Difference between revisions of "Noctolith"
Wolfemoods (talk | contribs) (Source for Unnatural Darkness ending on its own (Youtube playthrough) https://www.youtube.com/watch?v=T6BCpX1qsp8&t=1640s) |
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{{Anomaly}} | {{Anomaly}} | ||
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{{Stub}} | {{Stub}} | ||
− | + | {{Infobox main<!-- Add infobox category here --> | |
− | + | | name = Noctolith | |
+ | | image = Noctolith.png | ||
+ | | description = A twisted pillar of jagged blade-like structures made of dark, oily metal. It pulses with energy, powered by dark archotechnology at its core..<br/><br/>If you destroy the pillar, you can recover a shard of dark archotech. | ||
+ | }} | ||
+ | A twisted pillar of jagged blade-like structures made of dark, oily metal. It pulses with energy, powered by dark archotechnology at its core. | ||
== Summary == | == Summary == | ||
− | + | Noctoliths will only spawn as part of the Unnatural Darkness anomaly event. | |
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− | + | During the event, the entire map will be covered in darkness, making everything in dark area invisible (effectively fog of war in other games). | |
+ | Furthermore, colonists in darkness will be constantly attacked by claw that does sharp damage and can inflict bleeding. To note, there is no actual enemy that does the attack, you simply get hit by darkness itself. | ||
+ | |||
+ | Note: unlike fog of war, your pawns does not expel darkness, only light sources can, so it's important to light every corner of your base. Being caught off guard with no lighted area can quickly end your colony. | ||
+ | |||
+ | In the meantime, multiple Noctolith will spawn in the map, you must destroy all Noctoliths to end the Unnatural Darkness event. Use flares to light your way to each one and simple destroy them. However, a special enemy Noctol will spawn in the darkness and protect the Noctolith, they are near invincible in darkness and can only be damaged in the light, so have your pawns armed and ready for battle. | ||
+ | |||
+ | The Unnatural Darkness will end in a few days, even if no action is taken. | ||
== Analysis == | == Analysis == | ||
− | + | The Unnatural Darkness event can be an enormous pain if encountered in early game. Pawns will be rapidly damaged if they step outside a lit area, and Noctols will periodically raid the players. No other events can occur during the duration of this event. However, given Noctols become slower and less accurate when exposed to light, the event can be eventually waited out, if the player has a large amount of stockpiled food, and ways to generate electricity without the use of [[solar generators]] - as the Darkness prevents the players from growing any food without the use of [[sun lamp|sun lamps]] and [[hydroponic basin|hydroponic basins]]. It is heavily recommended to restrict everyone to an area that only covers fully lit areas. | |
== Version history == | == Version history == |
Revision as of 07:52, 17 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Noctolith
A twisted pillar of jagged blade-like structures made of dark, oily metal. It pulses with energy, powered by dark archotechnology at its core.
Summary
Noctoliths will only spawn as part of the Unnatural Darkness anomaly event.
During the event, the entire map will be covered in darkness, making everything in dark area invisible (effectively fog of war in other games). Furthermore, colonists in darkness will be constantly attacked by claw that does sharp damage and can inflict bleeding. To note, there is no actual enemy that does the attack, you simply get hit by darkness itself.
Note: unlike fog of war, your pawns does not expel darkness, only light sources can, so it's important to light every corner of your base. Being caught off guard with no lighted area can quickly end your colony.
In the meantime, multiple Noctolith will spawn in the map, you must destroy all Noctoliths to end the Unnatural Darkness event. Use flares to light your way to each one and simple destroy them. However, a special enemy Noctol will spawn in the darkness and protect the Noctolith, they are near invincible in darkness and can only be damaged in the light, so have your pawns armed and ready for battle.
The Unnatural Darkness will end in a few days, even if no action is taken.
Analysis
The Unnatural Darkness event can be an enormous pain if encountered in early game. Pawns will be rapidly damaged if they step outside a lit area, and Noctols will periodically raid the players. No other events can occur during the duration of this event. However, given Noctols become slower and less accurate when exposed to light, the event can be eventually waited out, if the player has a large amount of stockpiled food, and ways to generate electricity without the use of solar generators - as the Darkness prevents the players from growing any food without the use of sun lamps and hydroponic basins. It is heavily recommended to restrict everyone to an area that only covers fully lit areas.
Version history
- Anomaly DLC Release - Added.
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