Difference between revisions of "Stat/Core Basics General"
Jump to navigation
Jump to search
m (Default Base value Inaccuracy) |
m (table style parity) |
||
Line 2: | Line 2: | ||
← <small>[[Stat]]</small> | ← <small>[[Stat]]</small> | ||
{| {{STDT|sortable}} | {| {{STDT|sortable}} | ||
− | ! | + | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Paramaters !! Display<br />Priority<br />In<br />Category</noinclude> |
<!-- Core Stats_Basics_General --> | <!-- Core Stats_Basics_General --> | ||
<div id="Core Stats_Basics_General"><!--<Defs>--> | <div id="Core Stats_Basics_General"><!--<Defs>--> | ||
|- id="Max Hit Points" <!--<StatDef>--> | |- id="Max Hit Points" <!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />MaxHitPoints |
− | * '' | + | * '''Label:'''<br />max hit points |
| The maximum hit points of an object.<br id="n" /><br id="n" />This represents how much damage it can take before being destroyed. | | The maximum hit points of an object.<br id="n" /><br id="n" />This represents how much damage it can take before being destroyed. | ||
| Basics-Non-Pawn-Important | | Basics-Non-Pawn-Important | ||
Line 25: | Line 25: | ||
|- id="Mass" <!--<StatDef>--> | |- id="Mass" <!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />Mass |
− | * '' | + | * '''Label:'''<br />mass |
| The physical mass of an object. | | The physical mass of an object. | ||
| Basics | | Basics | ||
Line 47: | Line 47: | ||
|- id="Market Value" <!-- ParentName="MarketValueBase" --><!--<StatDef>--> | |- id="Market Value" <!-- ParentName="MarketValueBase" --><!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />MarketValue |
− | * '' | + | * '''Label:'''<br />market value |
| The market value of an object.<br id="n" /><br id="n" />The actual trade price will be adjusted by negotiation skill, relationship status, and other contextual factors. | | The market value of an object.<br id="n" /><br id="n" />The actual trade price will be adjusted by negotiation skill, relationship status, and other contextual factors. | ||
| Basics-Important | | Basics-Important | ||
Line 101: | Line 101: | ||
|- id="Market Value Ignoring Hitpoints" <!-- ParentName="MarketValueBase" --><!--<StatDef>--> | |- id="Market Value Ignoring Hitpoints" <!-- ParentName="MarketValueBase" --><!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />MarketValueIgnoreHp |
− | * '' | + | * '''Label:'''<br />market value ignoring hitpoints |
| - | | - | ||
| Basics-Important | | Basics-Important | ||
Line 138: | Line 138: | ||
|- id="Sell Price Multiplier" <!--<StatDef>--> | |- id="Sell Price Multiplier" <!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />SellPriceFactor |
− | * '' | + | * '''Label:'''<br />sell price multiplier |
| A multiplier on the price at which you can sell items. | | A multiplier on the price at which you can sell items. | ||
| Basics-Non-Pawn | | Basics-Non-Pawn | ||
Line 153: | Line 153: | ||
|- id="Honor Value" <!--<StatDef>--> | |- id="Honor Value" <!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />RoyalFavorValue |
− | * '' | + | * '''Label:'''<br />honor value |
| The amount of honor your trader will earn for giving this to a tribute collector. | | The amount of honor your trader will earn for giving this to a tribute collector. | ||
| Basics-Important | | Basics-Important | ||
Line 169: | Line 169: | ||
|- id="Flammability" <!--<StatDef>--> | |- id="Flammability" <!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />Flammability |
− | * '' | + | * '''Label:'''<br />flammability |
| How easily an object catches fire and how quickly a fire will grow as it burns. | | How easily an object catches fire and how quickly a fire will grow as it burns. | ||
| Basics | | Basics | ||
Line 186: | Line 186: | ||
|- id="Work To Make" <!--<StatDef>--> | |- id="Work To Make" <!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />WorkToMake |
− | * '' | + | * '''Label:'''<br />work to make |
| The base amount of work it takes to make an item, once all materials are gathered. | | The base amount of work it takes to make an item, once all materials are gathered. | ||
| Basics-Non-Pawn | | Basics-Non-Pawn | ||
Line 202: | Line 202: | ||
|- id="Deterioration Rate" <!--<StatDef>--> | |- id="Deterioration Rate" <!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />DeteriorationRate |
− | * '' | + | * '''Label:'''<br />deterioration rate |
| The rate at which this item deteriorates when left outside, in average hit points per day.<br id="n" /><br id="n" />Deterioration rate is also affected by things like weather, roofs, toxic fallout, or being left in shallow water. | | The rate at which this item deteriorates when left outside, in average hit points per day.<br id="n" /><br id="n" />Deterioration rate is also affected by things like weather, roofs, toxic fallout, or being left in shallow water. | ||
| Basics-Non-Pawn | | Basics-Non-Pawn | ||
Line 241: | Line 241: | ||
|- id="Beauty" <!-- Name="Beauty" --><!--<StatDef>--> | |- id="Beauty" <!-- Name="Beauty" --><!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />Beauty |
− | * '' | + | * '''Label:'''<br />beauty |
| How enjoyable an object is to look at.<br id="n" /><br id="n" />Beautiful objects fulfill characters' need for beauty. | | How enjoyable an object is to look at.<br id="n" /><br id="n" />Beautiful objects fulfill characters' need for beauty. | ||
| Basics-Non-Pawn | | Basics-Non-Pawn | ||
Line 268: | Line 268: | ||
|- id="Outdoor Beauty" <!-- ParentName="Beauty" --><!--<StatDef>--> | |- id="Outdoor Beauty" <!-- ParentName="Beauty" --><!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />BeautyOutdoors |
− | * '' | + | * '''Label:'''<br />outdoor beauty |
| How enjoyable something is to look at if it's outside.<br id="n" /><br id="n" />Beautiful objects fulfill peoples' need for beauty. | | How enjoyable something is to look at if it's outside.<br id="n" /><br id="n" />Beautiful objects fulfill peoples' need for beauty. | ||
| Basics-Non-Pawn | | Basics-Non-Pawn | ||
Line 295: | Line 295: | ||
|- id="Cleanliness" <!--<StatDef>--> | |- id="Cleanliness" <!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />Cleanliness |
− | * '' | + | * '''Label:'''<br />cleanliness |
| How much an object contributes to an area's cleanliness score. | | How much an object contributes to an area's cleanliness score. | ||
| Basics-Non-Pawn | | Basics-Non-Pawn | ||
Line 311: | Line 311: | ||
|- id="Comfort" <!--<StatDef>--> | |- id="Comfort" <!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />Comfort |
− | * '' | + | * '''Label:'''<br />comfort |
| How comfortable an object is to sit or lay on.<br id="n" /><br id="n" />Using comfortable objects fulfills a character's need for comfort. | | How comfortable an object is to sit or lay on.<br id="n" /><br id="n" />Using comfortable objects fulfills a character's need for comfort. | ||
| Basics-Non-Pawn | | Basics-Non-Pawn | ||
Line 336: | Line 336: | ||
|- id="Nutrition" <!--<StatDef>--> | |- id="Nutrition" <!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />Nutrition |
− | * '' | + | * '''Label:'''<br />nutrition |
| How nutritious this food is. | | How nutritious this food is. | ||
| Basics-Non-Pawn-Important | | Basics-Non-Pawn-Important | ||
Line 356: | Line 356: | ||
|- id="Food Poison Chance" <!--<StatDef>--> | |- id="Food Poison Chance" <!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />FoodPoisonChanceFixedHuman |
− | * '' | + | * '''Label:'''<br />food poison chance |
− | * '' | + | * '''Label For Full Stat List:'''<br />food poison chance (food stat) |
| The chance this food will cause food poisoning. | | The chance this food will cause food poisoning. | ||
| Basics-Non-Pawn | | Basics-Non-Pawn | ||
Line 373: | Line 373: | ||
|- id="Shooting Accuracy" <!--<StatDef>--> | |- id="Shooting Accuracy" <!--<StatDef>--> | ||
| | | | ||
− | * '' | + | * '''Def Name:'''<br />ShootingAccuracyTurret |
− | * '' | + | * '''Label:'''<br />shooting accuracy |
− | * '' | + | * '''Label For Full Stat List:'''<br />shooting accuracy (turrets) |
| Base chance to not miss per cell of shot distance.<br id="n" /><br id="n" />Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. | | Base chance to not miss per cell of shot distance.<br id="n" /><br id="n" />Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. | ||
| Basics-Non-Pawn | | Basics-Non-Pawn |
Revision as of 19:08, 4 September 2024
← Stat