Difference between revisions of "Fingerspike"
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They are incredily weak and most colonists can even kill them in melee by ranged fighters or unarmed. | They are incredily weak and most colonists can even kill them in melee by ranged fighters or unarmed. | ||
== Analysis == | == Analysis == | ||
− | The biggest danger comes from the fact that they spawn in the explosion of | + | The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmles it is also barly worth holding them due to extemely low yields. |
== Version history == | == Version history == | ||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
CATEGORIES GO HERE | CATEGORIES GO HERE |
Revision as of 09:28, 10 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Fingerspike
Fingerspikes are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence
Fingerspikes show up at any and every flesh beast attack/event and can also be found in ancient dangers.
Summary
They are incredily weak and most colonists can even kill them in melee by ranged fighters or unarmed.
Analysis
The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmles it is also barly worth holding them due to extemely low yields.
Version history
- Anomaly DLC Release - Added.
CATEGORIES GO HERE