Difference between revisions of "Ship reactor"
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m (updated build cost to 1.0 game values) |
(clarify the 15 day period a bit) |
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It can be used to power a base like a normal generator, constantly providing 1000W regardless of conditions, though its cost and size makes it extremely inefficient for such even in the endgame. | It can be used to power a base like a normal generator, constantly providing 1000W regardless of conditions, though its cost and size makes it extremely inefficient for such even in the endgame. | ||
− | It has a 15 day activation time, during which | + | It has a 15 day activation time, during which the colony will be attacked by many raids. The raids stop once the reactor is fully activated. |
<noinclude> | <noinclude> |
Revision as of 06:53, 30 December 2018
Ship reactor
A ship reactor is a ship part needed to take off. It can't be built under a roof, but you can build a roof above it afterwards.
It can be used to power a base like a normal generator, constantly providing 1000W regardless of conditions, though its cost and size makes it extremely inefficient for such even in the endgame.
It has a 15 day activation time, during which the colony will be attacked by many raids. The raids stop once the reactor is fully activated.