Difference between revisions of "Corrupted obelisk"

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The Corrupt Obelisk <small>also referred to as "the Duplicator"</small> has a chance to spawn at any point after activating the Void monolith.
 
The Corrupt Obelisk <small>also referred to as "the Duplicator"</small> has a chance to spawn at any point after activating the Void monolith.
  
* You have 2 initial options when you encounter the Obelisk in your world, study, suppress.
+
* You have 2 initial options when you encounter the Obelisk in your world: study or suppress.
 
<small>(auto-suppress is not on by default it can be activated by clicking the obelisk and setting the hand on the activity meter to a green check.)</small>
 
<small>(auto-suppress is not on by default it can be activated by clicking the obelisk and setting the hand on the activity meter to a green check.)</small>
  
* When a Corrupt Obelisk explodes, it will cause hostile duplicates to spawn all around your colonists. failure to suppress before the obelisk before it reaches 100% or Attacking it will cause the obelisk to explode
+
* When a Corrupt Obelisk explodes, it will cause hostile duplicates to spawn all around your colonists. Failure to suppress the obelisk before it reaches 100% or Attacking it will cause the obelisk to explode.
  
 
* When a colonist interacts with the obelisk <small>(studying/suppressing)</small> there is a chance a duplicate of the colonist will be created. the two colonists are indistinguishable. (the higher the activity, the higher the chance.)
 
* When a colonist interacts with the obelisk <small>(studying/suppressing)</small> there is a chance a duplicate of the colonist will be created. the two colonists are indistinguishable. (the higher the activity, the higher the chance.)
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* after 10 Anomaly research at the obelisk a duplication button will appear. (30 day cooldown)
 
* after 10 Anomaly research at the obelisk a duplication button will appear. (30 day cooldown)
  
When the corrupted obelisk is triggered a duplicate is made of the interactor with <big>one</big> of the following conditions:
+
When the corrupted obelisk is triggered a duplicate is made of the interactor with ''one'' of the following conditions:
  
 
* Hostile Duplicate:  
 
* Hostile Duplicate:  
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* Multiple Organ Decay:  
 
* Multiple Organ Decay:  
 
  Has decayed organs that need to be replaced.
 
  Has decayed organs that need to be replaced.
  Known Cure: REPLACE ORGANS
+
  Known Cure: Replace Organs
 
    
 
    
 
* Lower Consciousness:
 
* Lower Consciousness:
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  Known Cure: Terminate one of the two.
 
  Known Cure: Terminate one of the two.
 
    
 
    
* Crumbling Mind: Will Begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable.
+
* Crumbling Mind: The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable.
 
  Known Cure: Healer mech Serum
 
  Known Cure: Healer mech Serum
  

Revision as of 21:51, 14 April 2024

Corrupted obelisk

Base Stats

Type
[[{{{type}}}]]

INTRO TEXT

Acquisition

The corrupted obelisk can spawn in the map as a random anomaly event.

Summary

The Corrupt Obelisk also referred to as "the Duplicator" has a chance to spawn at any point after activating the Void monolith.

  • You have 2 initial options when you encounter the Obelisk in your world: study or suppress.

(auto-suppress is not on by default it can be activated by clicking the obelisk and setting the hand on the activity meter to a green check.)

  • When a Corrupt Obelisk explodes, it will cause hostile duplicates to spawn all around your colonists. Failure to suppress the obelisk before it reaches 100% or Attacking it will cause the obelisk to explode.
  • When a colonist interacts with the obelisk (studying/suppressing) there is a chance a duplicate of the colonist will be created. the two colonists are indistinguishable. (the higher the activity, the higher the chance.)
  • after 10 Anomaly research at the obelisk a duplication button will appear. (30 day cooldown)

When the corrupted obelisk is triggered a duplicate is made of the interactor with one of the following conditions:

  • Hostile Duplicate:
The duplicate is hostile and will immediately attack. The Stronger your colonist the stronger your foe.
Can be Captured and recruited!
 
  • Multiple Organ Decay:
Has decayed organs that need to be replaced.
Known Cure: Replace Organs
 
  • Lower Consciousness:
Both the original and the duplicate suffer from lowered consciousness, Gets worse over the course of a few days.
Known Cure: Terminate one of the two.
 
  • Crumbling Mind: The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable.
Known Cure: Healer mech Serum

Analysis

ANALYSIS TEXT

Version history

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