Difference between revisions of "Fingerspike"

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They are incredily weak and most colonists can even kill them in melee by ranged fighters or unarmed.
 
They are incredily weak and most colonists can even kill them in melee by ranged fighters or unarmed.
 
== Analysis ==
 
== Analysis ==
The biggest danger comes from the fact that they spawn in the explosion of bulbfeaks and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmles it is also barly worth holding them due to extemely low yields.
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The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmles it is also barly worth holding them due to extemely low yields.
 
== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
 
CATEGORIES GO HERE
 
CATEGORIES GO HERE

Revision as of 09:28, 10 May 2024

Fingerspike

Fingerspike

Base Stats

Type
Entity

Fingerspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence

Fingerspikes show up at any and every flesh beast attack/event and can also be found in ancient dangers.

Summary

They are incredily weak and most colonists can even kill them in melee by ranged fighters or unarmed.

Analysis

The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmles it is also barly worth holding them due to extemely low yields.

Version history

CATEGORIES GO HERE