Difference between revisions of "Work To Make"
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One second in-game, at normal game speed, corresponds to 60 game ticks. To determine the ''work to make'' per game tick, divide this stat value by 60. | One second in-game, at normal game speed, corresponds to 60 game ticks. To determine the ''work to make'' per game tick, divide this stat value by 60. | ||
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+ | For reference, at 100% work speed exactly 1,000 units of work will be performed during one in-game day of uninterrupted work. Assuming a regular "work shift" of about 8 in-game hours, one can expect about 300 units of work to be performed, per day, by a pawn on a regular schedule working at 100% speed. |
Revision as of 02:26, 12 September 2019
Work To Make is a stat: The base amount of work it takes to make an item, once all materials are gathered; given as in-game seconds at normal speed. Its minimum allowed value is 0 ticks (0 secs). Its default value is 25 ticks (0.42 secs).
One second in-game, at normal game speed, corresponds to 60 game ticks. To determine the work to make per game tick, divide this stat value by 60.
For reference, at 100% work speed exactly 1,000 units of work will be performed during one in-game day of uninterrupted work. Assuming a regular "work shift" of about 8 in-game hours, one can expect about 300 units of work to be performed, per day, by a pawn on a regular schedule working at 100% speed.