Difference between revisions of "Entities"

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- If other Entities are also restrained in the room
 
- If other Entities are also restrained in the room
  
Thus a Containment Cell (the room type of a room with a Holding Spots or Holding Platform in it) with only one occupant, restrained in a Holding Platform, in a brightly lit room, made with uranium doors and walls, will be much more secure than a Containment Cell with multiple occupants, restrained in Holding Spots, in an unlit room, made with wooden doors and walls.
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Thus a Containment Cell (the room type of a room with a Holding Spots or Holding Platform in it) with only one occupant, restrained in a Holding Platform, in a brightly lit room, made with uranium doors and walls, will be much more secure than a Containment Cell with multiple occupants, restrained in Holding Spots, in an unlit room, made with wooden doors and walls. Also a badly injured entity will unable to breakout similar to prisoners or slaves.
 
 
  
 
== Study ==
 
== Study ==

Revision as of 15:01, 16 April 2024

Entities are the major threats of the Anomaly DLC. After a colonist investigates the monolith, entities will begin to spawn. All entities will appear in the Entity Codex after being discovered. Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them which will advance progress in the Anomaly Tech Tree.

For more information while this page is under construction, see Anomaly

Overview

Containment

There are two ways to secure an Entity for study once it has been downed, with a Holding Spot or with a Holding Platform. Both structures are 3x3.The Holding Spot builds instantly and costs nothing, but is less effective at restraining an Entity than a Holding Platform, at 70% efficiency. Each Entity has a Min. Containment Strength which, if not exceeded by the Containment Strength of the Holding Spot/Platform, will allow the entity to quickly break free and either attack or escape. If the Containment Strength exceeds the Min. Containment Strength of the Entity (which can be found on the Stats page of a given Entity under "Containment") the duration between break outs significantly increases. Generally, the stronger the entity the higher the Min Containment Strength of that entity.

The Holding Spot and Holding Platform do not appear to intrinsically provide any bonus to containment, but instead derive their strength from other factors. These include: - How brightly illuminated the room is - The average HP of the walls - The average HP of the door - If the floor is covered with Biorferrite Plate - If any special facilities are present, such as the Shard Inhibitor or Bioferrite Harvestor - The temperature of the room - If other Entities are also restrained in the room

Thus a Containment Cell (the room type of a room with a Holding Spots or Holding Platform in it) with only one occupant, restrained in a Holding Platform, in a brightly lit room, made with uranium doors and walls, will be much more secure than a Containment Cell with multiple occupants, restrained in Holding Spots, in an unlit room, made with wooden doors and walls. Also a badly injured entity will unable to breakout similar to prisoners or slaves.

Study

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