Difference between revisions of "User:JuliaCat/test"
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| {{STDT|sortable}} | {| {{STDT|sortable}} | ||
− | ! DefName !! Label<br />''label For Full Stat List'' !! Description !! Category !! Display<br />Priority<br />In<br />Category | + | ! DefName !! Label<br />''label For Full Stat List'' !! Description !! Category !! Parameters !! Complex<br />Paramaters !! Display<br />Priority<br />In<br />Category |
<!-- Core Stats_Pawns_WorkRecipes --> | <!-- Core Stats_Pawns_WorkRecipes --> | ||
<!-- Dumb recipes - not affected by skill because there's no skill component --> | <!-- Dumb recipes - not affected by skill because there's no skill component --> | ||
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| The speed at which this person smelts things.\n\nSince smelting is dumb labor, smelting speed is not affected by any skill. | | The speed at which this person smelts things.\n\nSince smelting is dumb labor, smelting speed is not affected by any skill. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
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| The speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production. | | The speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 253: | Line 255: | ||
| How fast this character synthesizes complex chemical drugs. | | How fast this character synthesizes complex chemical drugs. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 286: | Line 289: | ||
| The speed at which this person cooks meals. | | The speed at which this person cooks meals. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 0 | * '''Default Base Value:''' 0 | ||
* '''No Skill Offset:''' 20 | * '''No Skill Offset:''' 20 | ||
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| The probability that this character will inadvertently poison a meal they cook.\n\nAnyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting. | | The probability that this character will inadvertently poison a meal they cook.\n\nAnyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
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| The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints. | | The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 412: | Line 418: | ||
* '''Supress Disabled Error:''' true | * '''Supress Disabled Error:''' true | ||
| 4510 | | 4510 | ||
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|- id="" <!-- ParentName="ButcherySpeedBase" --> | |- id="" <!-- ParentName="ButcherySpeedBase" --> | ||
| ButcheryFleshSpeed | | ButcheryFleshSpeed | ||
! butchery speed | ! butchery speed | ||
| The speed at which this person butchers flesh creatures. | | The speed at which this person butchers flesh creatures. | ||
+ | | | ||
+ | | | ||
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 446: | Line 431: | ||
</li> | </li> | ||
</skillNeedFactors> | </skillNeedFactors> | ||
+ | | | ||
|- id="" <!-- ParentName="ButcherySpeedBase" --> | |- id="" <!-- ParentName="ButcherySpeedBase" --> | ||
| ButcheryMechanoidSpeed | | ButcheryMechanoidSpeed | ||
! mechanoid shredding speed | ! mechanoid shredding speed | ||
| The speed at which this person can shred a mechanoid for resources. | | The speed at which this person can shred a mechanoid for resources. | ||
+ | | | ||
+ | | | ||
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 457: | Line 445: | ||
</li> | </li> | ||
</skillNeedFactors> | </skillNeedFactors> | ||
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|- id="" <!-- ParentName="ButcheryEfficiencyBase" --> | |- id="" <!-- ParentName="ButcheryEfficiencyBase" --> | ||
| ButcheryFleshEfficiency | | ButcheryFleshEfficiency | ||
! butchery efficiency | ! butchery efficiency | ||
| The amount of meat produced when butchering flesh creatures.\n\nThe actual amount is also related to the creature's size. | | The amount of meat produced when butchering flesh creatures.\n\nThe actual amount is also related to the creature's size. | ||
+ | | | ||
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 493: | Line 462: | ||
! mechanoid shredding efficiency | ! mechanoid shredding efficiency | ||
| The amount of materials yielded when this person shreds a dead mechanoid for resources.\n\nThe actual amount is also related to the mechanoid's size. | | The amount of materials yielded when this person shreds a dead mechanoid for resources.\n\nThe actual amount is also related to the mechanoid's size. | ||
+ | | | ||
+ | | | ||
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 500: | Line 471: | ||
</li> | </li> | ||
</skillNeedFactors> | </skillNeedFactors> | ||
+ | | | ||
<!-- Core Stats_Abilities --> | <!-- Core Stats_Abilities --> | ||
|- id="" | |- id="" | ||
Line 506: | Line 478: | ||
| Ability | | Ability | ||
| The minimum psylink level required to use this ability. | | The minimum psylink level required to use this ability. | ||
+ | | | ||
* '''Default Base Value:''' 0 | * '''Default Base Value:''' 0 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
* '''Hide At Value:''' 0 | * '''Hide At Value:''' 0 | ||
* '''Show If Undefined:''' false | * '''Show If Undefined:''' false | ||
+ | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | ||
| 1005 | | 1005 | ||
− | + | ||
|- id="" | |- id="" | ||
| Ability_CastingTime | | Ability_CastingTime | ||
Line 517: | Line 491: | ||
| Ability | | Ability | ||
| How long it takes to perform this ability. | | How long it takes to perform this ability. | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 522: | Line 497: | ||
* '''To String Style:''' FloatOne | * '''To String Style:''' FloatOne | ||
* '''Show If Undefined:''' false | * '''Show If Undefined:''' false | ||
+ | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | ||
| 1004 | | 1004 | ||
− | + | ||
|- id="" | |- id="" | ||
| Ability_EntropyGain | | Ability_EntropyGain | ||
Line 529: | Line 505: | ||
| Ability | | Ability | ||
| How much neural heat will be added as a result of performing this ability. | | How much neural heat will be added as a result of performing this ability. | ||
+ | | | ||
* '''Default Base Value:''' 5 | * '''Default Base Value:''' 5 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
* '''Show If Undefined:''' false | * '''Show If Undefined:''' false | ||
+ | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | ||
| 1003 | | 1003 | ||
− | + | ||
|- id="" | |- id="" | ||
| Ability_PsyfocusCost | | Ability_PsyfocusCost | ||
Line 539: | Line 517: | ||
| Ability | | Ability | ||
| How much psyfocus must be spent to perform this ability. | | How much psyfocus must be spent to perform this ability. | ||
+ | | | ||
* '''Worker Class:''' StatWorker_PsyfocusCost | * '''Worker Class:''' StatWorker_PsyfocusCost | ||
* '''To String Style:''' PercentOne | * '''To String Style:''' PercentOne | ||
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* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
* '''Show If Undefined:''' false | * '''Show If Undefined:''' false | ||
+ | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | ||
| 1002 | | 1002 | ||
− | + | ||
|- id="" | |- id="" | ||
| Ability_Range | | Ability_Range | ||
Line 551: | Line 531: | ||
| Ability | | Ability | ||
| The maximum distance to a target of this ability, or to the center of the target location. | | The maximum distance to a target of this ability, or to the center of the target location. | ||
+ | | | ||
* '''Default Base Value:''' 25 | * '''Default Base Value:''' 25 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 561: | Line 542: | ||
| Ability | | Ability | ||
| How long the effects of this ability last. | | How long the effects of this ability last. | ||
+ | | | ||
* '''Default Base Value:''' 0 | * '''Default Base Value:''' 0 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 572: | Line 554: | ||
| Ability | | Ability | ||
| The radius of the area of effect of this ability. | | The radius of the area of effect of this ability. | ||
+ | | | ||
* '''Default Base Value:''' 0 | * '''Default Base Value:''' 0 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 582: | Line 565: | ||
| Ability | | Ability | ||
| How casting this ability on someone will impact relations with their faction. | | How casting this ability on someone will impact relations with their faction. | ||
+ | | | ||
* '''Default Base Value:''' 0 | * '''Default Base Value:''' 0 | ||
* '''Hide At Value:''' 0 | * '''Hide At Value:''' 0 | ||
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| Ability | | Ability | ||
| The likelihood of this psychic power being detected when it is used.\n\nSome factions try to enforce laws which restrict some powers to those holding specific titles. When you use a power, there is a chance that the psychic signature will be detected at a distance, which leads to diplomatic consequences. | | The likelihood of this psychic power being detected when it is used.\n\nSome factions try to enforce laws which restrict some powers to those holding specific titles. When you use a power, there is a chance that the psychic signature will be detected at a distance, which leads to diplomatic consequences. | ||
+ | | | ||
* '''Default Base Value:''' 0 | * '''Default Base Value:''' 0 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 596: | Line 581: | ||
* '''Hide At Value:''' 0 | * '''Hide At Value:''' 0 | ||
* '''To String Style:''' PercentZero | * '''To String Style:''' PercentZero | ||
+ | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | ||
| 996 | | 996 | ||
− | + | ||
<statFactors> | <statFactors> | ||
<li>Ability_EntropyGain</li> | <li>Ability_EntropyGain</li> | ||
Line 626: | Line 612: | ||
* '''Always Hide:''' true | * '''Always Hide:''' true | ||
| 3 | | 3 | ||
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|- id="" <!-- ParentName="ArmorRatingBase" --> | |- id="" <!-- ParentName="ArmorRatingBase" --> | ||
| ArmorRating_Sharp | | ArmorRating_Sharp | ||
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<stuffPowerStat>StuffPower_Armor_Heat</stuffPowerStat> | <stuffPowerStat>StuffPower_Armor_Heat</stuffPowerStat> | ||
<multiplierStat>StuffEffectMultiplierArmor</multiplierStat> | <multiplierStat>StuffEffectMultiplierArmor</multiplierStat> | ||
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</li> | </li> | ||
</parts> | </parts> | ||
Line 864: | Line 806: | ||
<li Class="StatPart_UnfinishedThingIngredientsMass" /> | <li Class="StatPart_UnfinishedThingIngredientsMass" /> | ||
<li Class="StatPart_AddedBodyPartsMass" /> | <li Class="StatPart_AddedBodyPartsMass" /> | ||
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</parts> | </parts> | ||
|- id="" <!-- ParentName="MarketValueBase" --> | |- id="" <!-- ParentName="MarketValueBase" --> | ||
Line 1,159: | Line 1,067: | ||
* '''Hide At Value:''' 1 | * '''Hide At Value:''' 1 | ||
| 2500 | | 2500 | ||
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|- id="" <!-- ParentName="MeditationFocusBase" --> | |- id="" <!-- ParentName="MeditationFocusBase" --> | ||
| MeditationFocusStrength | | MeditationFocusStrength | ||
Line 1,713: | Line 1,613: | ||
</postProcessStatFactors> | </postProcessStatFactors> | ||
| 4050 | | 4050 | ||
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|- id="" <!-- ParentName="ShootingAccuracyFactorBase" --> | |- id="" <!-- ParentName="ShootingAccuracyFactorBase" --> | ||
| ShootingAccuracyFactor_Touch | | ShootingAccuracyFactor_Touch | ||
Line 2,401: | Line 2,290: | ||
* '''Min Value:''' 0.0001 | * '''Min Value:''' 0.0001 | ||
* '''Show On Animals:''' false | * '''Show On Animals:''' false | ||
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|- id="" <!-- ParentName="MechStatBase" MayRequireAnyOf="Biotech{{BiotechIcon}},Anomaly{{AnomalyIcon}}" --> | |- id="" <!-- ParentName="MechStatBase" MayRequireAnyOf="Biotech{{BiotechIcon}},Anomaly{{AnomalyIcon}}" --> | ||
| EMPResistance | | EMPResistance | ||
Line 2,675: | Line 2,556: | ||
| A multiplier on a character's speed at doing any kind of work. | | A multiplier on a character's speed at doing any kind of work. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.3 | * '''Min Value:''' 0.3 | ||
Line 2,717: | Line 2,599: | ||
| A speed at which this person mines away walls. | | A speed at which this person mines away walls. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 2,748: | Line 2,631: | ||
| A speed at which this person uses a deep drill to extract underground resources. | | A speed at which this person uses a deep drill to extract underground resources. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 2,779: | Line 2,663: | ||
| The percentage of mined resources a miner will produce.\n\nThis applies to both wall mining and deep drill mining.\nThis doesn't affect the production rate of rock chunks from deep drills. | | The percentage of mined resources a miner will produce.\n\nThis applies to both wall mining and deep drill mining.\nThis doesn't affect the production rate of rock chunks from deep drills. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 2,853: | Line 2,738: | ||
| A multiplier on the speed at which this person smooths rough stone floors and walls. | | A multiplier on the speed at which this person smooths rough stone floors and walls. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 2,878: | Line 2,764: | ||
</capacityFactors> | </capacityFactors> | ||
| 4500 | | 4500 | ||
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|- id="" <!-- ParentName="IntellectualSkillBase" --> | |- id="" <!-- ParentName="IntellectualSkillBase" --> | ||
| ResearchSpeed | | ResearchSpeed | ||
Line 2,919: | Line 2,775: | ||
| The speed at which this person milks, shears, and otherwise gathers resources from animals. | | The speed at which this person milks, shears, and otherwise gathers resources from animals. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 2,949: | Line 2,806: | ||
| The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal.\n\nHigher percentages reduce the chance of wasting the product. | | The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal.\n\nHigher percentages reduce the chance of wasting the product. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 3,021: | Line 2,879: | ||
| The speed at which this person sows and harvests plants. | | The speed at which this person sows and harvests plants. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 3,055: | Line 2,914: | ||
| The yield this person gets when harvesting plants.\n\nLow yields give a chance that this person will accidentally waste the harvest. | | The yield this person gets when harvesting plants.\n\nLow yields give a chance that this person will accidentally waste the harvest. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 3,130: | Line 2,990: | ||
| The yield this person gets when harvesting drug crops.\n\nLow yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant. | | The yield this person gets when harvesting drug crops.\n\nLow yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 3,145: | Line 3,006: | ||
| This stat reduces the chance of hunted animals attacking the hunter.\n\nA 0% score means no reduction.\nA 100% score means animals never attack. | | This stat reduces the chance of hunted animals attacking the hunter.\n\nA 0% score means no reduction.\nA 100% score means animals never attack. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 3,182: | Line 3,044: | ||
| The speed at which this person constructs and repairs buildings. | | The speed at which this person constructs and repairs buildings. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 3,216: | Line 3,079: | ||
| The chance that this person will succeed in constructing something.\nFailing means wasting time and resources. | | The chance that this person will succeed in constructing something.\nFailing means wasting time and resources. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 3,290: | Line 3,154: | ||
| The chance that this person will successfully repair a broken down building using a component.\n\nFailing means wasting time and resources.\nNote that this only applies to repairing breakdowns, which is different from repairing damage. | | The chance that this person will successfully repair a broken down building using a component.\n\nFailing means wasting time and resources.\nNote that this only applies to repairing breakdowns, which is different from repairing damage. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 3,363: | Line 3,228: | ||
| A multiplier on how fast this cleans up filth from the ground. | | A multiplier on how fast this cleans up filth from the ground. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Hide At Value:''' 1 | * '''Hide At Value:''' 1 | ||
Line 3,378: | Line 3,244: | ||
| A multiplier on how fast this person can read. | | A multiplier on how fast this person can read. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Show Developmental Stage Filter:''' Child, Adult | * '''Show Developmental Stage Filter:''' Child, Adult | ||
* '''Default Base Value:''' 0.8 | * '''Default Base Value:''' 0.8 | ||
Line 3,420: | Line 3,287: | ||
| Speed at which the character tends to wounds and illnesses. | | Speed at which the character tends to wounds and illnesses. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 3,452: | Line 3,320: | ||
| The base quality of tending given when tending wounds and illnesses.\n\nThe actual tend quality will also be affected by factors like medicine used, facilities, luck, and so on. | | The base quality of tending given when tending wounds and illnesses.\n\nThe actual tend quality will also be affected by factors like medicine used, facilities, luck, and so on. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0 | * '''Min Value:''' 0 | ||
Line 3,489: | Line 3,358: | ||
| The speed at which the character performs medical operations. | | The speed at which the character performs medical operations. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 3,519: | Line 3,389: | ||
| The base chance that a character will succeed when performing a medical operation.\n\nThe actual success chance is also affected by factors like facilities, room cleanliness, medicine used, the difficulty of the surgery, and inspirations.\n\nNo matter how high this stat is, there is always a small chance of failure on any operation. | | The base chance that a character will succeed when performing a medical operation.\n\nThe actual success chance is also affected by factors like facilities, room cleanliness, medicine used, the difficulty of the surgery, and inspirations.\n\nNo matter how high this stat is, there is always a small chance of failure on any operation. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1.00 | * '''Default Base Value:''' 1.00 | ||
* '''Min Value:''' 0.01 | * '''Min Value:''' 0.01 | ||
Line 3,718: | Line 3,589: | ||
| 4506 | | 4506 | ||
<!-- Core Stats_Weapons_Ranged --> | <!-- Core Stats_Weapons_Ranged --> | ||
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|- id="" <!-- ParentName="AccuracyBase" --> | |- id="" <!-- ParentName="AccuracyBase" --> | ||
| AccuracyTouch | | AccuracyTouch | ||
Line 4,006: | Line 3,856: | ||
| 1899 | | 1899 | ||
<!-- Darkness combat --> | <!-- Darkness combat --> | ||
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<!-- Darkness combat - shooting accuracy --> | <!-- Darkness combat - shooting accuracy --> | ||
|- id="" <!-- ParentName="DarknessCombat" --> | |- id="" <!-- ParentName="DarknessCombat" --> | ||
Line 4,149: | Line 3,990: | ||
| How fast this person can hack into computer terminals. | | How fast this person can hack into computer terminals. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 4,181: | Line 4,023: | ||
| A multiplier on how fast this person can prune a Gauranlen tree to maintain their connection with it.\n\nPruning is more of a contemplative psychic task than a physical one, so health factors like vision are unimportant here. | | A multiplier on how fast this person can prune a Gauranlen tree to maintain their connection with it.\n\nPruning is more of a contemplative psychic task than a physical one, so health factors like vision are unimportant here. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Min Value:''' 0.1 | * '''Min Value:''' 0.1 | ||
Line 4,380: | Line 4,223: | ||
</parts> | </parts> | ||
<!-- Mechanitor --> | <!-- Mechanitor --> | ||
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|- id="" <!-- ParentName="MechanitorStatBase" --> | |- id="" <!-- ParentName="MechanitorStatBase" --> | ||
| MechBandwidth | | MechBandwidth | ||
Line 4,635: | Line 4,465: | ||
| A multiplier on how much knowledge a person gets when studying unnatural entities. | | A multiplier on how much knowledge a person gets when studying unnatural entities. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 1 | * '''Default Base Value:''' 1 | ||
* '''Show On Default Value:''' false | * '''Show On Default Value:''' false | ||
Line 4,648: | Line 4,479: | ||
| The speed at which this person can suppress unnatural entities. A higher speed means they take less time to suppress each entity. | | The speed at which this person can suppress unnatural entities. A higher speed means they take less time to suppress each entity. | ||
| PawnWork | | PawnWork | ||
+ | | | ||
* '''Default Base Value:''' 0.065 | * '''Default Base Value:''' 0.065 | ||
* '''Show On Default Value:''' false | * '''Show On Default Value:''' false | ||
Line 4,695: | Line 4,527: | ||
</div> | </div> | ||
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== List of Stats by defName == | == List of Stats by defName == | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> |
Revision as of 20:58, 2 September 2024
Stat Categories
DefName | Label | Display Order |
Display All By Default |
---|---|---|---|
Basics | Basics | 10 | true |
BasicsImportant | Basics | 1 | true |
BasicsPawnImportant | Basics | 2 | false |
BasicsNonPawnImportant | Basics | 2 | false |
BasicsPawn | Basics | 11 | false |
BasicsNonPawn | Basics | 12 | false |
AnimalProductivity | animal productivity | 13 | false |
Source | content source | 999 | false |
Apparel | Apparel | 30 | false |
Implant | Implant | 30 | false |
Weapon | Weapon | 40 | false |
Weapon_Ranged | Weapon (ranged) | 44 | false |
Weapon_Melee | Weapon (melee) | 48 | false |
Building | Building | 50 | false |
Ability | Ability | 60 | false |
Drug | Drug | 30 | false |
DrugAddiction | drug addiction | 110 | false |
Terrain | terrain | 13 | false |
EquippedStatOffsets | Offsets when equipped | 70 | false |
StuffStatFactors | Multipliers when made of this | 74 | true |
StuffStatOffsets | Offsets when made of this | 77 | true |
StuffOfEquipmentStatFactors | Multipliers when equipment made of this | 80 | true |
Surgery | Surgical | 90 | true |
CapacityEffects | effects | 100 | true |
PawnCombat | Combat | 110 | false |
PawnSocial | Social | 120 | false |
PawnMisc | Misc | 130 | false |
PawnWork | Work | 140 | false |
Meditation | Meditation | 13 | true |
Genetics | Genetics | 200 | false |
Mechanoid | Mechanoid | 13 | true |
Mechanitor | Mechanitor | 105 | true |
PsychicRituals | Psychic ritual | 500 | false |
Containment | Containment | 600 | false |
Serum | Serum | 700 | false |
Stats
List of Stats by defName
- Ability_CastingTime
- Ability_DetectChancePerEntropy
- Ability_Duration
- Ability_EffectRadius
- Ability_EntropyGain
- Ability_GoodwillImpact
- Ability_PsyfocusCost
- Ability_Range
- Ability_RequiredPsylink
- AccuracyLong
- AccuracyMedium
- AccuracyShort
- AccuracyTouch
- ActivitySuppressionRate
- AimingDelayFactor
- AnimalGatherSpeed
- AnimalGatherYield
- AnimalProductsSellImprovement
- AnimalsLearningFactor
- ArmorRating_Blunt
- ArmorRating_Heat
- ArmorRating_Sharp
- ArrestSuccessChance
- AssemblySpeedFactor
- BabyPlayGainFactor
- BandwidthCost
- Beauty
- BeautyOutdoors
- BedHungerRateFactor
- BedRestEffectiveness
- BiosculpterOccupantSpeed
- BiosculpterPodSpeedFactor
- BirthRitualQualityOffset
- BluntDamageMultiplier
- BondAnimalChanceFactor
- ButcheryFleshEfficiency
- ButcheryFleshSpeed
- ButcheryMechanoidEfficiency
- ButcheryMechanoidSpeed
- CancerRate
- CaravanRidingSpeedFactor
- CarryingCapacity
- CertaintyLossFactor
- CleaningSpeed
- CleaningTimeFactor
- Cleanliness
- ColdContainmentBonus
- Comfort
- ComfyTemperatureMax
- ComfyTemperatureMin
- ConstructSuccessChance
- ConstructionSpeed
- ConstructionSpeedFactor
- ContainmentStrength
- ControlTakingTime
- ConversionPower
- CookSpeed
- CrawlSpeed
- DeepDrillingSpeed
- DeteriorationRate
- DoorOpenSpeed
- DrugCookingSpeed
- DrugHarvestYield
- DrugSellPriceImprovement
- DrugSynthesisSpeed
- EMPResistance
- EatingSpeed
- EnergyShieldEnergyMax
- EnergyShieldRechargeRate
- EntityStudyRate
- EquipDelay
- Fertility
- FilthMultiplier
- FilthRate
- FixBrokenDownBuildingSuccessChance
- Flammability
- FoodPoisonChance
- FoodPoisonChanceFixedHuman
- ForagedNutritionPerDay
- GeneralLaborSpeed
- GeneticComplexityIncrease
- GlobalLearningFactor
- GrowthVatOccupantSpeed
- HackingSpeed
- HemogenGainFactor
- HuntingStealth
- ImmunityGainSpeed
- ImmunityGainSpeedFactor
- IncomingDamageFactor
- InjuryHealingFactor
- Insulation_Cold
- Insulation_Heat
- JoyFallRateFactor
- JoyGainFactor
- JumpRange
- LearningRateFactor
- LeatherAmount
- LifespanFactor
- MarketValue
- MarketValueIgnoreHp
- Mass
- MaxHitPoints
- MaxInstallCount
- MaxNutrition
- MeatAmount
- MechBandwidth
- MechControlGroups
- MechEnergyLossPerHP
- MechEnergyUsageFactor
- MechFormingSpeed
- MechRemoteRepairDistance
- MechRemoteShieldDistance
- MechRemoteShieldEnergy
- MechRepairSpeed
- MedicalOperationSpeed
- MedicalPotency
- MedicalQualityMax
- MedicalSurgerySuccessChance
- MedicalTendQuality
- MedicalTendQualityOffset
- MedicalTendSpeed
- MeditationFocusGain
- MeditationFocusStrength
- MeditationPlantGrowthOffset
- MeleeArmorPenetration
- MeleeCooldownFactor
- MeleeDPS
- MeleeDamageFactor
- MeleeDodgeChance
- MeleeDodgeChanceIndoorsDarkOffset
- MeleeDodgeChanceIndoorsLitOffset
- MeleeDodgeChanceOutdoorsDarkOffset
- MeleeDodgeChanceOutdoorsLitOffset
- MeleeDoorDamageFactor
- MeleeHitChance
- MeleeHitChanceIndoorsDarkOffset
- MeleeHitChanceIndoorsLitOffset
- MeleeHitChanceOutdoorsDarkOffset
- MeleeHitChanceOutdoorsLitOffset
- MeleeWeapon_AverageArmorPenetration
- MeleeWeapon_AverageDPS
- MeleeWeapon_CooldownMultiplier
- MeleeWeapon_DamageMultiplier
- MentalBreakThreshold
- MinimumContainmentStrength
- MinimumHandlingSkill
- MiningSpeed
- MiningYield
- MortarMissRadiusFactor
- MoveSpeed
- NegotiationAbility
- Nutrition
- PackRadius
- PainShockThreshold
- PawnBeauty
- PawnTrapSpringChance
- PlantHarvestYield
- PlantWorkSpeed
- PowerPlantMaxPowerOuput
- PruningSpeed
- PsychicEntropyGain
- PsychicEntropyMax
- PsychicEntropyMaxOffset
- PsychicEntropyRecoveryRate
- PsychicEntropyRecoveryRateOffset
- PsychicRitualQuality
- PsychicRitualQualityOffset
- PsychicSensitivity
- PsychicSensitivityFactor
- PsychicSensitivityOffset
- RangedCooldownFactor
- RangedWeapon_Cooldown
- RangedWeapon_DamageMultiplier
- RawNutritionFactor
- ReadingSpeed
- ResearchSpeed
- ResearchSpeedFactor
- RestFallRateFactor
- RestRateMultiplier
- RoomReadingBonus
- RoyalFavorValue
- SellPriceFactor
- SharpDamageMultiplier
- ShootingAccuracyChildFactor
- ShootingAccuracyFactor_Long
- ShootingAccuracyFactor_Medium
- ShootingAccuracyFactor_Short
- ShootingAccuracyFactor_Touch
- ShootingAccuracyIndoorsDarkOffset
- ShootingAccuracyIndoorsLitOffset
- ShootingAccuracyOutdoorsDarkOffset
- ShootingAccuracyOutdoorsLitOffset
- ShootingAccuracyPawn
- ShootingAccuracyTurret
- SlaveSuppressionFallRate
- SlaveSuppressionOffset
- SmeltingSpeed
- SmoothingSpeed
- SocialIdeoSpreadFrequencyFactor
- SocialImpact
- StaggerDurationFactor
- StudyEfficiency
- StuffEffectMultiplierArmor
- StuffEffectMultiplierInsulation_Cold
- StuffEffectMultiplierInsulation_Heat
- StuffPower_Armor_Blunt
- StuffPower_Armor_Heat
- StuffPower_Armor_Sharp
- StuffPower_Insulation_Cold
- StuffPower_Insulation_Heat
- StyleDominance
- SubcoreEncodingSpeed
- SuppressionPower
- SurgerySuccessChanceFactor
- TameAnimalChance
- Terror
- TerrorSource
- ToxicEnvironmentResistance
- ToxicResistance
- TradePriceImprovement
- TrainAnimalChance
- TrapMeleeDamage
- TrapSpringChance
- WastepacksPerRecharge
- WorkSpeedGlobal
- WorkTableEfficiencyFactor
- WorkTableWorkSpeedFactor
- WorkToBuild
- WorkToMake
Stat Statistics
- 242 <StatDef
- 175 <StatDef>
- 35 <StatCategoryDef>
- 35 <displayOrder>
- 10 <displayAllByDefault>
- 265 <defName>
- 266 <label>
- 224 <description>
- 192 <category>
- 193 <displayPriorityInCategory>
Level 2
- 61 <parts>
- 39 <capacityFactors>
- 38 <skillNeedFactors>
- 20 <statFactors>
- 8 <postProcessCurve>
- 7 <skillNeedOffsets>
- 5 <capacityOffsets>
- 3 <postProcessStatFactors>
- 3 <showOnPawnKind>
Types
242 Total
- 35 Categories
- 207 Stats
Bases
- ButcherySpeedBase
- ButcheryEfficiencyBase
- ArmorRatingBase
- InsulationBase
- MarketValueBase
- MeditationFocusBase
- ShootingAccuracyFactorBase
- MechStatBase
- IntellectualSkillBase
- AccuracyBase
- DarknessCombat
- MechanitorStatBase
1 Non Base Parents
- Beauty
Classes
- 39 SkillNeed_BaseBonus
- 8 SkillNeed_Direct
Stat Parts
- 1 StatPart_AddedBodyPartsMass
- 9 StatPart_Age
- 1 StatPart_AgeOffset
- StatPart_ArtificialBuildingsNearbyOffset
- StatPart_BedStat
- StatPart_Biocoded
- StatPart_BiosculptingSpeedFactor
- StatPart_BlindPsychicSensitivityOffset
- StatPart_BodySize
- StatPart_ContentsBeauty
- StatPart_CorpseCasket
- StatPart_Deathresting
- StatPart_Difficulty_ButcherYield
- StatPart_EnvironmentalEffects
- StatPart_FertilityByGenderAge
- StatPart_FertilityByHediffs
- StatPart_Food
- StatPart_GearAndInventoryMass
- 6 StatPart_GearStatOffset
- 2 StatPart_Genes
- 3 StatPart_Glow
- 1 StatPart_GrowthVatSpeedFactor
- StatPart_HasRelic
- 1 StatPart_Health
- StatPart_Hyperlinks
- StatPart_IsCorpseFresh
- StatPart_IsFlesh
- StatPart_LifeStageMaxFood
- StatPart_Malnutrition
- StatPart_MaxChanceIfRotting
- StatPart_NaturalNotMissingBodyPartsCoverage
- StatPart_NearHarbingerTree
- StatPart_NotCarefullySlaughtered
- StatPart_NoxiousHaze
- 3 StatPart_Outdoors
- StatPart_OverseerStatOffset
- 1 StatPart_Pain
- StatPart_PlantGrowthNutritionFactor
- StatPart_PlayerFactionLeader
- StatPart_Pollution
- StatPart_Quality
- StatPart_Quality_Offset
- StatPart_ReloadMarketValue
- StatPart_Rest
- StatPart_Resting
- StatPart_RevenantSpeed
- StatPart_RoleConversionPower
- StatPart_RoomStat
- StatPart_ShamblerCorpse
- StatPart_ShamblerCrawling
- StatPart_SightPsychicSensitivityOffset
- StatPart_Slave
- 5 StatPart_Stuff
- StatPart_Terror
- StatPart_ToxicFallout
- StatPart_UnfinishedThingIngredientsMass
- StatPart_WeaponTraitsMarketValueOffset
- 1 StatPart_WildManOffset
- 1 StatPart_WorkTableOutdoors
- 2 StatPart_WorkTableTemperature
- 1 StatPart_WorkTableUnpowered
- 1 StatPart_WornByCorpse