Difference between revisions of "Harp"
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== Analysis == | == Analysis == | ||
Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room. | Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room. | ||
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== Version history == | == Version history == | ||
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* [[Version/1.3.3067|1.3.3067]] - Fix: Musical instruments don't give recreation. | * [[Version/1.3.3067|1.3.3067]] - Fix: Musical instruments don't give recreation. | ||
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[[Category:Recreation]] | [[Category:Recreation]] |
Revision as of 16:47, 10 November 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Harp
A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.
Base Stats
- Type
- Building – Recreation
- Mass
- 4 kg
- Beauty
- 10
- HP
- 70
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Cover Effectiveness
- 0%
- Recreation
- 100% Music
Creation
- Has Quality
- True
- thingCategories
- BuildingsJoy
- tradeTags
- MusicalInstrument
A Harp is a source of High Culture recreation and is a requirement for specific titles.
Acquisition
Harps can be crafted at either the fueled or electric smithy or at a crafting spot using 150 Wood in 18,000 ticks (5 mins) after the Harp research has been completed.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Has almost no information about unique mechanics 2) Titles information. |
Nobles can put on concerts with the harp, similar to a party, giving a mood bonus to the noble and attendees. Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with 0% Hearing do not get the mood bonus.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rec Power | 76% | 88% | 100% | 112% | 124% | 140% | 180% |
The harp cannot be played if the pawn has a manipulation capacity of 0%.
Analysis
Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room.
Stats table
Harp | Beauty | Recreation power |
Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Quality | ||||||
Awful | -1 | 0.76 | ticks (5 mins) | 18,00070 | 0% | 123 |
Poor | 5 | 0.88 | ticks (5 mins) | 18,00070 | 0% | 184 |
Normal | 10 | 1 | ticks (5 mins) | 18,00070 | 0% | 245 |
Good | 20 | 1.12 | ticks (5 mins) | 18,00070 | 0% | 305 |
Excellent | 30 | 1.24 | ticks (5 mins) | 18,00070 | 0% | 365 |
Masterwork | 50 | 1.4 | ticks (5 mins) | 18,00070 | 0% | 610 |
Legendary | 80 | 1.8 | ticks (5 mins) | 18,00070 | 0% | 1,225 |
Version history
- Royalty DLC Release - Added.
- 1.1.2559 - No longer crafted at the art bench.
- 1.2.2719 - Humans with 0% hearing no longer get thoughts from listening to instruments.
- 1.3.3067 - Fix: Musical instruments don't give recreation.