Difference between revisions of "Modding Tutorials/Overhaul workspace"
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'''NOTE''': This is a workspace for the ongoing overhaul of the RimWorld Wiki's modding tutorials and references. If you managed to find your way here, please check out the main [[Modding_tutorials]] index page instead. | '''NOTE''': This is a workspace for the ongoing overhaul of the RimWorld Wiki's modding tutorials and references. If you managed to find your way here, please check out the main [[Modding_tutorials]] index page instead. | ||
Revision as of 05:25, 26 May 2023
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Under Review
This tutorial or guide is currently undergoing review and should not be considered ready to use.
NOTE: This is a workspace for the ongoing overhaul of the RimWorld Wiki's modding tutorials and references. If you managed to find your way here, please check out the main Modding_tutorials index page instead.
This overhaul is being overseen by the #mod-development channel on the RimWorld Wiki, please contact us before changing anything.
Modding Basics
Modding Basics
- Getting Started
- Recommended Software
- Mod Folder Structure
- Textures
- Sounds
- Languages and Translations
XML
- Defs
- ThingDef
- MayRequire
- PatchOperations
C#
- C# Basics
- Decompiling Source Code - Reading compiled code from the base game as well as DLCs and other mods.
- Setting up - (Needs cleanup)
Code References
Tutorials
This will be a curated subset of tutorials that will be vetted, reviewed, and maintained by the overhaul team. These are meant to be a cohesive set of tutorials that guides the reader from the simplest single-Def items such as weapons to building a full custom faction.
Basic Tutorials
- Creating a custom melee weapon
- Creating a custom firearm
- Creating a custom animal
- Creating a simple building
- Creating a custom workbench
- Creating a custom drug