Difference between revisions of "Modding Tutorials/Quests"

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(Created page with "//todo")
 
(I'm tired for now, pray that I get the motivation for documentation again)
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//todo
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==Preamble==
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Who this is for: Brave modders that want to tackle the quest system
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Who this is not for: Beginners that have not invested a large amount of time into how the games basic components work
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Making or modifying quests is a complicated endeavor. Ludeon itself appears to have given up on using the QuestScriptDef "properly" with the new quests from Ideology, and the modders that have followed their example. This tutorial is for the '''proper''' Quest system that was implemented with Royalty and offers the most extensibility (for what it's worth, the quests are still extremely difficult to modify or extend)
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==Fundamentals==
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===QuestScriptDef===
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===QuestNode===
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===Slate===
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===QuestPart===
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===Signal===

Revision as of 13:07, 3 September 2022

Preamble

Who this is for: Brave modders that want to tackle the quest system

Who this is not for: Beginners that have not invested a large amount of time into how the games basic components work

Making or modifying quests is a complicated endeavor. Ludeon itself appears to have given up on using the QuestScriptDef "properly" with the new quests from Ideology, and the modders that have followed their example. This tutorial is for the proper Quest system that was implemented with Royalty and offers the most extensibility (for what it's worth, the quests are still extremely difficult to modify or extend)

Fundamentals

QuestScriptDef

QuestNode

Slate

QuestPart

Signal