Difference between revisions of "Template:Aiming Time Row"

From RimWorld Wiki
Jump to navigation Jump to search
Line 14: Line 14:
 
}}
 
}}
 
|}</noinclude><includeonly>
 
|}</noinclude><includeonly>
|- {{#vardefine:baseTime| {{#expr: {{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}} }} }}
+
|-  
 +
{{#vardefine:burstTime| {{#if:{{{?Burst Ticks|}}}|+({{{?Burst Count|}}}*{{{?Burst Ticks|}}})|0}} }}
 +
{{#vardefine:baseTime| {{#expr: {{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}+{{#var:burstTime}} }} }}
 
! {{icon small|{{{?Name}}}}}
 
! {{icon small|{{{?Name}}}}}
 
! [[{{{?Name}}}]]
 
! [[{{{?Name}}}]]
| 100% {{{Burst Count|}}} {{{Burst Ticks|}}}
+
| 100%  
| {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}})/((1.25*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}}))*100 round 0}}%
+
| {{#expr: ({{#var:baseTime}}/((1.25*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}+{{#var:burstTime}}))*100 round 0}}%
| {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}})/((0.60*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}}))*100 round 0}}%
+
| {{#expr: ({{#var:baseTime}}/((0.60*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}+{{#var:burstTime}}))*100 round 0}}%
| {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}})/((0.50*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}}))*100 round 0}}%
+
| {{#expr: ({{#var:baseTime}}/((0.50*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}+{{#var:burstTime}}))*100 round 0}}%
| {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}})/((0.10*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}}))*100 round 0}}%
+
| {{#expr: ({{#var:baseTime}}/((0.10*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}+{{#var:burstTime}}))*100 round 0}}%
| {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}})/((0.01*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}}))*100 round 0}}%
+
| {{#expr: ({{#var:baseTime}}/((0.01*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}+{{#var:burstTime}}))*100 round 0}}%
 
</includeonly>
 
</includeonly>

Revision as of 05:53, 15 September 2021

Weapon 100% Aiming Time 125% Aiming Time 60% Aiming Time 50% Aiming Time 10% Aiming Time 1% Aiming Time
Assault rifle Assault rifle 100% 93% 114% 119% 139% 145%
Autopistol Autopistol 100% 95% 110% 113% 126% 130%
Bolt-action rifle Bolt-action rifle 100% 88% 127% 136% 192% 211%
Chain shotgun Chain shotgun 100% 91% 119% 124% 155% 164%
Charge lance Charge lance 100% 91% 118% 124% 153% 162%
Charge rifle Charge rifle 100% 94% 113% 116% 133% 138%
EMP grenades EMP grenades 100% 92% 117% 122% 148% 155%
EMP launcher EMP launcher 100% 89% 125% 133% 182% 198%
Flamebow Flamebow 100% 90% 122% 129% 168% 180%
Frag grenades Frag grenades 100% 92% 117% 122% 148% 155%
Greatbow Greatbow 100% 88% 130% 140% 206% 230%
Grenadier armor Grenadier armor 100% 87% 132% 143% 217% 246%
Heavy SMG Heavy SMG 100% 93% 113% 117% 135% 140%
Hellcat rifle Hellcat rifle 100% 92% 115% 120% 143% 149%
Incendiary launcher Incendiary launcher 100% 89% 125% 133% 182% 198%
LMG LMG 100% 91% 120% 126% 160% 171%
Machine pistol Machine pistol 100% 93% 113% 117% 135% 139%
Minigun Minigun 100% 92% 117% 122% 149% 156%
Molotov cocktails Molotov cocktails 100% 92% 117% 122% 148% 155%
Nerve spiker Nerve spiker 100% 90% 123% 131% 173% 186%
Pila Pila 100% 89% 125% 133% 182% 198%
Pump shotgun Pump shotgun 100% 91% 120% 126% 160% 171%
Recurve bow Recurve bow 100% 90% 123% 131% 173% 186%
Revolver Revolver 100% 96% 107% 109% 117% 119%
Short bow Short bow 100% 90% 122% 129% 168% 180%
Smoke launcher Smoke launcher 100% 89% 125% 133% 182% 198%
Sniper rifle Sniper rifle 100% 87% 132% 143% 219% 248%
Tactical turret gun Tactical turret gun 100% 100% 100% 100% 100% 100%