Difference between revisions of "User:Hordes/Tactics"

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===LMG===
 
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Revision as of 01:40, 7 February 2023

Armament

Generalist

  • Assault rifle Assault rifles are perfect for open engagements, with good damage, above-average range, and high accuracy. Strong for repelling against breachers and sappers, good overall. Skill friendly.
  • Heavy SMG Heavy SMGs are very skill friendly, close-medium ranged weapons. Great damage and accuracy up close, remaining decent at longer distances.
  • Charge rifle Charge rifles are high-tech versions of assault rifles. Stronger and with high AP, but with shorter range and less accuracy. Powerful weapon in its own right, if not as flexible. Quite expensive.

Specialist - Firearms

  • Chain shotgun Chain shotguns are one of the strongest weapons, but with pitiful range. Perfect for infestations and drop pod raids.
  • Minigun Miniguns fire a massive 25-shot burst. High cost, widly inaccurate, and with a huge cooldown cycle, miniguns are dedicated to crowd-control in stationary setups. (Missed shots can hit other enemies)
  • LMG LMGs are lighter miniguns, with a 6-shot burst. Can stagger humans, but lower single-target DPS than general options. Decent crowd-control and support weapon.
  • Sniper rifle Sniper rifles have the highest range in the game, but low firerate. Useful for picking off sieges, lone centipedes, etc. Very reliant on shooting skill.
  • Charge lance Charge lances have massive per-shot damage and high AP. However, actual damage output is rather low. This makes it a niche weapon, despite its cost and tech level.

Specialist - Explosives
All explosives do not rely on Shooting skill, Manipulation, etc., though are affected by Aiming Time.


LMG

AD HOC weapon testing:

  • Shooting 10, no traits, no health conditions.
  • Time to kill centipedes at range X when they are held in place by a nonviolent pawn. Player damage turned off.
  • Speed *2. Non-professional timing. All numbers rounded to seconds. Expect numbers to be off by 1-2 double-speed seconds.

Range: 22 Shooting: 10

Excellent LMG NO PRECEPT: (Expected to-hit: 42%. 48% Shooter * 43% weapon * 200% target size)

  • 46 / 59 / 63 / 72 / 81
  • 60 / 63 / 68 / 71 / 74
  • 52 / 60 / 63 / 63 / 76

Average 64.7s

Excellent AR NO PRECEPT: (Expected to-hit: 75%. 48% Shooter * 78% weapon * 200% target size)

  • 47 / 48 / 52 / 58 / 60
  • 43 / 43 / 49 / 51 / 51
  • 41 / 47 / 59 / 60 / 63

Average 51.4s

DO NOT USE THESE NUMBERS, I HAVE MADE MULTIPLE MISTAKES WITH TIMING. FOR PERSONAL USE ONLY


    2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 && 7.8336, 6.7163328, 6.4986738666667, 6.2859899946667, 6.0783278252, 5.8757168976933, 5.6781712433743, 5.485690862243, 5.2982630911164, 5.1158638699468, 4.9384589131664, 4.6657582973569, 4.4079815958455, 4.1643181687418, 3.9340011303589, 3.7163050003924, 3.5105434805966, 3.3160673502795, 3.1322624742926, 2.9585479175287, 2.7943741602554, 2.6392214089156, 2.4925979973092, 2.3540388733411, 2.2134001406518, 2.080940184048, 1.956192722753, 1.8387176571273, 1.7280996162574, 1.6239465853316


    2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 && 7.5744, 6.4941012, 6.306493832, 6.1214119478, 5.93907201744, 5.7596625502465, 5.5833463497287, 5.4102626128872, 5.2405288838554, 5.0742428711946, 4.9114841375903, 4.5687034738209, 4.2479221660846, 3.9477972304373, 3.6670649829395, 3.4045364671154, 3.1590931404164, 2.9296828052195, 2.7153157706913, 2.5150612326028, 2.3280438588964, 2.1534405694792, 1.9904774993564, 1.8384271348223, 1.7165656790283