Difference between revisions of "Animal sleeping spot"
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==Analysis== | ==Analysis== | ||
− | + | {{Stub|section=1|reason=Comparison with other bed options needed}} | |
+ | |||
+ | === Rest Effectiveness === | ||
+ | [[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | |- | ||
+ | ! [[Rest Effectiveness]] | ||
+ | |- | ||
+ | | {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}*100 round 0}}% | ||
+ | |} | ||
+ | </li><div> | ||
+ | === Comfort === | ||
+ | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. | ||
+ | Sleeping spots do not benefit from [[end table]]s and [[dresser]]s | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_15 text-center}} | ||
+ | |- | ||
+ | ! [[Comfort]] | ||
+ | |- | ||
+ | | {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}*100 round 0}}% | ||
+ | |} | ||
+ | </li><div> | ||
+ | |||
+ | === Surgery Success Chance Factor=== | ||
+ | The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | ||
+ | |||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | |- | ||
+ | ! Surgery Success Chance Factor | ||
+ | |- | ||
+ | | 70% | ||
+ | |} | ||
+ | </li><div> | ||
+ | |||
== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added |
Revision as of 05:01, 6 June 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Animal sleeping spot
Designates a spot on the ground where animals should sleep.
Base Stats
- Type
- Furniture
Building
- Size
- 1 × 1
- Placeable
- Yes
Animal sleeping spots, like colonist sleeping spots, require no materials and can be instantly placed and deconstructed. It can fit any animal. The rest effectiveness is about 85% (compared to 95% for a box and 100% for a bed), so an animal takes longer to recover rest.
Acquisition
To build, just go to the Furniture tab in the Architect menu, press the icon for the Animal sleeping spot, and place it where you want animals to sleep.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Comparison with other bed options needed. |
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.
Rest Effectiveness |
---|
80% |
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Sleeping spots do not benefit from end tables and dressers
Comfort |
---|
0% |
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the animal sleeping spot has a lower value of 70%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
Surgery Success Chance Factor |
---|
70% |