Difference between revisions of "Breathing"

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</noinclude>
 
</noinclude>
 
<includeonly>:''Main Article: [[Breathing]]''</includeonly>
 
<includeonly>:''Main Article: [[Breathing]]''</includeonly>
Breathing is impaired by damaged [[lung]]s. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
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Breathing is impaired by damaged [[lung]]s and [[human#Neck|neck]]. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
  
 
Breathing bears a small weight in the consciousness and movement capacities, hence why [[Ailments#Asthma|asthmatics]] will be slightly slower than healthy colonists.
 
Breathing bears a small weight in the consciousness and movement capacities, hence why [[Ailments#Asthma|asthmatics]] will be slightly slower than healthy colonists.
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 08:08, 12 April 2020

Breathing is a pawn capacity: The ability of a character to breathe. Affects consciousness and movement.


Breathing is impaired by damaged lungs and neck. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.

Breathing bears a small weight in the consciousness and movement capacities, hence why asthmatics will be slightly slower than healthy colonists.