Difference between revisions of "Internal version/0.1.332"

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* You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
 
* You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
  
===Bug Fixest===
+
===Bug Fixes===
  
 
* Performance optimizations and a worryingly large number of bugfixes.
 
* Performance optimizations and a worryingly large number of bugfixes.

Revision as of 22:40, 17 May 2020

This version was released on: January 24, 2014

Changes

Changes

  • Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
  • Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
  • You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.

Bug Fixes

  • Performance optimizations and a worryingly large number of bugfixes.