Difference between revisions of "Nudity"
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== Mechanics == | == Mechanics == | ||
− | The | + | Colonists require some amount of clothing to avoid the Naked -6 thought. The amount of clothing required varies based on Gender. A male colonist requires clothing that covers the legs in order to not be considered nude. A female colonist requires clothing that covers both the legs and the torso in order to not be considered nude. |
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+ | The Nudist trait removes the need for clothing. Each clothing has a "Clothing (for nudity)" statistic in the information panel. Nudists are able to wear clothing listed as "Clothing (for nudity): No", like a Cowboy Hat, without losing their +20 Nudist Naked thought. | ||
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+ | Ideology DLC completely changes the nudity mechanic. Different precepts alter the clothing requires of male and female colonists. Biotech DLC has the gene Furskin which overrides base game and Ideology clothing requirements. | ||
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There are several different things a pawn can be: | There are several different things a pawn can be: |
Revision as of 16:19, 27 December 2023
This page is under construction. Information may be incomplete or incorrect, and the page may not be of the quality required for general use. Current workers: Harakoni (talk) Assistance is: Encouraged |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Lacking all detail and content - may eventually need to supercede Template:Apparel Nudity Note. |
Nudity is a concept and mechanic in RimWorld that relates to a number of moodlets base on how clothed a pawn is.
Mechanics
Colonists require some amount of clothing to avoid the Naked -6 thought. The amount of clothing required varies based on Gender. A male colonist requires clothing that covers the legs in order to not be considered nude. A female colonist requires clothing that covers both the legs and the torso in order to not be considered nude.
The Nudist trait removes the need for clothing. Each clothing has a "Clothing (for nudity)" statistic in the information panel. Nudists are able to wear clothing listed as "Clothing (for nudity): No", like a Cowboy Hat, without losing their +20 Nudist Naked thought.
Ideology DLC completely changes the nudity mechanic. Different precepts alter the clothing requires of male and female colonists. Biotech DLC has the gene Furskin which overrides base game and Ideology clothing requirements.
There are several different things a pawn can be:
- Default, Core only.
- Nudist trait
- The seven stages of the <Gender> Clothing precept:
- Fully nude
- Pants at most
- No rules
- Pants
- Pants and shirt
- Pants, shirt, and hat
- Fully covered
- Furskin gene
nudist overwrites Core Nudity penalties
Furskin overwrites anti- Nudity ideos
Furskin overwrites Core Nudity penalties
<What takes precedent/How do they mix? Ideo or trait?>
Source | Prefers | Important coverage |
---|---|---|
Default, Core only | Clothing | |
Nudist trait | Nudity | |
Fully nude | Nudity | |
Pants at most | Nudity | |
No rules | - | - |
Pants | Clothing | |
Pants and shirt | Clothing | |
Pants, shirt, and hat | Clothing | |
Fully covered | Clothing |