Difference between revisions of "Gray surface"
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(basics of gray surface) |
m (move speed factor) |
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<!-- Building --> | <!-- Building --> | ||
| terrain affordance = Heavy | | terrain affordance = Heavy | ||
+ | | speed = 0.87 | ||
<!-- Technical --> | <!-- Technical --> | ||
| defName = GraySurface | | defName = GraySurface | ||
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== Summary == | == Summary == | ||
− | Gray surface is the prominent terrain of the labyrinth, only accompanied by a small amount of [[Void metal]] surrounding the obelisk. | + | Gray surface is the prominent terrain of the labyrinth, only accompanied by a small amount of [[Void metal]] surrounding the obelisk. It has a move speed factor of {{P|Move Speed Factor}}, the same as most natural terrain. |
== Analysis == | == Analysis == |
Latest revision as of 17:49, 1 August 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Gray surface
An unnatural gray floor. It is featureless and smooth. It is not concrete, metal, or any other recognizable building material.
Base Stats
- Type
- Terrain
- Path Cost
- 2 (87%)
Building
- Terrain Affordance
- Heavy
- Move Speed Factor
- 87%
Technical
- defName
- GraySurface
- tags
- Floor
Gray surface is a terrain that appears exclusively in the Labyrinth.
Summary[edit]
Gray surface is the prominent terrain of the labyrinth, only accompanied by a small amount of Void metal surrounding the obelisk. It has a move speed factor of 0.87, the same as most natural terrain.
Analysis[edit]
It is neutral in all accords, providing no up or downsides.
Version history[edit]
- Anomaly Release - Added.