Difference between revisions of "Void monolith"

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The void monolith is structure{{Check Tag|?}} that is the centerpoint of the [[Anomaly DLC]]. It is used to start the arrival of [[entities]].
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The void monolith is structure{{Check Tag|?}} that is the center point of the [[Anomaly DLC]]. It is used to start the arrival of [[entities]].
  
 
== Acquisition ==
 
== Acquisition ==
The monolith will already be on the map as a fallen monolith. when the player generates the world. If there is no monolith, a "strange signal" quest should appear that will create an monolith on the map when accepted.
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The monolith will already be on the map as a fallen monolith when the player generates a new world. If there is no monolith, a "strange signal" quest should appear that will create an monolith on the map when accepted.
  
 
== Summary ==
 
== Summary ==
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== Behavior ==
 
== Behavior ==
When left alone when first starting (depends on the start you choose) It might start "twisting" in which it will take around 4 days after which It will automatically upgrade itself to it's normal activation state as if you were to activate it
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On "The Anomaly" scenario, the monolith will activate itself after approximately 4 days if not interacted with. It will then upgrade itself to Tier 1.
  
 
== Version history ==  
 
== Version history ==  

Revision as of 18:13, 13 April 2024

Monolith

Base Stats

Type
[[{{{type}}}]]

The void monolith is structure[?] that is the center point of the Anomaly DLC. It is used to start the arrival of entities.

Acquisition

The monolith will already be on the map as a fallen monolith when the player generates a new world. If there is no monolith, a "strange signal" quest should appear that will create an monolith on the map when accepted.

Summary

The Void Monolith is the first Entity that the player will encounter. Upon first activating the monolith, a gray pall will immediately occur and colonists will be able to begin studying it. Studying it will cause entities to begin appearing in your colony, much as studying the mechanoid transponder started the process for Mechanitors.

Analysis

After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides. For this reason, it's important to research it whenever it's available.

It cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. If unable to directly base around or nearby the monolith, it is advised to create a safe and lit path from the colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness.

Behavior

On "The Anomaly" scenario, the monolith will activate itself after approximately 4 days if not interacted with. It will then upgrade itself to Tier 1.

Version history

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