Difference between revisions of "Anima tree"
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+ | {{Define|Plant | ||
+ | | category = [[Wild Plants]] | ||
+ | | description = A tropical tree that produces chocolate, genetically engineered to sweeten its own product, and survive in slightly less-warm climates. Provides recreation when consumed, but has low nutrition value and can't be used as a cooking ingredient. | ||
+ | | def name = Plant_TreeCocoa | ||
+ | | Harvested Product = chocolate | ||
+ | | In Ground = true | ||
+ | | Hydroponic = false | ||
+ | | default color = | ||
+ | | graphic class = Graphic_Random | ||
+ | | graphic path = | ||
+ | | label = cocoa tree | ||
+ | | parent name = TreeBase | ||
+ | | path cost = 130 | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | use hit points = true | ||
+ | | max hit points base = 200 | ||
+ | | beauty base = 2 | ||
+ | | flammability base = 80 | ||
+ | | harvest yield = 20 | ||
+ | | grow days = 16 | ||
+ | | fertility min = 70 | ||
+ | | fertility sensitivity = 50 | ||
+ | | real grow days = 29.54 | ||
+ | | nutrition per day = 0 | ||
+ | | nutrition per day (70) = 0 | ||
+ | | nutrition per day (140) = 0 | ||
+ | | nutrition per day (230) = 0 | ||
+ | | market value = 3 | ||
+ | }} | ||
+ | {{stub}} | ||
+ | |||
A single anima tree spawns on each embark tile. Anima trees can be used by pawns capable of natural meditation to restore psyfocus. Meditating at the anima tree causes anima grass to grow around the tree. Once enough(?) anima grass has grown around the tree, it can be used to create psytrainers to advance pawns psycasting abilities. | A single anima tree spawns on each embark tile. Anima trees can be used by pawns capable of natural meditation to restore psyfocus. Meditating at the anima tree causes anima grass to grow around the tree. Once enough(?) anima grass has grown around the tree, it can be used to create psytrainers to advance pawns psycasting abilities. | ||
Revision as of 22:53, 13 July 2020
Anima tree
A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.
If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.
Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.
Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.
Base Stats
Stat Modifiers
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A single anima tree spawns on each embark tile. Anima trees can be used by pawns capable of natural meditation to restore psyfocus. Meditating at the anima tree causes anima grass to grow around the tree. Once enough(?) anima grass has grown around the tree, it can be used to create psytrainers to advance pawns psycasting abilities.
Destruction of the anima tree causes the anima scream debuff. This debuff causes a -6 mood penalty and lasts for 5 days.
Anima trees will grow back some time(?) after being destroyed. (unverified in-game)