Difference between revisions of "User:Aazard"
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* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for "every day slave" & prisoner gear. '''Plain leather''' is mentioned as a base leather, for "starter" gear. '''Wood''' is mentioned for use on starter gear if possible. | * '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for "every day slave" & prisoner gear. '''Plain leather''' is mentioned as a base leather, for "starter" gear. '''Wood''' is mentioned for use on starter gear if possible. | ||
* '''"Noble: Melee Piercer" & "Noble: Melee Blunt"''' melee suggestions given | * '''"Noble: Melee Piercer" & "Noble: Melee Blunt"''' melee suggestions given | ||
− | * Ranged weapon selections are in consideration of using '''"Noble: Short Shots"''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle. | + | * Ranged weapon selections are in consideration of using '''"Noble: Short Shots"''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle. |
<gallery> | <gallery> |
Revision as of 09:20, 26 November 2021
Hater of empty info boxes
Verbosity, odd grammar, supposition & a lack of correct spelling are tools of my trade
To Do:
- Body Modification: For Fun & Profits Guide.
- Body Modification: A Cruel Tyrant Slaver's Guide.
- Slave "Care & Feeding" Optimization (Done, Polishing & Double checking before submitting).
- Prisoner "Care & Feeding" Optimization (Done, Polishing & Double checking before submitting).
- A Guide To War Crimes, On The Rim, OR "How I Cured Cancer" (Excerpts, "Letters; From The Rim" - Aazard, Rouge Scholar).
- Optimized Progression; Lost Tribe (Done, Polishing & Double checking before submitting).
- Min/Max Ideology Customizations (Done, Polishing & Double checking before submitting).
- Max Difficulty Scenario/Ideology Possible (Blind + Guilty + Cannibal + Raider's or Proselytizer's?).
- No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide (How to fail the "best"?).
- Optimized selections of gear by "pawn role": Clothing, Armor, Utility and Weapon.
- Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are "Slave Straps" not a "middle layer item" seeing that that area is normally not populated on a slave.
- Oddities, Stuff with no "practical" use. An example would be the "Crown" headgear.
- Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a "stabby" weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a "slab bed" is not (think of the competitivity of a bedroll vs a block of wood/stone)
- Oddities, Stuff that "doesn't exist". An example would be a 1x1 table. Also sharp classed "slave safe" or "Psychic Boosting Eltex" weapons.
- Setting Yourself Up As A Living God: Ideology Guide OR "The Man Who Would Be King".
- "The 6 Million Silver Torso", Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to "BIONICS modification" specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).
Maker Of:
Oddity Related To My Mod "Slave Shiv":
Note on "Slave Suppression" and "Weapons":
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? DEEP DRIVE in defs shows nothing of use towards this) or within 6 tiles in the same room as the slave. If you want to make sure weapons are out of range you can test it with a column.
- Weapons outdoors are ignored entirely (IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??).
- Beer and Wood (??yes/no??) are also considered weapons.
- The easiest way to handle weapons is to make a stockpile for them in a separate, SLAVE FORBIDDEN room.
Possible Solution: Slave Weapon Have Terror Causing "Art Motif".
If so crafter Art skill of 3+ should be required (& perhaps moved to the Art bench, as an additional requirement, stopping slaves from "making them"), work doubled to 1200 ticks, beauty to -1.0, Causes equal "feeling terror" modifier that wielding a weapon causes (of 0.25 ??) BUT only to the wielder (touch/1 tile range), making the effect of "slave safe".
- Making a "blunt" equal (with quality) Would require "copying" wood, used as a weapon, various details and RENAMING making a "Wooden Rod". Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single "stuff" option, that being 1x wood.
- I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe "weapon" (unless I can add this "Terror Art Motif" to them)
Slave Shiv:
Unpublished Mod, in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload (looking for an "above board" workaround).
Please forgive my poor artwork, lol.
What is a "Shiv"?
- "Chive" is an "1500CE Era English Cant Word" (A word used as slang by a "trades-people" in a profession, so often it enters common speech. In this case "thieves cant") for "cutting another person", normally in a violent manner, but without "deadly intent".
- "Shiv" evolved from this term to mean BOTH, "an improvised knife" and "to stab another". The term is employed by criminals & prison inmates, actors & authors, and even news anchors, in the modern English speaking world.
- In use a shiv can be any form light "stabby" object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an "extra sharpened" pencil.
Info:
- Appears in game as "Wooden shiv" A "slave safe" sharp weapon (equal to using wood): 1x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).
- 5 DPS/7.5% AP (normal quality), 3 attacks: 2x sharp "blade/power 12/stab & cut" and 1x blunt "handle/power 6/bash" (oddities of rounding, the closest average to 5.0DPS is 5.03DPS).
- FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the "blade" (counterintuitive: simulating a thrush, not a slash...its wood), Single Stuff as "wooden", Has Quality Levels.
- Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone & wooden clubs, but only at higher quality levels of "Excellent" (rough par) and above (fractions of a single DPS more).
- Dismemberment Capable?: Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....its not going to remove a hand or decapitate someone in "one shot".
- Hold on! Doesn't this screw up role of the "Wooden Ikwa"?: NO. There is a clear 1.25x DPS increase, to the "Sharp" attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.
Crafting Process (IRL, these ARE real, I have made one):
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process.
Then pressing the remaining cellulose fibers together, into a rough blade & haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.
A simple rough stone can be used to further hone the edge of the blade.
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a "clean edged" (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).
"Less Wordy":
- Lye + Fermented grass (most plant matter will work, or "ready made" wine/vinegar or beer).
- A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).
- A "rubbing stone" to fashion the edge, are all that are needed (including IRL).
Minus this "hardening process", a sharpened 10 inch length of wood IS DEADLY, and is often the killing implement employed by "Dead Fall" and/or "Spring Armed Swing" hunting traps.
Note: IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a "Wooden Reed'ing Knife"), in the bush, with access to only "natural tools" & apple cider vinegar. These are a common "survivalist" tool also, and are often cited as a "primary asset".
Infographic Bin
Iteration: current, of Standard Colonist, & Slave, Gear has upgraded from button down to fancy shirt.
Why?
- Consolidation of items produced, and later sold when at =/>51% health. Increasing overall gained "cost recoveries/profits".
- Reduces the number of bills and variants in colony inventory.
- Simplifies apparel rules & assigning titles.
Note on gear picks and slaves:
- Slaves have had pants added. Hood & Torture crown, in combination with a visage mask & slave collar, have replaced slave headgear, when possible.
- Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.
- Added "slave safe" combat (helping to defend base mainly) armor and weapon options.
Other bits:
- I am using: "Combine Hat And Face Items", "RPG Style Inventory", "Simple Sidearms", and "Slave Strap Middle Layer" mods, in my personal install.
- I like "Cannibalism: Acceptable" precept, hence the mentions of Human leather use, indicated as an equivalent pick to Plain leather.
- Cotton, Wool (minus megasloth wool) are mentioned as base materials for "every day slave" & prisoner gear. Plain leather is mentioned as a base leather, for "starter" gear. Wood is mentioned for use on starter gear if possible.
- "Noble: Melee Piercer" & "Noble: Melee Blunt" melee suggestions given
- Ranged weapon selections are in consideration of using "Noble: Short Shots", but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.
- Human Body Clothing Layers1.png
Human Body Clothing Layers1