Difference between revisions of "User:Arcangelus/Sandbox"

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  13/(13 + Path cost)  
 
  13/(13 + Path cost)  
 
Also uses float points, for some reason.
 
Also uses float points, for some reason.
-----
 
{| {{STDT| sortable c_25 text-center mw-collapsible}}
 
! Type !! Move Speed <br/>Modifier !! [[Plants#Fertility|Fertility]] !! Terrain<br/>Support !! [[Bridge]]able !! [[Grave|Diggable]] !! Terrain<br/>Type !! Beauty !! [[Cleanliness]] !! Filth<br/>mask{{ref label|Fmask|2}} !! Dries<br/> To{{ref label|DriesTo|3}} !! Tags !! [[Path cost|Path<br/>cost]] !! [[Filth#Generation|Generates<br/>Filth]] !! Allows<br/>Special<br/>Attack{{ref label|ASA|6}} !! Others
 
|- id="Broken asphalt"
 
! Broken asphalt
 
| 100% || 0% || Heavy || {{Cross}} || {{Cross}} || - || -1 || 2 || {{Check}} || - || Road || 0 || {{Cross}} || {{Cross}} ||
 
|- id="Packed dirt"
 
! Packed dirt
 
| 93% || 0% || Heavy || {{Cross}} || {{Check}} || Soil || -1 || -1 || {{Check}} || - || Road || 1 || [[Filth#Dirt|Dirt]] || {{Cross}} ||
 
  
|- id="Chest-deep moving water"
+
For setting categories on [[Template:Version Nav]]. Need more testing before replacing:<br/>
! Chest-deep moving water
+
<code><nowiki>{{#ifeq:{{#titleparts: {{PAGENAME}} | 1 }} | Version | [[Category:PC version|{{#invoke:String|match|{{PAGENAME}} |%d+|match=1}}.{{#invoke:String|match| {{PAGENAME}} |%d+|match=2}}]] | [[Category:Console version]] }}</nowiki></code>. This adds specific a category based on the version, but won't work well for the Alphas/Betas.
| 24% || 0% || - || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|1}} || 42 || {{Cross}} || WaterInEyes ||
 
|- id="Deep ocean water"
 
! Deep ocean water
 
| 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|2}}<br/> ocean || 300{{ref label|Impassable|5|1}} || {{Cross}} || WaterInEyes || Impassable
 
|- id="Deep water"
 
! Deep water
 
| 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|3}} || 300{{ref label|Impassable|5|2}} || {{Cross}} || WaterInEyes || Impassable
 
  
|- id="Shallow ocean water"
+
Current Version:<br/>
! Shallow ocean water
+
<code><nowiki>{{#ifeq: {{#sub:{{#var:pagename}}||8}}|Version/| [[Category:PC version|{{#explode:{{#var:pagename}}|.|-3}}.{{#ifexpr: {{#len:{{#explode:{{#var:pagename}}|.|-2}} }} = 1 | 0 }}{{#explode:{{#var:pagename}}|.|-2}}.{{#explode:{{#var:pagename}}|.|-1}}]]}}{{#ifeq: {{#sub:{{#var:pagename}}||16}}|Console version/|[[Category:Console version]]}}</nowiki></code>
| 30% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || [[#Gravel|Stony soil]] || water{{ref label|water|4|4}}<br/> ocean || 30 || {{Cross}} || WaterInEyes ||
 
|- id="Shallow moving water"
 
! Shallow moving water
 
| 30% || 0% || ShallowWater<br/> MovingFluid || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|5}}<br/> River || 30 || {{Cross}} || WaterInEyes ||
 
|- id="Shallow water"
 
! Shallow water
 
| 30% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || [[#Gravel|Stony soil]] || water{{ref label|water|4|6}} || 30 || {{Cross}} || WaterInEyes ||
 
|- id="Marsh"
 
! Marsh
 
| 30% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || -3/0 || -2 || {{Cross}} || [[#Soil|Soil]] || - || 30 || [[Filth#Dirt|Dirt]] || MudInEyes || Extinguishes Fire
 
  
|- id="Soil"
+
Intermediate Version:<br/>
! Soil
+
<code><nowiki>{{#ifeq: {{#titleparts: {{PAGENAME}} | 1 }} | Version | [[Category:PC version]] | [[Category:Console version]] }}</nowiki></code> This replicates the current effect with less overhead.
| 87% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
 
|- id="Lichen-covered soil"
 
! Lichen-covered soil
 
| 81% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 3 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
 
|- id="Marshy soil"
 
! Marshy soil
 
| 48% || 100% || Light<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -2 || {{Check}} || [[#Soil|Soil]] || Soil || 14 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
 
|- id="Rich soil"
 
! Rich soil
 
| 87% || 140% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || [[#Soil|Soil]] || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
 
 
 
|- id="Gravel"
 
! Stony soil
 
| 87% || 70% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || - || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || GravelInEyes ||
 
 
 
|- id="Sand"
 
! Sand
 
| 76% || 10% || Heavy || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || - || Sand || 4 || [[Filth#Sand|Sand]] || SandInEyes ||
 
|- id="Soft sand"
 
! Soft sand
 
| 48% || 0% || Light || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || [[#Sand|Sand]] || Sand || 14 || [[Filth#Sand|Sand]] || SandInEyes ||
 
 
 
|- id="Mud"
 
! Mud
 
| 48% || 0% || - || {{Check}} || {{Cross}} || Soil || -3/0 || -2 || {{Check}} || [[#Soil|Soil]] || - || 14 || [[Filth#Dirt|Dirt]] ||  MudInEyes ||
 
|- id="Ice"
 
! Ice
 
| 48% || 0% || Heavy || {{Cross}} || {{Check}} || - || -3/0 || 0 || {{Check}} || - || - || 14 || [[Filth#Dirt|Dirt]] || {{Cross}} || -
 
 
 
|- id="Polluted"
 
! [[Pollution|Polluted terrain]]{{BiotechIcon}}{{ref label|Polluted_S|9}}
 
| - || 0-50%{{ref label|Polluted_F|9}} || - || - || - || - || -1 || - || - || - || - || - || - || - || Fertility can't exceed 50%.<br/>Overlay: Applies stats over existing terrain (additive)<br/>Overlay: Changes graphics of affected terrain.<br/>Can be removed.<br/>Allows growth of [[Toxipotato plant|Toxipotato]], [[Gray pine tree|Gray pine]], [[Pebble cactus]], [[Rat palm tree|Rat palm]]<br/>Prevents growth of most other plants.<br/>Colonist receive [[toxic buildup]] from waking here.
 
|- id="Rough stone"
 
! [[Rough stonestone]]
 
| {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || {{Cross}}  || Stone || -1 || 0 || {{Check}}{{ref label|RStone|7}} || - || - || 2 || {{Cross}} || {{Cross}} || Smooothable<br/>Hardcoded{{ref label|Hardcode|8}}
 
|- id="Rough-hewn stone"
 
! [[Rough-hewn stone]]
 
| {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || All || - || - || 1 || {{Cross}} || {{Cross}} || Smooothable<br/>Hardcoded{{ref label|Hardcode|8}}
 
|- id="Smooth stone"
 
! [[Smooth stone]]
 
| {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All  || - || - || 0 || {{Cross}} || {{Cross}} || 5{{Icon Small|silver}}.<br/>Natural, non-generated floor/terrain hybrid.<br/>Paintable<br/>Hardcoded{{ref label|Hardcode|8}}
 
<!--|- id="Fungal Gravel"
 
! [[Fungal gravel]]{{IdeologyIcon}}
 
| 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || All? || - || - || 2 || || {{Cross}} || WorkToBuild 1000.<br/>Requires [[overhead mountain]]<br/>Only generated for colonies with the [[Ideoligion#Tunneler|Tunneler]] meme.-->
 
|- id="Gray Surface"
 
! [[Gray surface]]{{AnomalyIcon}}
 
| 87% || 0% || Heavy || {{Cross}} || {{Cross}} || ? || 0 || 0 || {{Check}}? || - || ? || 2 || {{Cross}} || {{Cross}} || Only present on the Labyrinth.
 
|- id="Flesh Floor"
 
! [[Flesh]]{{AnomalyIcon}}
 
| 87% || 0% || Heavy || {{Cross}} || {{Cross}}{{Check Tag|Note|This is a mere presumption}} || ? || -10/-5 || -3 || {{Check}}? || - || ? || 2 || ? || {{Cross}} || Cleaning time Mult 150%<br/>Removable.<br/>Inflammable 32%<br/>Behaves like a natural Floor.
 
|}
 
 
 
:{{note label|Fmask|2}}The kind of Filth accepted by this terrain. {{Check}} denotes terrains that accept '''Unnatural''' filth, {{Cross}} those that accept none. Special cases are denoted as such.
 
:{{note label|DriesTo|3}}As Stony soil doesn't exist in [[Sea ice]] nor [[Ice sheet]], it dries to Ice instead.
 
:4{{note label|water||1}}{{note label|water||2}}{{note label|water||3}}{{note label|water||4}}{{note label|water||5}}{{note label|water||6}} All water tiles triple the deterioration rate and extinguishes Fire.
 
:5{{note label|Impossible||1}}{{note label|Impossible||2}}Redundant dut to being Impassable. It would result in a 4.2% '''Move Speed Modifier''' otherwise.
 
:{{note label|ASA|6}}All of these attacks have a cooldown of 1.5 seconds, require the '''KickMaterialInEyes''' capacity, and apply a Hediff of the same name.
 
:{{note label|RStone|7}}Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.
 
:{{note label|Hardcode|8}}Not on the xml files but rather defined programmatically for all stone types.
 
:{{note label|Polluted_S|0}}Pollution acts as an overlay: It will inherit the values of the base terrain if none are otherwise defined.
 
:{{note label|Polluted_F|0}}The fertility is capped at 50%, but will not affect the value of the original terrain if it was equal or lower than that.
 
 
 
The '''Terrain Support''' propriety determines what kind of structure can be build on a given terrain. If a given structures has '''Terrain Affordance''' not listed on a given terrain, then its construction won'r be allowed. The types used are:
 
*'''Light''': Supports light structure<br/>
 
*'''Medium''': Supports medium structures<br/>
 
*'''Heavy''': Supports heavy structures<br/>
 
*'''ShallowWater''': Can be built on with things that are waterproof<br/>
 
*'''MovingFluid''' (moving water): Contains power usable for hydroelectrics<br/>
 
*'''Bridgeable''': Bridge can be built here<br/>
 
*'''GrowSoil''' (growable): Things can grow here. Unsure if is does anything or if merely indicative.<br/>
 
*'''Diggable''': For graves<br/>
 
*'''SmoothableStone''' (smoothable): Can be ground and smoothed into smooth stone<br/>
 
 
 
As of [[Version/1.5.4104]], all terrains with Heavy '''Terrain Support''' also support both Medium and Light. To help the readability of this table, only the '''Heavy''' tag will be used in those cases.
 
 
 
 
 
 
 
I Believe Polluted Soil acts as a modifier on the terrain rather than a terrain itself. Untested, as I haven't been able to play at all lately.<br/>
 
-1 Beauty is applied to the tile.
 
 
 
-----
 
#Mod-development
 
say, it seems like the Wiki may be wrong about smoothed floors being worth 8 wealth? Unless "5f" translates to 8
 
 
 
I see the terraindef for Stone is set to 5f here, in TerrainDefGenerator_Stone.cs:
 
 
 
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.Beauty, 2f);
 
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.MarketValue, 5f);
 
(this is in 1.5, haven't checked the source for 1.4 or before. Trying to make a mod to set smoothed floor wealth as nothing)
 

Latest revision as of 21:15, 8 August 2024

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subst:


https://rimworldwiki.com/index.php?title=Environment

Naturally generated surfaces[edit]

The function SpeedPercentString is:

13/(13 + Path cost) 

Also uses float points, for some reason.

For setting categories on Template:Version Nav. Need more testing before replacing:
{{#ifeq:{{#titleparts: {{PAGENAME}} | 1 }} | Version | [[Category:PC version|{{#invoke:String|match|{{PAGENAME}} |%d+|match=1}}.{{#invoke:String|match| {{PAGENAME}} |%d+|match=2}}]] | [[Category:Console version]] }}. This adds specific a category based on the version, but won't work well for the Alphas/Betas.

Current Version:
{{#ifeq: {{#sub:{{#var:pagename}}||8}}|Version/| [[Category:PC version|{{#explode:{{#var:pagename}}|.|-3}}.{{#ifexpr: {{#len:{{#explode:{{#var:pagename}}|.|-2}} }} = 1 | 0 }}{{#explode:{{#var:pagename}}|.|-2}}.{{#explode:{{#var:pagename}}|.|-1}}]]}}{{#ifeq: {{#sub:{{#var:pagename}}||16}}|Console version/|[[Category:Console version]]}}

Intermediate Version:
{{#ifeq: {{#titleparts: {{PAGENAME}} | 1 }} | Version | [[Category:PC version]] | [[Category:Console version]] }} This replicates the current effect with less overhead.