Difference between revisions of "Electric crematorium"

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(deconstruct yield changed 112stony+15steel -> 112stony+15steel+1comp)
(→‎Analysis: Reword to remove subjective analysis ("these are useless"), and replace with pros and cons vs molotovs.)
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==Analysis==
 
==Analysis==
The Electric crematorium is generally useless. Corpse disposal is much more convenient, easier, and takes less work with [[Molotov cocktail]]s. Using minimal resources, molotovs can erase multiple corpses from existence in just one throw. On the other hand, the crematorium requires a worker to burn the corpses and also takes up large amounts of electricity. See [[corpse]] for more details.
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An alternative to using the crematorium or [[grave]]s is to dispose of [[corpse]]s using  [[Molotov cocktail]]s. This has the advantage of burning multiple corpses with one throw, and not requiring electricity or additional pawn labor, provided a safe burning area has been built.
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Unlike molotovs, electric crematoria don't require [[Research#Machining|Machining]] to be researched to be be constructed, can be fully automated with bills, and do not involve open [[fire]].
  
As a counter argument, unlike molotovs, electric crematoria don't require [[Research#Machining|Machining]] to be researched to be be constructed and can be fully automated with bills. This can give it a niche use in some playthroughs.
 
 
{{Building Material Table}}
 
{{Building Material Table}}
  

Revision as of 00:01, 10 August 2021

Electric crematorium

Electric crematorium

A huge stone crematorium which vaporizes corpses with extremely high temperatures.

Base Stats

Type
Production
Beauty
-10
HP
300
Flammability
100%

Building

Size
3 × 2
Placeable
Yes
Power
- 250 W

Creation

Skill Required
Construction 4
Work To Make
4,500 ticks (1.25 mins)
Stuff Tags
Stony
Resources to make
Stuff 150 + Steel 20 + Component 2
Deconstruct yield
Stone 112 + Steel 15 + Component 1

A crematorium is an appliance used to destroy corpses and unwanted clothing or armor. Bills are worked by haulers. Corpses are cremated together with all of their equipped gear.

Crematoriums have -10 beauty, which is significantly less ugly than corpses that have -50 beauty and negatively impact nearby colonists' beauty opinion and mood. It has a cleanliness value of -20.

Crematoriums produce heat comparable to output of one heater while burning things. No heat is produced when idle, even if powered on.

If the Electric Crematorium left is out in the rain, a short-circuit can start a fire.


Acquisition

After Electricity is researched, the crematorium can be built for Stuff 150 Stuff (Stony), Steel 20 Steel, Component 2 Components (Stuff = Stony) in 4,500 ticks (1.25 mins).

Analysis

An alternative to using the crematorium or graves is to dispose of corpses using Molotov cocktails. This has the advantage of burning multiple corpses with one throw, and not requiring electricity or additional pawn labor, provided a safe burning area has been built.

Unlike molotovs, electric crematoria don't require Machining to be researched to be be constructed, can be fully automated with bills, and do not involve open fire.

Stats table

  • Electric crematorium Electric crematorium Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Granite blocks Granite blocks -10 027,140 ticks (7.54 mins) 510 0% 335 Silver
    Limestone blocks Limestone blocks -10 027,140 ticks (7.54 mins) 465 0% 335 Silver
    Marble blocks Marble blocks -9 024,890 ticks (6.91 mins) 360 0% 325 Silver
    Sandstone blocks Sandstone blocks -10 022,640 ticks (6.29 mins) 420 0% 320 Silver
    Slate blocks Slate blocks -10 027,140 ticks (7.54 mins) 390 0% 335 Silver
    Jade Jade 0 022,500 ticks (6.25 mins) 150 0% 935 Silver
  • Notes

    "Tainted" apparel cannot be sold to traders and you can only get rid of such clothing by burning them on a campfire. An alternative, lower labor method to using a crematorium is build a stone room (or seal off an existing ruin) and use Molotov cocktails to burn all corpses at once with their apparel after forbidding the entrance or clearing the Home Zone area marker to ensure no firefighters attempt to put out the cremating fire within. This does carry the drawback of adding hefty mood penalties to any colonist who adds to the furnace due to seeing many corpses, as well as having slightly less customization for deciding what is to be burnt.

    Alternatively, they can be loaded onto transport pods and launched to other faction's settlements for a modest relationship gain.

    Version History