Difference between revisions of "Armor - Sharp"
Jump to navigation
Jump to search
m |
(Fix description to style; add strategy section) |
||
Line 3: | Line 3: | ||
| round to five over = 200 | | round to five over = 200 | ||
| to string style = FloatTwo | | to string style = FloatTwo | ||
− | | description = | + | | description = Mitigation of ''sharp'' damage (e.g. bullets, blades, bites, explosions)}} |
− | + | ||
− | + | == Strategy == | |
− | + | ''Sharp'' damage is far more common than ''blunt'' damage (outside of melee combat, almost no ''blunt'' damage directly occurs); this makes ''sharp armor'' more valuable in general than ''blunt'' armor. |
Revision as of 07:20, 22 August 2019
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Armor - Sharp is a stat: Mitigation of sharp damage (e.g. bullets, blades, bites, explosions)
Strategy
Sharp damage is far more common than blunt damage (outside of melee combat, almost no blunt damage directly occurs); this makes sharp armor more valuable in general than blunt armor.