Difference between revisions of "Deterioration Rate"
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(Updated to current in-game text.) |
Erik111erik (talk | contribs) (Small additions based on game xml) |
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| description = The rate at which this item [[Deterioration|deteriorates]] when left outside, in average hit points of damage per day. Things deteriorate faster than normal in some weather, like rain. | | description = The rate at which this item [[Deterioration|deteriorates]] when left outside, in average hit points of damage per day. Things deteriorate faster than normal in some weather, like rain. | ||
}} | }} | ||
+ | |||
+ | ==Factors== | ||
+ | {{Stub|reason=Weather is missing, formatting, some values need to be checked ingame.}} | ||
+ | |||
+ | ===Factors=== | ||
+ | *Quality x0.1 - x2 | ||
+ | *[[Pollution]] x1.5 | ||
+ | *Noxious Haze x3 | ||
+ | *Toxic Fallout x3 | ||
+ | |||
+ | ===Offsets=== | ||
+ | *Unroofed +0.5 | ||
+ | *Outdoors +0.5 |
Revision as of 10:51, 2 December 2022
Deterioration Rate is a stat: The rate at which this item deteriorates when left outside, in average hit points of damage per day. Things deteriorate faster than normal in some weather, like rain. Its minimum allowed value is 0. Its default value is 0.
Factors
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Weather is missing, formatting, some values need to be checked ingame.. |
Factors
- Quality x0.1 - x2
- Pollution x1.5
- Noxious Haze x3
- Toxic Fallout x3
Offsets
- Unroofed +0.5
- Outdoors +0.5