine is 4, not 04)

Referenced on:

Body Part Name Health Quantity Value Coverage (per part)[1] Group Function / Required for following System Effect if Destroyed/Removed Part Index [2]
Torso 40 1   - Core Part[3] Living in general Death 0
Neck 30 1   7.5% Part of Torso Breathing, eating, talking Death 12
Head 30 1 80% Part of Neck Houses skull, eyes, ears, nose, jaw Death 13
Skull 30 1   12.0% Inside Head Houses brain Death 14
Brain 10 1   80.0% Inside Skull Consciousness, sight, hearing, moving, manipulation Death 15
Eye 10 2   5.0% Part of Head Sight Loss of sight/Blindness 16, 17
Ear 10 2   5.0% Part of Head Hearing Loss of hearing/Deafness 18, 29
Nose 10 1   8.0% Part of Head     20
Jaw 20 1   15.0% Part of Head Eating, talking Unable to eat[4], Unable to talk 21
Waist 100[5] 1   0% Inside Torso None [6] N/A 44
Spine 20 1   2.0% Inside Torso Moving, manipulation Paralysis (Cannot move, cannot work) 04
Rib 15 12   0.1% Inside Torso     01
Sternum 25 1   0.5% Inside Torso     02
Heart 20 1 $500 1.5% Inside Torso Blood pumping Death 06
Lung 20 2 $400 3.0% Inside Torso Breathing Death (if both lost) 07, 8
Stomach 25 1[7]   5.0% Inside Torso Eating Death[8] 05
Liver 20 1 $500 1.5% Inside Torso Metabolism Death 11
Kidney 20 2 $250 3.0% Inside Torso Blood filtration Death (if both lost) 09, 10
Shoulder 30 2   10.0% Part of Torso Manipulation Loss of manipulation ability/Unable to work (if both lost) 22, 33
Arm 30 2   95.0% Shoulder Manipulation Loss of manipulation ability/Unable to work (if both lost) 24, 35
Clavicle 25 2   0.5% Inside Torso Manipulation Loss of manipulation ability/Unable to work (if both lost) 23, 34
Humerus 25 2   10.0% Inside Arm Manipulation Loss of manipulation ability/Unable to work (if both lost) 25, 36
Radius 20 2   10.0% Inside Arm Manipulation Loss of manipulation ability/Unable to work (if both lost) 26, 37
Hand 20 2   20.0% Arm Manipulation Loss of manipulation ability/Unable to work (if both lost) 27, 38
Fingers 9 10   5.0% Hand Manipulation Loss of manipulation ability (minor) 28 - 32, 39 - 43
Pelvis 25 1   0.5% Inside Torso Moving Incapacitation (Cannot move) 03
Leg 30 2   10.0% Part Torso Moving Loss of moving ability/Unable to move (if both lost) 45, 54
Tibia 25 2   10.0% Inside Leg Moving Loss of moving ability/Unable to move (if both lost) 47, 56
Femur 25 2   10.0% Inside Leg Moving Loss of moving ability/Unable to move (if both lost) 46, 55
Foot 20 2   20.0% Leg Moving Loss of moving ability/Unable to move (if both lost) 48, 57
Toes 9 10   5.0% Foot Moving Loss of moving ability (minor) 59 - 53, 68 - 72
  1. Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.
  2. Part Index is Left, Right. Fingers - Pinky, Ring, Middle, Index, Thumb. Toes - Little, Forth, Middle, Second, Big. Ribs - First, Second, Third, Etc.
  3. This is the part that everything else connects to to be considered 'connected'.
  4. A colonist with a missing jaw can still eat (albeit very slowly). A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.
  5. This part is indestructible.
  6. This part serves no function except as a place to wear belts on.
  7. This includes cows.
  8. This is a permanent affliction. Attempting to amputate or remove a gutworm infected stomach yields nothing but salty tears.

See also