Difference between revisions of "User:NotBadCat"

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(tattoo categories & ideology plant info (some) added)
(structures, memes, and tatoos in tables!)
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|image = Cow.png<br>
 
|image = Cow.png<br>
 
|description = "A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild."<br>
 
|description = "A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild."<br>
'''Base Stats'''<br>
+
 
 +
{| class="wikitable"
 +
|-
 +
! '''Base Stats''' !! '''Pawn Stats''' !! '''Training''' !! '''Yields''' !! '''Lifecycle''' !! '''Offense/Defense'''
 +
|-
 
|type = Animals<br>
 
|type = Animals<br>
|type2 = Farm<br>
+
type2 = Farm<br>
|marketvalue = 300<br>
+
marketvalue = 300
'''Pawn Stats'''<br>
+
livesin_aridshrubland = true or <omit><br>
|bodysize = 2.4<br>
+
livesin_borealforest = true or <omit><br>
|healthscale = 1.5<br>
+
livesin_desert = true or <omit><br>
|massadult = 140<br>
+
livesin_extremedesert = true or <omit><br>
|movespeed = 3.20<br>
+
livesin_icesheet = true or <omit><br>
|hungerrate = 0.535<br>
+
livesin_seaice = true or <omit><br>
|diet = herbivorous<br>
+
livesin_temperateforest = true or <omit><br>
|grassmaintain = 8.56 (automated?)<br>
+
livesin_tropicalrainforest = true or <omit><br>
|filthrate = 16<br>
+
livesin_tundra = true or <omit>
|toxicsensitivity = 0.5<br>
+
||
|min comfortable temperature = -10<br>
+
bodysize = 2.4<br>
|max comfortable temperature = 40<br>
+
healthscale = 1.5<br>
'''Training'''<br>
+
massadult = 140<br>
|trainable = none<br>
+
movespeed = 3.20<br>
|roaminterval = 2<br>
+
hungerrate = 0.535<br>
|blockedfences = 1 (Boolean)<br>
+
diet = herbivorous<br>
|manhunter = 0.0<br>
+
predator = true or <omit><br>
|manhuntertame = 0.0<br>
+
grassmaintain = 8.56 (automated?)<br>
|wildness = 0.05<br>
+
filthrate = 16<br>
'''Yields'''<br>
+
toxicsensitivity = 0.5<br>
|meatname = beef<br>
+
min comfortable temperature = -10<br>
|meatyield = 336<br>
+
max comfortable temperature = 40<br>  
|leathername = plainleather<br>
+
||
|leatheryield = 60<br>
+
trainable = none<br>
|milk = 14<br>
+
roaminterval = 2<br>
|milktime = 1<br>
+
blockedfences = 1 (Boolean)<br>
|milkyear = 840 (automated?)<br>
+
nuzzleMtb = <br>
|milkvalue = 1.90<br>
+
manhunter = 0.0<br>
|milkvalueyear = $1596 (automated?)<br>
+
manhuntertame = 0.0<br>
'''Lifecycle'''<br>
+
wildness = 0.05<br>
|lifespan = 22<br>
+
||
|gestation = 6.66<br>
+
meatname = beef<br>
|offspring = 1<br>
+
meatyield = 336 (body size * 140 (plus post-process curve for animals under 1.0)<br>
|maturityage = 0.33<br>
+
leathername = plainleather<br>
|meatperday = 16.8 (automated?)<br>
+
leatheryield = 60 (body size * 40 (post-process curve)<br>
'''Offense/Defense'''<br>
+
milk = 14<br>
|attack1dmg = 8.8<br>
+
milktime = 1<br>
|attack1type = bite<br>
+
milkyear = 840 (milk x milktime x 60)<br>
|attack1part = teeth<br>
+
milkvalue = 1.90<br>
|attack1cool = 2.6 (I don't know how to calculate ticks, this is cooldowntime in xml)<br>
+
milkvalueyear = $1596 (milkyear x milkvalue)<br>
|attack2dmg = 7<br>
+
wool = <br>
|attack2type = blunt<br>
+
woolname = <br>
|attack2part = head<br>
+
sheartime = <br>
|attack2cool = 2.0
+
woolyear = <br>
|attack3dmg = 8<br>
+
woolvalue =<br>
|attack3type = blunt/poke<br>
+
woolvalueyear = <br>
|attack3part = left hoof<br>
+
eggsmin = <br>
|attack3cool = 2
+
eggsmax = <br>
|attack4dmg = 8<br>
+
eggs_avg = <br>
|attack4type = blunt/poke<br>
+
eggtime = <br>
|attack4part = right hoof<br>
+
eggs_unfertilized = <br>
|attack4cool = 2.6
+
eggmarketvalue = <br>
 +
eggsyear =<br>
 +
eggsvalueyear =  <br>
 +
||
 +
lifespan = 22<br>
 +
gestation = 6.66<br>
 +
offspring = 1<br>
 +
maturityage = 0.33<br>
 +
meatperday = 16.8 (automated?)<br>
 +
||
 +
attack1dmg = 8.8<br>
 +
attack1type = bite<br>
 +
attack1part = teeth<br>
 +
attack1cool = 2.6 (I don't know how to calculate ticks, this is cooldowntime in xml)<br>
 +
attack1stun = <br>
 +
attack2dmg = 7<br>
 +
attack2type = blunt<br>
 +
attack2part = head<br>
 +
attack2cool = 2.0<br>
 +
attack2stun = <br>
 +
attack3dmg = 8<br>
 +
attack3type = blunt/poke<br>
 +
attack3part = left hoof<br>
 +
attack3cool = 2<br>
 +
attack3stun = <br>
 +
attack4dmg = 8<br>
 +
attack4type = blunt/poke<br>
 +
attack4part = right hoof<br>
 +
attack4cool = 2.6<br>
 +
attack4stun =
 +
|}
 +
 
 +
 
 +
==Ideoligions==
  
==Ideoligion==
 
 
== Structure ==
 
== Structure ==
 
Choosing your structure affects which symbols the game uses for your ideoligion. It does not affect gameplay.
 
Choosing your structure affects which symbols the game uses for your ideoligion. It does not affect gameplay.
 
=== Structures ===
 
=== Structures ===
==== Abstract theist ====
+
{| class="wikitable"
The god(s) do not have physical form, but are everywhere at once. They know all, and can do anything. Their will defines the moral structure of the universe.
+
|-
==== Animist ====
+
! Structure !! Description !! Styles !! Unlocked Rituals !! Chance to Have Precept
Spirits live in everything around us. In the plants and animals, rivers and trees, sky and stars. The moral structure of the universe springs from the necessity of respecting them.<br>
+
|-
Styles:<br>
+
| Abstract theist || The god(s) do not have physical form, but are everywhere at once. They know all, and can do anything. Their will defines the moral structure of the universe. ||  ||  ||
Animalist
+
|-
==== Archist ====
+
| Animist || Spirits live in everything around us. In the plants and animals, rivers and trees, sky and stars. The moral structure of the universe springs from the necessity of respecting them. || Animalist ||  ||
Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it.
+
|-
==== Embodied theist ====
+
| Archist || Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it. ||  ||  ||
The god(s) walk the planets like us, yet they are powerful and immortal as we are not. They decide the moral structure of the universe.
+
|-
==== Ideological ====
+
| Buddhist origin || This ideoligion is a descendant of ancient Buddhism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. || Buddhist || Smokeleaf circle ||  Headwrap: Relaxed<br>Broadwrap: Relaxed
There are no gods. The moral structure of the universe is found in our grand narrative of social forces.<br>
+
|-
Unlocked rituals:<br>
+
| Christian origin || This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar. || Christian || Christmas tree party || Headwrap: Relaxed<br>Broadwrap: Relaxed
- Symbol burning<br>
+
|-
<br>
+
| Embodied theist || The god(s) walk the planets like us, yet they are powerful and immortal as we are not. They decide the moral structure of the universe. ||  ||  ||
==== Buddhist origin ====
+
|-
This ideoligion is a descendant of ancient Buddhism. It may have very different precepts than those of thousands of years ago, but its symbols are similar.<br>
+
| Hindu origin || This is a variant of the embodied theist structure. This ideoligion is a descendant of ancient Hinduism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. || Hindu || Smokeleaf circle || Headwrap: Relaxed<br>Broadwrap: Relaxed
Chance to have precept:<br>
+
|-
- Headwrap: Relaxed<br>
+
| Ideological || There are no gods. The moral structure of the universe is found in our grand narrative of social forces. ||  || Symbol burning ||
- Broadwrap: Relaxed<br>
+
|-
Unlocked rituals:<br>
+
| Islamic origin || This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Islam. It may have very different precepts than those of thousands of years ago, but its symbols are similar. || Islamic || d || Headwrap: Relaxed<br>Broadwrap: Relaxed
- Smokeleaf circle<br>
+
|}
Styles:<br>
 
- Buddhist
 
==== Christian origin ====
 
This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar.<br>
 
Chance to have precept:<br>
 
- Headwrap: Relaxed<br>
 
- Broadwrap: Relaxed<br>
 
Required rituals:<br>
 
- Christmas tree party<br>
 
Styles:<br>
 
- Christian
 
==== Hindu origin ====
 
This is a variant of the embodied theist structure. This ideoligion is a descendant of ancient Hinduism. It may have very different precepts than those of thousands of years ago, but its symbols are similar.<br>
 
Chances to have precept:<br>
 
- Headwrap: Relaxed<br>
 
- Broadwrap: Relaxed<br>
 
Unlocked rituals:<br>
 
- Smokeleaf circle<br>
 
Styles:<br>
 
- Hindu
 
==== Islamic origin ====
 
This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Islam. It may have very different precepts than those of thousands of years ago, but its symbols are similar.<br>
 
Chance to have precept:<br>
 
- Headwrap: Relaxed<br>
 
- Broadwrap: Relaxed<br>
 
Styles:<br>
 
- Islamic
 
  
 
== Memes ==
 
== Memes ==
=== Human primacy ===
 
Humans are the moral center of the universe.<br>
 
Impact: Medium<br>
 
Required precepts:<br>
 
- Bonding: Disapproved
 
<br>
 
Disables 18 precepts:<br>
 
- ((List these here))
 
<br>
 
Unlocked roles:<br>
 
- Production specialist
 
<br>
 
Unlocked rituals:<br>
 
- Symbol burning
 
<br>
 
 
=== Nature Primacy ===
 
Man is a stain on nature's perfection.<br>
 
Impact: Medium<br>
 
Required precepts:<br>
 
- Scarification
 
<br>
 
Unlocked roles:<br>
 
- Plants specialist
 
<br>
 
Styles:<br>
 
- Animalist
 
<br>
 
 
=== Animal personhood ===
 
Animals have rights as humans do.<br>
 
Impact: High<br>
 
Required precepts:<br>
 
- Animal connection: Strong
 
<br>
 
Requires one of precepts:<br>
 
- Slaughtering animals: Prohibited<br>
 
- Slaughtering animals: Horrible<br>
 
- Slaughtering animals: Disapproved
 
<br>
 
Requires one of precepts:<br>
 
- Killing innocent animals: Abhorrent<br>
 
- Killing innocent animals: Horrible<br>
 
- Killing innocent animals: Disapproved
 
<br>
 
Requires one of precepts:<br>
 
- Meat eating: Abhorrent<br>
 
- Meat eating: Horrible<br>
 
- Meat eating: Disapproved
 
<br>
 
Unlocked roles:<br>
 
- Animals specialist
 
<br>
 
 
=== Transhumanist ===
 
Human progress means merging with technology.<br>
 
Impact: Medium<br>
 
Required precepts:<br>
 
- Sleep accelerator: Preferred<br>
 
- Neural supercharge: Preferred<br>
 
- Biosculpting: Accelerated<br>
 
- Age reversal: Demanded<br>
 
- Eating nutrient paste: Dont[sic] mind<br>
 
- Body modification: Approved
 
<br>
 
Chance to have precept:<br>
 
- Slicecap: Relaxed
 
<br>
 
Disables precepts:<br>
 
- Body modification: Abhorrent<br>
 
- Body modification: Disapproved
 
<br>
 
Unlocked roles:<br>
 
- Research specialist
 
<br>
 
Styles:<br>
 
- Techist
 
<br>
 
New buildables<br>
 
- Hex carpet<br>
 
- Hex tile<br>
 
- Neural supercharger<br>
 
- Sleep accelerator
 
<br>
 
Agreeing traits:<br>
 
- Body modder
 
<br>
 
Conflicting traits:<br>
 
- Body purist
 
<br>
 
 
=== Flesh Purity ===
 
The human body should not be debased.<br>
 
Impact: Medium<br>
 
Required precepts:<br>
 
- Drug use: Prohibited<br>
 
-Biosculpting: Despised<br>
 
- Body modification: Abhorrent<br>
 
- Scarification: Horrible
 
<br>
 
Disables precepts:<br>
 
- Body modification: Approved<br>
 
- Physical love: Free and approved
 
<br>
 
Unlocked roles:<br>
 
- Medical specialist
 
<br>
 
Unlocked rituals:<br>
 
- Symbol burning
 
<br>
 
Agreeing traits:<br>
 
- Body purist<br>
 
- Nudist
 
<br>
 
Conflicting traits:<br>
 
- Body modder
 
<br>
 
 
=== Pain is virtue ===
 
Virtue is shown through suffering of self and others.<br>
 
Impact: High<br>
 
Required precepts:<br>
 
- Pain: Idealized<br>
 
- Comfort: Ignored<br>
 
- Slab bed: Preferred
 
<br>
 
Disables 7 precepts:<br>
 
-
 
<br>
 
Required rituals:<br>
 
- Scarification
 
<br>
 
Unlocked rituals:<br>
 
- Symbol burning
 
<br>
 
Styles:<br>
 
- Morbid
 
<br>
 
Unlocked craftables:<br>
 
- Torture crown
 
<br>
 
New buildables<br>
 
- Slab bed<br>
 
- Slab double bed
 
<br>
 
Agreeing traits:<br>
 
- Ascetic<br>
 
- Tortured artist<br>
 
- Masochist
 
<br>
 
Conflicting traits:<br>
 
- Wimp<br>
 
- Gourmand
 
<br>
 
 
=== Cannibal ===
 
We must consume human flesh.<br>
 
Impact: High<br>
 
Required precepts:<br>
 
- Organ use: Acceptable
 
<br>
 
Requires one of precepts:<br>
 
- Cannibalism: Preferred<br>
 
- Cannibalism: Required (strong)<br>
 
- Cannibalism: Required (ravenous)
 
<br>
 
Requires one of precepts:<br>
 
- Execution: Don't care<br>
 
- Execution: Respected if guilty<br>
 
- Execution: Required
 
<br>
 
Disables precepts:<br>
 
- Execution: Always horrible<br>
 
- Execution: Horrible if innocent
 
<br>
 
Unlocked rituals:<br>
 
- Cannibal feast
 
<br>
 
Styles:<br>
 
- Morbid
 
<br>
 
Agreeing traits:<br>
 
- Cannibal
 
<br>
 
 
=== Proselytizer ===
 
It is our duty to spread our beliefs.<br>
 
Impact: Medium<br>
 
Requires one of precepts:<br>
 
- Proselytizing: Occasional<br>
 
- Proselytizing: Sometimes<br>
 
- Proselytizing: Frequent
 
<br>
 
 
=== High life ===
 
Exotic states of mind are central to a good life.<br>
 
Impact: Medium<br>
 
Required precepts:<br>
 
- Drug use: Essential
 
<br>
 
Chance to have precept:
 
- Flophat: Relaxed
 
<br>
 
Disables precepts:<br>
 
- Drug use: Prohibited<br>
 
- Drug use: Medical only<br>
 
- Drug use: Medical or social only
 
<br>
 
Required rituals:<br>
 
- Smokeleaf circle
 
<br>
 
Unlocked roles:<br>
 
- Plants specialist
 
<br>
 
Unlocked rituals:<br>
 
- Smokeleaf circle ((Hotfixed? Also required))
 
<br>
 
New buildables<br>
 
- Autobong<br>
 
- Mindbend carpet
 
<br>
 
Agreeing traits:<br>
 
- Chemical interest<br>
 
- Chemical fascination
 
<br>
 
 
=== Nudism ===
 
Clothing binds, controls, and suffocates us. We should all hang free.<br>
 
Impact: High<br>
 
Requires one of precepts:<br>
 
- Male clothing: Fully nude<br>
 
- Male clothing: Pants at most
 
<br>
 
Requires one of precepts:<br>
 
- Female clothing: Fully nude<br>
 
- Female clothing: Pants at most
 
<br>
 
Unlocked rituals:<br>
 
- Symbol burning
 
<br>
 
Agreeing traits:<br>
 
- Nudist
 
<br>
 
 
=== Rancher ===
 
Raising animals is the right way; raising plants to eat is not.<br>
 
Impact: High<br>
 
Required precepts:<br>
 
- Ranching: Central
 
<br>
 
Requires one of precepts:<br>
 
- Meat eating: Mildly required<br>
 
- Meat eating: Seriously required<br>
 
- Meat eating: Strictly required
 
<br>
 
Unlocked roles:<br>
 
- Animals specialist
 
<br>
 
Unlocked rituals:<br>
 
- Symbol burning
 
<br>
 
 
=== Raider ===
 
The strong should take from the weak.<br>
 
Impact: Medium<br>
 
Required precepts:<br>
 
- Raiding: Respected<br>
 
- Raiding: Required
 
<br>
 
Requires one of precepts:<br>
 
- Execution: Horrible if innocent<br>
 
- Execution: Don't care<br>
 
- Execution: Respected if guilty<br>
 
- Execution: Required
 
<br>
 
Disables 4 precepts:<br>
 
-
 
<br>
 
Unlocked roles:<br>
 
- Shooting specialist<br>
 
- Melee specialist
 
<br>
 
Unlocked rituals:<br>
 
- Symbol burning
 
<br>
 
 
=== Blindsight ===
 
Desc<br>
 
Impact: High<br>
 
Required precepts:<br>
 
- Blind psysense: Strong
 
<br>
 
Requires one of precepts:<br>
 
- Blindness: Respected<br>
 
- Blindness: Elevated<br>
 
- Blindness: Sublime
 
<br>
 
Disables precepts:<br>
 
- Blindness: Horrible<br>
 
- Lighting: Darklight preferred<br>
 
- Combat in darkness: preferred
 
<br>
 
Required rituals:<br>
 
- Blinding
 
<br>
 
Unlocked roles:<br>
 
- Medical specialist
 
<br>
 
Unlocked craftables:<br>
 
- Blindfold
 
<br>
 
 
 
=== Darkness ===
 
Bright light burns and destroys! Darkness nourishes and creates. People ought to live in darkness.<br>
 
Impact: High<br>
 
Required precepts:<br>
 
- Lighting: Darklight preferred<br>
 
- Combat in darkness: Preferred
 
<br>
 
Unlocked roles:<br>
 
- Mining specialist
 
<br>
 
 
=== Tunneler ===
 
Humans ought to live underground, and enjoy the succulent fruit of the depths.<br>
 
Impact: High<br>
 
Required precepts:<br>
 
- Fungus: Preferred<br>
 
- Insect meat: Loved<br>
 
- Small spaces: Don't care
 
<br>
 
Disables precepts:<br>
 
- Mining: Prohibited<br>
 
- Mining: Horrible<br>
 
- Mining: Disapproved
 
<br>
 
Unlocked roles:<br>
 
- Mining specialist
 
<br>
 
New buildables<br>
 
- Fungal gravel
 
<br>
 
Start with research:<br>
 
- Stonecutting
 
Agreeing traits:<br>
 
- Undergrounder
 
<br>
 
 
=== Tree connection ===
 
Trees are the essence of life, and we must be near them.<br>
 
Impact: High<br>
 
Required precepts:<br>
 
- Trees: Desired
 
<br>
 
Unlocked roles:<br>
 
- Plants specialist
 
<br>
 
Start with research:<br>
 
- Tree sowing
 
<br>
 
 
=== Individualist ===
 
A community's role is to serve each individual.<br>
 
Impact: Low<br>
 
Disables precepts:<br>
 
- Slavery: Honorable
 
<br>
 
Unlocked rituals:<br>
 
- Symbol burning
 
<br>
 
 
=== Collectivist ===
 
A person's role is to serve the community.<br>
 
Impact: Low<br>
 
Required precepts:<br>
 
- Work drive: Tripled
 
<br>
 
Chance to have precept:
 
- Visage mask: Relaxed
 
<br>
 
Disables precepts:<br>
 
- Marriage name: Keep names
 
<br>
 
Unlocked rituals:<br>
 
- Symbol burning
 
<br>
 
 
 
=== Supremacist ===
 
Our people should dominate all others.<br>
 
Impact: Low<br>
 
Requires one of precepts:<br>
 
- Slavery: Acceptable<br>
 
- Slavery: Honorable
 
<br>
 
Requires one of precepts:<br>
 
- Execution: Required<br>
 
- Execution: Respected if guilty<br>
 
- Execution: Don't care
 
<br>
 
Disables 4 precepts:<br>
 
-
 
<br>
 
Unlocked roles:<br>
 
- Shooting specialist<br>
 
- Melee specialist
 
<br>
 
Unlocked rituals:<br>
 
- Symbol burning
 
<br>
 
 
=== Loyalist ===
 
We stand for our own before others.<br>
 
Impact: Low<br>
 
Unlocked rituals:<br>
 
- Symbol burning
 
<br>
 
 
=== Guilty ===
 
Our people carry guilt from ages past. Others are more worthy.<br>
 
Impact: Low<br>
 
Required precepts:<br>
 
- Pain: Idealized
 
<br>
 
Requires one of precepts:<br>
 
- Charity: Essential<br>
 
- Charity: Important<br>
 
- Charity: Worthwhile
 
<br>
 
Disables 4 precepts:<br>
 
-
 
<br>
 
Unlocked rituals:<br>
 
- Symbol burning
 
<br>
 
Unlocked craftables:<br>
 
- Torture crown
 
<br>
 
 
=== Male supremacy ===
 
Men are the superior gender and should rule.<br>
 
Impact: Medium<br>
 
Chance to have precept:
 
- Burka: Relaxed<br>
 
- Veil: Strong
 
<br>
 
Agreeing traits:<br>
 
- Misogynist
 
<br>
 
  
=== Female supremacy ===
+
=== High Impact ===
Women are the superior gender and should rule.<br>
+
{| class="wikitable"
Impact: Medium<br>
+
|-
Chance to have precept:
+
! Meme !! Description !! Impact !! Required Precepts !! Chance to Have Precept !! Disabled Precepts !! Unlocked Roles !! Required Rituals !! Unlocked Rituals !! New Buildables !! Unlocked Craftables !! Start with Research !! Agreeing Traits !! Conflicting Traits !! Styles
- Burka: Relaxed<br>
+
|-
- Veil: Strong
+
| Pain is virtue || Virtue is shown through suffering of self and others. || High || Pain: Idealized<br>Comfort: Ignored<br>Slab bed: Preferred || - || Disables 7 precepts || - || Scarification || Symbol burning || Slab bed<br>Slab double bed || Torture crown || - || Ascetic<br>Tortured artist<br>Masochist || Wimp<br>Gourmand || Morbid
<br>
+
|-
Agreeing traits:<br>
+
| Cannibal || We must consume human flesh. || High || Organ use: Acceptable <br>Cannibalism: Preferred, Required (strong), or Required (ravenous) <br>Execution: Don't care, Respected if guilty, or Required || - || Execution: Always horrible or Horrible if innocent || - || - || Cannibal feast || - || - || - || Cannibal || - || Morbid
- Misandrist
+
|-
<br>
+
| Nudism || Clothing binds, controls, and suffocates us. We should all hang free. || High || Male clothing: Fully nude or Pants at most <br>Female clothing: Fully nude or Pants at most || - || - || - || - || Symbol burning || - || - || - || Nudist || - || -
 +
|-
 +
| Rancher || Raising animals is the right way; raising plants to eat is not. || High || Ranching: Central <br>Meat eating: Mildly required, Seriously required, or Strictly required || - || - || Animals specialist || - || Symbol burning || - || - || - || - || - || -
 +
|-
 +
| Blindsight || desc || High || Blind psysense: Strong <br>Blindness: Respected, Elevated, or Sublime || - || Blindness: Horrible<br>Lighting: Darklight preferred<br>Combat in darkness: preferred || Medical specialist || Blinding || - || - || Blindfold || - || - || - || -
 +
|-
 +
| Darkness || Bright light burns and destroys! Darkness nourishes and creates. People ought to live in darkness. || High || Lighting: Darklight preferred<br>Combat in darkness: Preferred || - || - || Mining specialist || - || - || - || - || - || - || - || -
 +
|-
 +
| Tunneler || Humans ought to live underground, and enjoy the succulent fruit of the depths. || High || Fungus: Preferred<br>Insect meat: Loved<br>Small spaces: Don't care || Mining: Prohibited, Horrible, or Disapproved || - || Mining specialist || - || - || Fungal gravel || - || Stonecutting || Undergrounder || - || -
 +
|-
 +
| Tree connection || Trees are the essence of life, and we must be near them. || High || Trees: Desired || - || - || Plants specialist || - || - || - || - || Tree sowing || - || - || -
 +
|}
  
=== Template ===
+
=== Medium Impact ===
Desc<br>
+
{| class="wikitable"
Impact: <br>
+
|-
Required precepts:<br>
+
! Meme !! Description !! Impact !! Required Precepts !! Chance to Have Precept !! Disabled Precepts !! Unlocked Roles !! Required Rituals !! Unlocked Rituals !! New Buildables !! Unlocked Craftables !! Start with Research !! Agreeing Traits !! Conflicting Traits !! Styles
-  
+
|-
<br>
+
| Human primacy || Humans are the moral center of the universe. || Medium || Bonding: Disapproved || - || Disables 18 precepts || Production specialist || - || Symbol burning || - || - || - || - || - || -
Requires one of precepts:<br>
+
|-
-
+
| Nature primacy || Man is a stain on nature's perfection. || Medium || Scarification || - || - || Plants specialist || - || - || - || - || - || - || - || Animalist
<br>
+
|-
Chance to have precept:
+
| Transhumanist || Human progress means merging with technology. || Medium || Sleep accelerator: Preferred<br>Neural supercharge: Preferred<br>Biosculpting: Accelerated<br>Age reversal: Demanded<br>Eating nutrient paste: Dont[sic] mind<br>Body modification: Approved || Slicecap: Relaxed || Body modification: Abhorrent or Disapproved || Research specialist || - || - || Hex carpet<br>Hex tile<br>Neural supercharger<br>Sleep accelerator || - || - || Body modder || Body purist || Techist
-
+
|-
<br>
+
| Flesh purity || The human body should not be debased. || Medium || Drug use: Prohibited<br>Biosculpting: Despised<br>Body modification: Abhorrent<br>Scarification: Horrible || - || Body modification: Approved<br>Physical love: Free and approved || Medical specialist || - || Symbol burning || - || - || - || Body purist<br>Nudist || Body modder || -
Disables # precepts:<br>
+
|-
-
+
| Proselytizer || It is our duty to spread our beliefs. || Medium || Proselytizing: Occasional, Sometimes, or Frequent || - || - || - || - || - || - || - || - || - || - || -
<br>
+
|-
Unlocked roles:<br>
+
| High life || Exotic states of mind are central to a good life. || Medium || Drug use: Essential || Flophat: Relaxed || Drug use: Prohibited, Medical only, or Medical/social only || Plants specialist || Smokeleaf circle || Smokeleaf circle || Autobong<br>Mindbend carpet || - || - || Chemical interest<br>Chemical fascination || - || -
-
+
|-
<br>
+
| Raider || The strong should take from the weak. || Medium || Raiding: Respected or Required <br>Execution: Horrible if innocent, Don't care, Respected if guilty, or Required || - || Disables 4 precepts || Shooting specialist<br>Melee specialist || - || Symbol burning || - || - || - || - || - || -
New buildables<br>
+
|-
-  
+
| Male supremacy || Men are the superior gender and should rule. || Medium || - || Burka: Relaxed<br>Veil: Strong || - || - || - || - || - || - || - || Misogynist || - || -
<br>
+
|-
Unlocked rituals:<br>
+
| Female supremacy || Women are the superior gender and should rule. || Medium || - || Burka: Relaxed<br>Veil: Strong || - || - || - || - || - || - || - || Misandrist || - || -
-
+
|}
<br>
 
Required rituals:<br>
 
-  
 
<br>
 
Unlocked craftables:<br>
 
-  
 
<br>
 
Agreeing traits:<br>
 
-  
 
<br>
 
Styles:<br>
 
-  
 
<br>
 
Conflicting traits:<br>
 
-  
 
<br>
 
  
---
+
=== Low Impact ===
 +
{| class="wikitable"
 +
|-
 +
! Meme !! Description !! Impact !! Required Precepts !! Chance to Have Precept !! Disabled Precepts !! Unlocked Roles !! Required Rituals !! Unlocked Rituals !! New Buildables !! Unlocked Craftables !! Start with Research !! Agreeing Traits !! Conflicting Traits !! Styles
 +
|-
 +
| Individualist || A community's role is to serve each individual. || Low || - || Slavery: Honorable || - || - || - || Symbol burning || - || - || - || - || - || -
 +
|-
 +
| Collectivist || A person's role is to serve the community. || Low || Work drive: Tripled || Visage mask: Relaxed || Marriage name: Keep names || - || - || Symbol burning || - || - || - || - || - || -
 +
|-
 +
| Supremacist || Our people should dominate all others. || Low || Slavery: Acceptable or Honorable <br> Execution: Required, Respected if guilty, or Don't care || - || Disables 4 precepts || Shooting specialist<br>Melee specialist || - || Symbol burning || - || - || - || - || - || -
 +
|-
 +
| Loyalist || We stand for our own before others. || Low || - || - || - || - || - || Symbol burning || - || - || - || - || - || -
 +
|-
 +
| Guilty || Our people carry guilt from ages past. Others are more worthy. || Low || Pain: Idealized <br> Charity: Essential, Important, or Worthwhile || - || Disables 4 precepts || - || - || Symbol burning || - || Torture crown || - || - || - || -
 +
|}
  
 
== Tattoos ==
 
== Tattoos ==
=== Tribal ===
+
{| class="wikitable"
Face: tiger, cobweb, eclipse, line, oracle, pantheon, war paint, worried<br>
+
|-
Body: tiger, buttons, rings<br>
+
! Style !! Face !! Body
<br>
+
|-
=== Punk ===
+
| Tribal || tiger, cobweb, eclipse, line, oracle, pantheon, war paint, worried || tiger, buttons, rings
Face: tear, headshot, double, love, stars<br>
+
|-
Body: heart, cross, jester, moon, power, royal, wings<br>
+
| Punk || tear, headshot, double, love, stars || heart, cross, jester, moon, power, royal, wings
<br>
+
|-
=== Cannibal ===
+
| Cannibal || skull, spider || scar, skeleton, spike
Face: skull, spider<br>
+
|-
Body: scar, skeleton, spike<br>
+
| Misc || - || insect, sun
<br>
+
|}
=== Misc ===
 
Body: insect, sun
 
 
 
-----
 
 
 
 
 
== Ideology Plants ==
 
Need Gaurenland Seed! ResourceBase parent thingDef; category: item<br>
 
Dye needs resourcebase thingdef<br>
 
 
 
infobox main|plant|
 
| name = Nutrifungus plant
 
| image = Corn_plant.png|Corn Plant
 
| description = "A meaty bioengineered mushroom grown for its nutritious value. It can grow on fungal gravel, but only in darkness - exposing it to any kind of light, including darklights, will kill it."
 
| type = Plant
 
| type2 = Cultivated
 
| hp = 85
 
| flammability = 1
 
| grow days =  6
 
| sow work = ###
 
| harvest work = 200
 
| product = RawFungus
 
| yield = 11
 
| min sowing skill =
 
| min fertility = 0.30
 
| fertility sensitivity = 0.14
 
| nutrition = 0.25
 
| sowTags = Ground, Hydroponic
 
 
 
infobox main|plant|
 
| name = Bonzai tree
 
| image = Cecropia_tree.png|Cecropia tree
 
| description = "A small tree, pruned and shaped to look visually pleasing."
 
| type = Plant
 
| type2 = Tree
 
| hp = 85
 
| cover = 0.01
 
| beauty = 15
 
| flammability = 0.8
 
| grow days = 1.5
 
| lifespanDaysPerGrowDays = 9
 
| sow work = 750
 
| harvest work =
 
| product = Wood
 
| yield = 2
 
| min sowing skill =
 
| min fertility =
 
| fertility sensitivity =
 
| nutrition = 0.25
 
| sowTags = DecorativeTree
 
| treeloverchopped = 0 (boolean)
 
 
 
 
 
infobox main|plant|
 
| name = Fibercorn
 
| image = Bush.png| Bush
 
| description = "An inedible, fibrous plant which produces a small amount of a wood-like substance."
 
| type = Plant
 
| type2 =
 
| hp = 85
 
| cover = 0.20
 
| beauty =
 
| flammability = 1
 
| grow days = 6
 
| lifespanDaysPerGrowDays =
 
| sow work = 170
 
| harvest work = 300
 
| product = WoodLog
 
| yield = 2
 
| min sowing skill =
 
| min fertility = 0.2
 
| fertility sensitivity = 0.1
 
| nutrition = 0.3
 
| sowTags = Ground, Hydroponic
 
| path cost = 14
 
| treeloverchopped = 0 (boolean)
 
 
 
 
 
infobox main|plant|
 
| name = Timbershroom
 
| image = Cecropia_tree.png|Cecropia tree
 
| description = "A tall brown mushroom with a long stem. When harvested, it yields a wood-like substance."
 
| type = Plant
 
| type2 = Tree
 
| hp = 200
 
| cover = 0.4
 
| beauty =
 
| flammability = 0.8
 
| grow days = 20
 
| lifespanDaysPerGrowDays = 9
 
| sow work =
 
| harvest work =
 
| product = Wood
 
| yield = 25
 
| min sowing skill =
 
| min fertility = 0.01
 
| fertility sensitivity =
 
| nutrition =
 
| sowTags =
 
| treeloverchopped = 0 (boolean)
 
 
 
 
 
infobox main|plant|
 
| name = Gauranlen tree
 
| image = Cecropia_tree.png|Cecropia tree
 
| description = "A large, distinctive-looking tree with a unique life-cycle. Each Gauranlen tree contains a small non-conscious dryad queen. The queen births creatures called dryads which guard and tend the tree. In exchange, the tree nurtures its protectors by feeding them directly. From the outside, it appears the dryads are created by the tree directly and act as part of it."
 
| type = Plant
 
| type2 = Tree
 
| hp = 300
 
| cover =
 
| beauty = 6
 
| flammability = 1.0
 
| grow days = 10
 
| lifespanDaysPerGrowDays = 0
 
| sow work = 400
 
| harvest work =
 
| product =
 
| yield = 35
 
| min sowing skill = 0
 
| min fertility = 0.05
 
| fertility sensitivity = 0
 
| nutrition =
 
| sowTags =
 
| treeloverchopped =
 
 
 
 
 
infobox main|plant|
 
| name = Gauranlen moss
 
| image = Cecropia_tree.png|Cecropia tree
 
| description = "Symbiotic moss that grows near Gauranlen trees."
 
| type = Plant
 
| type2 =
 
| hp = 100
 
| cover =
 
| beauty = 10
 
| flammability =
 
| grow days = 5
 
| lifespanDaysPerGrowDays =
 
| sow work =
 
| harvest work =
 
| product =
 
| yield =
 
| min sowing skill =
 
| min fertility = 0.05
 
| fertility sensitivity = 0
 
| nutrition =
 
| sowTags =
 
| treeloverchopped =
 
 
 
 
 
infobox main|plant|
 
| name = Gauranlen pod
 
| image = Cecropia_tree.png|Cecropia tree
 
| description = "A small pod that protects a single Gauranlen seed. This seed can be harvested and used to plant a Gauranlen tree."
 
| type = Plant
 
| type2 =
 
| hp = 100
 
| cover =
 
| beauty =
 
| flammability =
 
| grow days = 6
 
| lifespanDaysPerGrowDays =
 
| sow work =
 
| harvest work =
 
| product = Gauranlen seed
 
| yield = 1
 
| min sowing skill =
 
| min fertility =
 
| fertility sensitivity = 0.15
 
| nutrition =
 
| sowTags =
 
 
 
infobox main|plant|
 
| name = Tinctoria
 
| image = Bush.png| Bush
 
| description = "A genetically-engineered flower-like crop which secretes a self-altering dye. Tinctoria dye can be coaxed into different colors and used to dye apparel."
 
| type = Plant
 
| type2 =
 
| hp = 100
 
| cover =
 
| beauty = 1
 
| flammability =
 
| grow days = 2
 
| lifespanDaysPerGrowDays = 3
 
| sow work = 540
 
| harvest work =
 
| product = dye
 
| yield = 1
 
| min sowing skill =
 
| min fertility =
 
| fertility sensitivity =
 
| nutrition =
 
| sowTags = Ground, Hydroponic
 
| path cost = 14
 
| treeloverchopped =
 
 
 
 
 
  
----
 
  
  
Notes:
+
== Notes ==
 
Animal Economy stats is great place to start
 
Animal Economy stats is great place to start
 
'''All animals need their stats to be updated.'''
 
'''All animals need their stats to be updated.'''

Revision as of 01:56, 24 July 2021

Trying New Version of Animal Stats box

infobox main|animal|
|name = Cow
|image = Cow.png
|description = "A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild."

Base Stats Pawn Stats Training Yields Lifecycle Offense/Defense
type = Animals

type2 = Farm
marketvalue = 300 livesin_aridshrubland = true or <omit>
livesin_borealforest = true or <omit>
livesin_desert = true or <omit>
livesin_extremedesert = true or <omit>
livesin_icesheet = true or <omit>
livesin_seaice = true or <omit>
livesin_temperateforest = true or <omit>
livesin_tropicalrainforest = true or <omit>
livesin_tundra = true or <omit>

bodysize = 2.4
healthscale = 1.5
massadult = 140
movespeed = 3.20
hungerrate = 0.535
diet = herbivorous
predator = true or <omit>
grassmaintain = 8.56 (automated?)
filthrate = 16
toxicsensitivity = 0.5
min comfortable temperature = -10
max comfortable temperature = 40

trainable = none
roaminterval = 2
blockedfences = 1 (Boolean)
nuzzleMtb =
manhunter = 0.0
manhuntertame = 0.0
wildness = 0.05

meatname = beef
meatyield = 336 (body size * 140 (plus post-process curve for animals under 1.0)
leathername = plainleather
leatheryield = 60 (body size * 40 (post-process curve)
milk = 14
milktime = 1
milkyear = 840 (milk x milktime x 60)
milkvalue = 1.90
milkvalueyear = $1596 (milkyear x milkvalue)
wool =
woolname =
sheartime =
woolyear =
woolvalue =
woolvalueyear =
eggsmin =
eggsmax =
eggs_avg =
eggtime =
eggs_unfertilized =
eggmarketvalue =
eggsyear =
eggsvalueyear =

lifespan = 22
gestation = 6.66
offspring = 1
maturityage = 0.33
meatperday = 16.8 (automated?)

attack1dmg = 8.8
attack1type = bite
attack1part = teeth
attack1cool = 2.6 (I don't know how to calculate ticks, this is cooldowntime in xml)
attack1stun =
attack2dmg = 7
attack2type = blunt
attack2part = head
attack2cool = 2.0
attack2stun =
attack3dmg = 8
attack3type = blunt/poke
attack3part = left hoof
attack3cool = 2
attack3stun =
attack4dmg = 8
attack4type = blunt/poke
attack4part = right hoof
attack4cool = 2.6
attack4stun =


Ideoligions

Structure

Choosing your structure affects which symbols the game uses for your ideoligion. It does not affect gameplay.

Structures

Structure Description Styles Unlocked Rituals Chance to Have Precept
Abstract theist The god(s) do not have physical form, but are everywhere at once. They know all, and can do anything. Their will defines the moral structure of the universe.
Animist Spirits live in everything around us. In the plants and animals, rivers and trees, sky and stars. The moral structure of the universe springs from the necessity of respecting them. Animalist
Archist Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it.
Buddhist origin This ideoligion is a descendant of ancient Buddhism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Buddhist Smokeleaf circle Headwrap: Relaxed
Broadwrap: Relaxed
Christian origin This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Christian Christmas tree party Headwrap: Relaxed
Broadwrap: Relaxed
Embodied theist The god(s) walk the planets like us, yet they are powerful and immortal as we are not. They decide the moral structure of the universe.
Hindu origin This is a variant of the embodied theist structure. This ideoligion is a descendant of ancient Hinduism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Hindu Smokeleaf circle Headwrap: Relaxed
Broadwrap: Relaxed
Ideological There are no gods. The moral structure of the universe is found in our grand narrative of social forces. Symbol burning
Islamic origin This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Islam. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Islamic d Headwrap: Relaxed
Broadwrap: Relaxed

Memes

High Impact

Meme Description Impact Required Precepts Chance to Have Precept Disabled Precepts Unlocked Roles Required Rituals Unlocked Rituals New Buildables Unlocked Craftables Start with Research Agreeing Traits Conflicting Traits Styles
Pain is virtue Virtue is shown through suffering of self and others. High Pain: Idealized
Comfort: Ignored
Slab bed: Preferred
- Disables 7 precepts - Scarification Symbol burning Slab bed
Slab double bed
Torture crown - Ascetic
Tortured artist
Masochist
Wimp
Gourmand
Morbid
Cannibal We must consume human flesh. High Organ use: Acceptable
Cannibalism: Preferred, Required (strong), or Required (ravenous)
Execution: Don't care, Respected if guilty, or Required
- Execution: Always horrible or Horrible if innocent - - Cannibal feast - - - Cannibal - Morbid
Nudism Clothing binds, controls, and suffocates us. We should all hang free. High Male clothing: Fully nude or Pants at most
Female clothing: Fully nude or Pants at most
- - - - Symbol burning - - - Nudist - -
Rancher Raising animals is the right way; raising plants to eat is not. High Ranching: Central
Meat eating: Mildly required, Seriously required, or Strictly required
- - Animals specialist - Symbol burning - - - - - -
Blindsight desc High Blind psysense: Strong
Blindness: Respected, Elevated, or Sublime
- Blindness: Horrible
Lighting: Darklight preferred
Combat in darkness: preferred
Medical specialist Blinding - - Blindfold - - - -
Darkness Bright light burns and destroys! Darkness nourishes and creates. People ought to live in darkness. High Lighting: Darklight preferred
Combat in darkness: Preferred
- - Mining specialist - - - - - - - -
Tunneler Humans ought to live underground, and enjoy the succulent fruit of the depths. High Fungus: Preferred
Insect meat: Loved
Small spaces: Don't care
Mining: Prohibited, Horrible, or Disapproved - Mining specialist - - Fungal gravel - Stonecutting Undergrounder - -
Tree connection Trees are the essence of life, and we must be near them. High Trees: Desired - - Plants specialist - - - - Tree sowing - - -

Medium Impact

Meme Description Impact Required Precepts Chance to Have Precept Disabled Precepts Unlocked Roles Required Rituals Unlocked Rituals New Buildables Unlocked Craftables Start with Research Agreeing Traits Conflicting Traits Styles
Human primacy Humans are the moral center of the universe. Medium Bonding: Disapproved - Disables 18 precepts Production specialist - Symbol burning - - - - - -
Nature primacy Man is a stain on nature's perfection. Medium Scarification - - Plants specialist - - - - - - - Animalist
Transhumanist Human progress means merging with technology. Medium Sleep accelerator: Preferred
Neural supercharge: Preferred
Biosculpting: Accelerated
Age reversal: Demanded
Eating nutrient paste: Dont[sic] mind
Body modification: Approved
Slicecap: Relaxed Body modification: Abhorrent or Disapproved Research specialist - - Hex carpet
Hex tile
Neural supercharger
Sleep accelerator
- - Body modder Body purist Techist
Flesh purity The human body should not be debased. Medium Drug use: Prohibited
Biosculpting: Despised
Body modification: Abhorrent
Scarification: Horrible
- Body modification: Approved
Physical love: Free and approved
Medical specialist - Symbol burning - - - Body purist
Nudist
Body modder -
Proselytizer It is our duty to spread our beliefs. Medium Proselytizing: Occasional, Sometimes, or Frequent - - - - - - - - - - -
High life Exotic states of mind are central to a good life. Medium Drug use: Essential Flophat: Relaxed Drug use: Prohibited, Medical only, or Medical/social only Plants specialist Smokeleaf circle Smokeleaf circle Autobong
Mindbend carpet
- - Chemical interest
Chemical fascination
- -
Raider The strong should take from the weak. Medium Raiding: Respected or Required
Execution: Horrible if innocent, Don't care, Respected if guilty, or Required
- Disables 4 precepts Shooting specialist
Melee specialist
- Symbol burning - - - - - -
Male supremacy Men are the superior gender and should rule. Medium - Burka: Relaxed
Veil: Strong
- - - - - - - Misogynist - -
Female supremacy Women are the superior gender and should rule. Medium - Burka: Relaxed
Veil: Strong
- - - - - - - Misandrist - -

Low Impact

Meme Description Impact Required Precepts Chance to Have Precept Disabled Precepts Unlocked Roles Required Rituals Unlocked Rituals New Buildables Unlocked Craftables Start with Research Agreeing Traits Conflicting Traits Styles
Individualist A community's role is to serve each individual. Low - Slavery: Honorable - - - Symbol burning - - - - - -
Collectivist A person's role is to serve the community. Low Work drive: Tripled Visage mask: Relaxed Marriage name: Keep names - - Symbol burning - - - - - -
Supremacist Our people should dominate all others. Low Slavery: Acceptable or Honorable
Execution: Required, Respected if guilty, or Don't care
- Disables 4 precepts Shooting specialist
Melee specialist
- Symbol burning - - - - - -
Loyalist We stand for our own before others. Low - - - - - Symbol burning - - - - - -
Guilty Our people carry guilt from ages past. Others are more worthy. Low Pain: Idealized
Charity: Essential, Important, or Worthwhile
- Disables 4 precepts - - Symbol burning - Torture crown - - - -

Tattoos

Style Face Body
Tribal tiger, cobweb, eclipse, line, oracle, pantheon, war paint, worried tiger, buttons, rings
Punk tear, headshot, double, love, stars heart, cross, jester, moon, power, royal, wings
Cannibal skull, spider scar, skeleton, spike
Misc - insect, sun


Notes

Animal Economy stats is great place to start All animals need their stats to be updated.

  • meat
  • gestation time
  • growth time
  • add toxic sensitivity
  • formula for filth rate is no longer needed
  • add blocked by fences
  • add roam interval
  • might need a single section on animal productivity in animal stats
  • page on comparing the egg layers/milkers/wool givers will need to be massively updated!

animal stats now list:

  • meat per day during growth
  • grass to maintain
  • eggs per year
  • egg nutrition per year
  • egg market value
  • egg value per year

Finished Defs

Ideology

ResearchProjectDefs? (find where other research projects might also hide)

Core

ThingDef_Plants:

  • Changes noticed: Nutrition changed
  • Done: Cave, Cultivated Decorative, Cultivated Farm
  • To-Do: Bases(?), Special, Wild arid/general/swamp/temperate/tropical