Difference between revisions of "Gray wall"
Jump to navigation
Jump to search
(basics of gray wall) |
m (→Summary: plural link) |
||
Line 32: | Line 32: | ||
== Summary == | == Summary == | ||
− | Gray walls create an inescapable space outside of the generated rooms, requiring players to force open [[gray | + | Gray walls create an inescapable space outside of the generated rooms, requiring players to force open [[gray door]]s in order to explore further. Rooms in the labyrinth are generated with a 2 layer thick border of gray wall, only cut through with 1 tile wide hallways connecting rooms and the common case of two rooms generating 1 tile away from each other. |
== Analysis == | == Analysis == |
Revision as of 17:15, 1 August 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Gray wall
Gray wall is an indestructible wall found exclusively in the Labyrinth.
Summary
Gray walls create an inescapable space outside of the generated rooms, requiring players to force open gray doors in order to explore further. Rooms in the labyrinth are generated with a 2 layer thick border of gray wall, only cut through with 1 tile wide hallways connecting rooms and the common case of two rooms generating 1 tile away from each other.
Analysis
One tile wide walls can usually be used to identify adjacent rooms yet to be uncovered by fog, where the obelisk room seems very likely to connect to other rooms with 1 tile wide walls. With its circular shape, this can help to identify the location of this important room.
Gallery
Version history
- Anomaly (DLC) Release - Added.