Difference between revisions of "User:Hordes/Tactics"
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(Created page with "==Weapons== '''Generalist''' * Assault rifles are perfect for open engagements, with good damage, above-average range, and high accuracy. Strong for repelling against bre...") |
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* [[Chain shotgun]]s are one of the strongest weapons, but with pitiful range. Perfect for [[infestation]]s and drop pod raids. | * [[Chain shotgun]]s are one of the strongest weapons, but with pitiful range. Perfect for [[infestation]]s and drop pod raids. | ||
* [[Sniper rifle]]s have the highest range in the game, but low DPS discourages general use. Useful for picking off [[siege]]s, lone [[centipede]]s, etc. Very reliant on shooting skill. | * [[Sniper rifle]]s have the highest range in the game, but low DPS discourages general use. Useful for picking off [[siege]]s, lone [[centipede]]s, etc. Very reliant on shooting skill. | ||
− | * [[Minigun]]s fire a massive 25-shot burst. Widly inaccurate, and with a huge cooldown cycle, miniguns are dedicated to crowd-control for stationary setups. | + | * [[Minigun]]s fire a massive 25-shot burst. Widly inaccurate, and with a huge cooldown cycle, miniguns are dedicated to crowd-control for stationary setups. (Missed shots can hit other enemies) |
+ | * [[LMG]]s are lighter miniguns, with 6-shot burst. Can stagger humans, but lower DPS than general options. Decent crowd-control and support weapon. |
Revision as of 22:59, 11 December 2022
Weapons
Generalist
- Assault rifles are perfect for open engagements, with good damage, above-average range, and high accuracy. Strong for repelling against breachers and sappers, good overall. Skill friendly.
- Heavy SMGs are very skill friendly, close-medium ranged weapons. Great damage and accuracy up close, remaining decent at longer distances.
- Charge rifles are high-tech versions of assault rifles. Stronger and with high AP, but with shorter range and less accuracy. Powerful general weapon in its own right, if not as flexible.
Specialist - Firearms
- Chain shotguns are one of the strongest weapons, but with pitiful range. Perfect for infestations and drop pod raids.
- Sniper rifles have the highest range in the game, but low DPS discourages general use. Useful for picking off sieges, lone centipedes, etc. Very reliant on shooting skill.
- Miniguns fire a massive 25-shot burst. Widly inaccurate, and with a huge cooldown cycle, miniguns are dedicated to crowd-control for stationary setups. (Missed shots can hit other enemies)
- LMGs are lighter miniguns, with 6-shot burst. Can stagger humans, but lower DPS than general options. Decent crowd-control and support weapon.