Difference between revisions of "Harp"

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(has quality. Building Stats Table)
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| recreation power = 1.0
 
| recreation power = 1.0
 
| recreation type = Music
 
| recreation type = Music
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| has quality = true
 
| page verified for version = 1.2.2900
 
| page verified for version = 1.2.2900
 
| thingCategories = BuildingsJoy
 
| thingCategories = BuildingsJoy
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== Analysis ==
 
== Analysis ==
 
Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room.  
 
Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room.  
 +
 +
{{Building Stats Table}}
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.3.3067|1.3.3067]] - Fix: Musical instruments don't give recreation.
 
* [[Version/1.3.3067|1.3.3067]] - Fix: Musical instruments don't give recreation.
  
<noinclude>
+
{{Nav|joy}}
{{nav|joy}}
 
</noinclude>
 
 
 
 
[[Category:Recreation]]
 
[[Category:Recreation]]

Revision as of 16:47, 10 November 2023

Harp

Harp

A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.

Base Stats

Type
BuildingRecreation
Market Value
245 Silver
Mass
4 kg
Beauty
10
HP
70
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cover Effectiveness
0%
Recreation
100% Music

Creation

Crafted At
Fueled smithy / Electric smithy / Crafting spot
Required Research
Harp
Skill Required
Crafting 3
Work To Make
18,000 ticks (5 mins)
Resources to make
Wood 150
Deconstruct yield
Wood 75
Destroy yield
Wood 37 - 38
Technical
Has Quality
True
thingCategories
BuildingsJoy
tradeTags
MusicalInstrument


A Harp is a source of High Culture recreation and is a requirement for specific titles.

Acquisition

Harps can be crafted at either the fueled or electric smithy or at a crafting spot using Wood 150 Wood in 18,000 ticks (5 mins) after the Harp research has been completed.

Summary

Nobles can put on concerts with the harp, similar to a party, giving a mood bonus to the noble and attendees. Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with 0% Hearing do not get the mood bonus.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Rec Power 76% 88% 100% 112% 124% 140% 180%
  • The harp cannot be played if the pawn has a manipulation capacity of 0%.

    Analysis

    Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room.

    Stats table

  • Harp Harp Beauty Recreation
    power
    Work to Build HP Flamma­bility Market
    Value
    Quality
    Awful -1 0.76 018,000 ticks (5 mins) 70 0% 123 Silver
    Poor 5 0.88 018,000 ticks (5 mins) 70 0% 184 Silver
    Normal 10 1 018,000 ticks (5 mins) 70 0% 245 Silver
    Good 20 1.12 018,000 ticks (5 mins) 70 0% 305 Silver
    Excellent 30 1.24 018,000 ticks (5 mins) 70 0% 365 Silver
    Masterwork 50 1.4 018,000 ticks (5 mins) 70 0% 610 Silver
    Legendary 80 1.8 018,000 ticks (5 mins) 70 0% 1,225 Silver
  • Version history