Difference between revisions of "Corrupted obelisk"
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The Corrupt Obelisk <small>also referred to as "the Duplicator"</small> has a chance to spawn at any point after activating the Void monolith. | The Corrupt Obelisk <small>also referred to as "the Duplicator"</small> has a chance to spawn at any point after activating the Void monolith. | ||
− | * You have 2 initial options when you encounter the Obelisk in your world | + | * You have 2 initial options when you encounter the Obelisk in your world: study or suppress. |
<small>(auto-suppress is not on by default it can be activated by clicking the obelisk and setting the hand on the activity meter to a green check.)</small> | <small>(auto-suppress is not on by default it can be activated by clicking the obelisk and setting the hand on the activity meter to a green check.)</small> | ||
− | * When a Corrupt Obelisk explodes, it will cause hostile duplicates to spawn all around your colonists. | + | * When a Corrupt Obelisk explodes, it will cause hostile duplicates to spawn all around your colonists. Failure to suppress the obelisk before it reaches 100% or Attacking it will cause the obelisk to explode. |
* When a colonist interacts with the obelisk <small>(studying/suppressing)</small> there is a chance a duplicate of the colonist will be created. the two colonists are indistinguishable. (the higher the activity, the higher the chance.) | * When a colonist interacts with the obelisk <small>(studying/suppressing)</small> there is a chance a duplicate of the colonist will be created. the two colonists are indistinguishable. (the higher the activity, the higher the chance.) | ||
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* after 10 Anomaly research at the obelisk a duplication button will appear. (30 day cooldown) | * after 10 Anomaly research at the obelisk a duplication button will appear. (30 day cooldown) | ||
− | When the corrupted obelisk is triggered a duplicate is made of the interactor with | + | When the corrupted obelisk is triggered a duplicate is made of the interactor with ''one'' of the following conditions: |
* Hostile Duplicate: | * Hostile Duplicate: | ||
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* Multiple Organ Decay: | * Multiple Organ Decay: | ||
Has decayed organs that need to be replaced. | Has decayed organs that need to be replaced. | ||
− | Known Cure: | + | Known Cure: Replace Organs |
* Lower Consciousness: | * Lower Consciousness: | ||
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Known Cure: Terminate one of the two. | Known Cure: Terminate one of the two. | ||
− | * Crumbling Mind: | + | * Crumbling Mind: The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable. |
Known Cure: Healer mech Serum | Known Cure: Healer mech Serum | ||
Revision as of 21:51, 14 April 2024
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Corrupted obelisk
INTRO TEXT
Acquisition
The corrupted obelisk can spawn in the map as a random anomaly event.
Summary
The Corrupt Obelisk also referred to as "the Duplicator" has a chance to spawn at any point after activating the Void monolith.
- You have 2 initial options when you encounter the Obelisk in your world: study or suppress.
(auto-suppress is not on by default it can be activated by clicking the obelisk and setting the hand on the activity meter to a green check.)
- When a Corrupt Obelisk explodes, it will cause hostile duplicates to spawn all around your colonists. Failure to suppress the obelisk before it reaches 100% or Attacking it will cause the obelisk to explode.
- When a colonist interacts with the obelisk (studying/suppressing) there is a chance a duplicate of the colonist will be created. the two colonists are indistinguishable. (the higher the activity, the higher the chance.)
- after 10 Anomaly research at the obelisk a duplication button will appear. (30 day cooldown)
When the corrupted obelisk is triggered a duplicate is made of the interactor with one of the following conditions:
- Hostile Duplicate:
The duplicate is hostile and will immediately attack. The Stronger your colonist the stronger your foe. Can be Captured and recruited!
- Multiple Organ Decay:
Has decayed organs that need to be replaced. Known Cure: Replace Organs
- Lower Consciousness:
Both the original and the duplicate suffer from lowered consciousness, Gets worse over the course of a few days. Known Cure: Terminate one of the two.
- Crumbling Mind: The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable.
Known Cure: Healer mech Serum
Analysis
ANALYSIS TEXT
Version history
- Anomaly DLC Release - Added.
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