Difference between revisions of "Modding Tutorials/Overhaul workspace"
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* [[Modding_Tutorials/Decompiling source code|Decompiling Source Code]] - Reading compiled code from the base game as well as DLCs and other mods. | * [[Modding_Tutorials/Decompiling source code|Decompiling Source Code]] - Reading compiled code from the base game as well as DLCs and other mods. | ||
* [[Modding_Tutorials/Setting up a solution|Setting up]] - (Needs cleanup) | * [[Modding_Tutorials/Setting up a solution|Setting up]] - (Needs cleanup) | ||
− | + | * Harmony Primer | |
</div> | </div> | ||
</div> | </div> |
Revision as of 16:10, 26 May 2023
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Under Review
This tutorial or guide is currently undergoing review and should not be considered ready to use.
NOTE: This is a workspace for the ongoing overhaul of the RimWorld Wiki's modding tutorials and references. If you managed to find your way here, please check out the main modding tutorials index page instead.
This overhaul is being overseen by the #mod-development channel on the RimWorld Discord, please contact us before changing anything.
Modding Basics
Modding Basics
- Getting Started
- Recommended Software
- Mod Folder Structure
- Textures
- Sounds
- Languages and Translations
XML
- Defs
- ThingDef
- MayRequire
- PatchOperations
C#
- C# Basics
- Decompiling Source Code - Reading compiled code from the base game as well as DLCs and other mods.
- Setting up - (Needs cleanup)
- Harmony Primer
Code References
Tutorials
This will be a curated subset of tutorials that will be vetted, reviewed, and maintained by the overhaul team. These are meant to be a cohesive set of tutorials that guides the reader from the simplest single-Def items such as weapons to building a full custom faction.
Basic Tutorials
- Creating a custom melee weapon
- Creating a custom firearm
- Creating a custom animal
- Creating a simple building
- Creating a custom workbench
- Creating a custom drug