Difference between revisions of "Sleep furniture"

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*'''For Prisoner:''' Reserve for [[prisoner]]s, creating a [[prison]]. Prison beds must be in an enclosed [[room]] (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when one is set to prisoner, all sleep furniture in the room is set to prisoner. There must be an empty prison piece of sleep furniture in order to capture prisoners or arrest pawns. They are colored orange.
 
*'''For Prisoner:''' Reserve for [[prisoner]]s, creating a [[prison]]. Prison beds must be in an enclosed [[room]] (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when one is set to prisoner, all sleep furniture in the room is set to prisoner. There must be an empty prison piece of sleep furniture in order to capture prisoners or arrest pawns. They are colored orange.
 
*'''For Slave:'''{{IdeologyIcon}} Reserve for [[slave]]s. Unlike prisoners, colonists and slaves can sleep in the same room, though colonists get a {{--|3}} moodlet for doing so. They are colored yellow.
 
*'''For Slave:'''{{IdeologyIcon}} Reserve for [[slave]]s. Unlike prisoners, colonists and slaves can sleep in the same room, though colonists get a {{--|3}} moodlet for doing so. They are colored yellow.
*'''Medical:''' Removes ownership. Pawns will rest in medical sleep furniture whenever they are [[sick]] or [[injury|injured]], and rescuers will prioritize bringing a pawn to them. Does not overwrite bed designation - a medical bed can be for colonists, prisoners, or slaves. They are colored blue.
+
*'''Medical:''' Removes ownership. Pawns will rest in medical sleep furniture whenever they are [[sick]] or [[injury|injured]], and rescuers will prioritize bringing a pawn to them. Selecting colonists and slaves that are sick, injured, or have an operation scheduled allows them to be ordered to ''"rest until healed"'' via the right click menu of a medical bed. The pawn will then go to that bed and sleep there instead of at their designated beds, and instead of doing their regular tasks. At any time, the colonist can be given another task and, if they can move, they will leave the bed and perform that task. Does not overwrite bed designation - a medical bed can be for colonists, prisoners, or slaves. They are colored blue.
  
 
=== Rest Effectiveness ===
 
=== Rest Effectiveness ===

Revision as of 07:02, 11 February 2024

Sleep furniture refers to all the buildings, spots, and furniture that allow pawns to sleep on them to provide additional Rest Effectiveness, Comfort, and Surgery Success Chance Factor

Note: This term is never used in-game. It is used here only to discuss the general class of similar objects without being confused for specific examples, such as bed, or implicitly excluding other classes of furniture for sleeping, such as sleeping spots or bedrolls.

Examples

The following are the current examples present in game:

Sleep furniture facilities include:

Animals equivalents include:

Mechanics

Colonists will sleep on a piece of sleep furniture that they are assigned to, according to their schedule. If unassigned, colonists will automatically assign themselves to an empty example. This can be overridden with the "Set owner" button. Rooms will turn into a bedroom if there is 1 item of sleep furniture, or a barracks if there are multiple. Colonists prefer separate bedrooms, and receive moodlets depending on how Impressive their room is. Impressiveness is based on Wealth, Space, Beauty, and Cleanliness.

Sleep furniture can also be assigned to a special purpose:

  • For Colonists: Reserve for colonists. Colonists will only automatically assign themselves to sleep furniture designated like this. This is the default option but swapping back from the other options below will require selecting this mode. They are colored green.
  • For Prisoner: Reserve for prisoners, creating a prison. Prison beds must be in an enclosed room (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when one is set to prisoner, all sleep furniture in the room is set to prisoner. There must be an empty prison piece of sleep furniture in order to capture prisoners or arrest pawns. They are colored orange.
  • For Slave:Content added by the Ideology DLC Reserve for slaves. Unlike prisoners, colonists and slaves can sleep in the same room, though colonists get a −3 moodlet for doing so. They are colored yellow.
  • Medical: Removes ownership. Pawns will rest in medical sleep furniture whenever they are sick or injured, and rescuers will prioritize bringing a pawn to them. Selecting colonists and slaves that are sick, injured, or have an operation scheduled allows them to be ordered to "rest until healed" via the right click menu of a medical bed. The pawn will then go to that bed and sleep there instead of at their designated beds, and instead of doing their regular tasks. At any time, the colonist can be given another task and, if they can move, they will leave the bed and perform that task. Does not overwrite bed designation - a medical bed can be for colonists, prisoners, or slaves. They are colored blue.

Rest Effectiveness

Comfort

Surgery Success Chance Factor

Comparison table

  • Furniture Resources to make Rest effectiveness Surgery Success Chance Factor Immunity Gain Speed Factor Comfort Facilities Has quality[A]
    Normal
    (made from Stone blocks)
    With Sleep accelerator
    (made from Stone blocks)
    Normal With Dresser OR End table With Dresser AND End table
    Animal bed Stuff 40 (Fabric/Leathery) 1 1 1.07 0.75 Check.png
    Animal sleeping box Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) 0.93
    (0.837)
    1 1.05 0.6 Check.png
    Animal sleeping spot 0.8 0.7 1 0 Ex.png
    Bed Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) 1
    (0.9)
    1.35
    (1.215)
    1 1.07 0.75 0.8 0.85 Dresser, End table, Sleep accelerator Check.png
    Bedroll Stuff 40 (Fabric/Leathery) 0.95 1.3 1 1.05 0.68 0.73 0.78 Dresser, End table, Sleep accelerator Check.png
    Double bed Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) 1
    (0.9)
    1.35
    (1.215)
    1 1.07 0.75 0.8 0.85 Dresser, End table, Sleep accelerator Check.png
    Double bedroll Stuff 85 (Fabric/Leathery) 0.95 1.3 1 1.05 0.68 0.73 0.78 Dresser, End table, Sleep accelerator Check.png
    Double sleeping spot 0.8 0.7 1 0.4 Ex.png
    Hospital bed Stuff 40 (Metallic, 400 for SMVs), Steel 80, Component 5 1 1.35 1.1
    (with Vitals monitor 1.15)
    1.11
    (with Vitals monitor 1.13)
    0.8 0.85 0.9 Vitals monitor, Dresser, End table, Sleep accelerator Check.png
    Royal bed Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs), Gold 50 1.05
    (0.945)
    1.4
    (1.26)
    1 1.07 0.9 0.95 1 Dresser, End table, Sleep accelerator Check.png
    Sleeping spot 0.8 0.7 1 0.4 Ex.png
    Baby sleeping spot Content added by the Biotech DLC 0.8 0.7 1 0.4 Ex.png
    Deathrest casket Content added by the Biotech DLC Steel 100, Component 3 1 1 1.07 0.75 Hemopump, Hemogen amplifier, Glucosoid pump, Deathrest accelerator, Psychofluid pump Ex.png
    Ancient bed Content added by the Ideology DLC 0.85 0.65 0.95 0.75 Ex.png
    Slab bed Content added by the Ideology DLC Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) 1
    (0.9)
    1.35
    (1.215)
    1 1.07 0 0.05 0.1 Dresser, End table, Sleep accelerator Check.png
    Slab double bed Content added by the Ideology DLC Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) 1
    (0.9)
    1.35
    (1.215)
    1 1.07 0 0.05 0.1 Dresser, End table, Sleep accelerator Check.png
  • ^A For the effects of qualities, see quality or the individual pages.