Difference between revisions of "Internal version/0.1.332"
Jump to navigation
Jump to search
(Major Formatting Changes) |
m (Grammatical Error) |
||
Line 9: | Line 9: | ||
* You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier. | * You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier. | ||
− | ===Bug | + | ===Bug Fixes=== |
* Performance optimizations and a worryingly large number of bugfixes. | * Performance optimizations and a worryingly large number of bugfixes. |
Revision as of 22:40, 17 May 2020
This version was released on: January 24, 2014
Changes
Changes
- Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
- Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
- You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
Bug Fixes
- Performance optimizations and a worryingly large number of bugfixes.