Difference between revisions of "Stat/Core Building Special"

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(Core Stats_Building_Special)
 
m (Category Data)
 
Line 2: Line 2:
 
&larr; <small>[[Stat]]</small>
 
&larr; <small>[[Stat]]</small>
 
{| {{STDT|sortable}}
 
{| {{STDT|sortable}}
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Paramaters !! Display<br />Priority<br />In<br />Category</noinclude>
+
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category</noinclude>
 
<!-- Core Stats_Building_Special -->
 
<!-- Core Stats_Building_Special -->
 
<div id="Core Stats_Building_Special"><!--<Defs>-->
 
<div id="Core Stats_Building_Special"><!--<Defs>-->
Line 10: Line 10:
 
* '''Label:'''<br />work to build
 
* '''Label:'''<br />work to build
 
| The base amount of work it takes to build a structure, once all materials are gathered.<br id="n" /><br id="n" />The work required to deconstruct the structure is also based on this.
 
| The base amount of work it takes to build a structure, once all materials are gathered.<br id="n" /><br id="n" />The work required to deconstruct the structure is also based on this.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 26: Line 30:
 
* '''Label:'''<br />door opening speed
 
* '''Label:'''<br />door opening speed
 
| The speed at which the door opens when unpowered.<br id="n" /><br id="n" />Slow doors will slow down everyone who uses them.
 
| The speed at which the door opens when unpowered.<br id="n" /><br id="n" />Slow doors will slow down everyone who uses them.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 39: Line 47:
 
* '''Label:'''<br />rest effectiveness
 
* '''Label:'''<br />rest effectiveness
 
| How fast people sleeping on this gain rest.
 
| How fast people sleeping on this gain rest.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|0.0}}
 
* '''Default Base Value:''' {{%|0.0}}
Line 63: Line 75:
 
* '''Label:'''<br />trap melee damage
 
* '''Label:'''<br />trap melee damage
 
| How much damage this trap does on average per hit. Each trap hits multiple times.<br id="n" /><br id="n" />The actual damage in any instance will vary randomly.
 
| How much damage this trap does on average per hit. Each trap hits multiple times.<br id="n" /><br id="n" />The actual damage in any instance will vary randomly.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_MeleeDamageAmountTrap
 
* '''Worker Class:''' StatWorker_MeleeDamageAmountTrap
Line 78: Line 94:
 
* '''Label:'''<br />trap spring chance
 
* '''Label:'''<br />trap spring chance
 
| The likelihood that the trap will spring when an unaware creature passes over it.
 
| The likelihood that the trap will spring when an unaware creature passes over it.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 92: Line 112:
 
* '''Label:'''<br />research speed factor
 
* '''Label:'''<br />research speed factor
 
| The speed at which people do research is multiplied by this value.
 
| The speed at which people do research is multiplied by this value.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
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* '''Label:'''<br />medical tend quality offset
 
* '''Label:'''<br />medical tend quality offset
 
| Medical tend quality is offset by this value.
 
| Medical tend quality is offset by this value.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|0}}
 
* '''Default Base Value:''' {{%|0}}
Line 131: Line 159:
 
* '''Label:'''<br />immunity gain speed factor
 
* '''Label:'''<br />immunity gain speed factor
 
| Immunity gain speed is multiplied by this value.
 
| Immunity gain speed is multiplied by this value.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 145: Line 177:
 
* '''Label:'''<br />max power output
 
* '''Label:'''<br />max power output
 
| The maximum power that this generator can output in ideal conditions.
 
| The maximum power that this generator can output in ideal conditions.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_MaxPowerOutput
 
* '''Worker Class:''' StatWorker_MaxPowerOutput
Line 160: Line 196:
 
* '''Label:'''<br />work speed factor
 
* '''Label:'''<br />work speed factor
 
| Work speed is multiplied by this value.
 
| Work speed is multiplied by this value.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
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* '''Label:'''<br />work efficiency factor
 
* '''Label:'''<br />work efficiency factor
 
| Work efficiency is multiplied by this value.
 
| Work efficiency is multiplied by this value.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 193: Line 237:
 
* '''Label:'''<br />recreation power
 
* '''Label:'''<br />recreation power
 
| How effectively this item entertains people and fulfills the need for recreation.
 
| How effectively this item entertains people and fulfills the need for recreation.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 216: Line 264:
 
* '''Label:'''<br />surgery success chance factor
 
* '''Label:'''<br />surgery success chance factor
 
| A multiplier to the chance that a surgery will succeed when performed here.<br id="n" /><br id="n" />Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used.
 
| A multiplier to the chance that a surgery will succeed when performed here.<br id="n" /><br id="n" />Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_SurgerySuccessChanceFactor
 
* '''Worker Class:''' StatWorker_SurgerySuccessChanceFactor
Line 254: Line 306:
 
* '''Label:'''<br />reading bonus
 
* '''Label:'''<br />reading bonus
 
| Provides a bonus to research speed, XP gained from reading, and recreation gained from reading in the same room as the bookcase. This is increased by placing more and higher quality books in the bookcase.
 
| Provides a bonus to research speed, XP gained from reading, and recreation gained from reading in the same room as the bookcase. This is increased by placing more and higher quality books in the bookcase.
| Building
+
|
 +
* Display Order:<br />'''50'''
 +
* Def Name:<br />'''Building'''
 +
* Label:<br />'''Building'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_RoomReadingBonus
 
* '''Worker Class:''' StatWorker_RoomReadingBonus

Latest revision as of 00:41, 5 September 2024

Stat

Def Name
Label
Label For Full Stat List
Offset Label
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    WorkToBuild
  • Label:
    work to build
The base amount of work it takes to build a structure, once all materials are gathered.

The work required to deconstruct the structure is also based on this.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 0%
  • To String Style: WorkAmount
  • Round To Five Over: 300
  • Show If Undefined: false
  • Scenario Randomizable: true
- 3101
  • Def Name:
    DoorOpenSpeed
  • Label:
    door opening speed
The speed at which the door opens when unpowered.

Slow doors will slow down everyone who uses them.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 20%
  • To String Style: PercentZero
- 3102
  • Def Name:
    BedRestEffectiveness
  • Label:
    rest effectiveness
How fast people sleeping on this gain rest.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Default Base Value: 0%
  • Min Value: 40%
  • Value If Missing: 0.8
  • To String Style: PercentZero
  • Show If Undefined: false
  • Parts:
    • StatPart_Quality:
      • Factor Awful: 86%
      • Factor Poor: 92%
      • Factor Normal: 100%
      • Factor Good: 108%
      • Factor Excellent: 114%
      • Factor Masterwork: 125%
      • Factor Legendary: 160%
4000
  • Def Name:
    TrapMeleeDamage
  • Label:
    trap melee damage
How much damage this trap does on average per hit. Each trap hits multiple times.

The actual damage in any instance will vary randomly.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Worker Class: StatWorker_MeleeDamageAmountTrap
  • Default Base Value: 100%
  • Min Value: 100%
  • To String Style: Integer
  • Show If Undefined: false
- 5001
  • Def Name:
    TrapSpringChance
  • Label:
    trap spring chance
The likelihood that the trap will spring when an unaware creature passes over it.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 0%
  • To String Style: PercentZero
  • Show If Undefined: false
- 5000
  • Def Name:
    ResearchSpeedFactor
  • Label:
    research speed factor
The speed at which people do research is multiplied by this value.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 25%
  • To String Style: PercentZero
  • Show If Undefined: false
  • Parts:
    • StatPart_Outdoors:
      • Factor Indoors: 100%
      • Factor Outdoors: 75%
    • StatPart_WorkTableTemperature
    • StatPart_RoomStat:
    • StatPart_RoomStat:
1000
  • Def Name:
    MedicalTendQualityOffset
  • Label:
    medical tend quality offset
Medical tend quality is offset by this value.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Default Base Value: 0%
  • Min Value: 0%
  • To String Style: PercentZero
  • Hide At Value: 0%
- 2000
  • Def Name:
    ImmunityGainSpeedFactor
  • Label:
    immunity gain speed factor
Immunity gain speed is multiplied by this value.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 50%
  • To String Style: PercentZero
  • Hide At Value: 100%
- 4000
  • Def Name:
    PowerPlantMaxPowerOuput
  • Label:
    max power output
The maximum power that this generator can output in ideal conditions.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Worker Class: StatWorker_MaxPowerOutput
  • Default Base Value: 0%
  • Min Value: 0%
  • To String Style: Integer
  • Show On Non Power Plants: false
- 1000
  • Def Name:
    WorkTableWorkSpeedFactor
  • Label:
    work speed factor
Work speed is multiplied by this value.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 10%
  • To String Style: PercentZero
  • Show On Non Work Tables: false
  • Parts:
    • StatPart_WorkTableUnpowered
    • StatPart_WorkTableTemperature
    • StatPart_WorkTableOutdoors
3000
  • Def Name:
    WorkTableEfficiencyFactor
  • Label:
    work efficiency factor
Work efficiency is multiplied by this value.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 10%
  • To String Style: PercentZero
  • Show On Non Work Tables: false
  • Hide At Value: 100%
- 3000
  • Def Name:
    JoyGainFactor
  • Label:
    recreation power
How effectively this item entertains people and fulfills the need for recreation.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 30%
  • To String Style: PercentZero
  • Show If Undefined: false
  • Parts:
    • StatPart_Quality:
      • Factor Awful: 76%
      • Factor Poor: 88%
      • Factor Normal: 100%
      • Factor Good: 112%
      • Factor Excellent: 124%
      • Factor Masterwork: 140%
      • Factor Legendary: 180%
4010
  • Def Name:
    SurgerySuccessChanceFactor
  • Label:
    surgery success chance factor
A multiplier to the chance that a surgery will succeed when performed here.

Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Worker Class: StatWorker_SurgerySuccessChanceFactor
  • Default Base Value: 100%
  • Min Value: 0%
  • To String Style: PercentZero
      • Ignore If Incapable Of Sight: true
      • Ignore If Prefers Darkness: true
    • StatPart_Outdoors:
      • Factor Indoors: 100%
      • Factor Outdoors: 85%
    • StatPart_Quality:
      • Factor Awful: 90%
      • Factor Poor: 95%
      • Factor Normal: 100%
      • Factor Good: 105%
      • Factor Excellent: 110%
      • Factor Masterwork: 115%
      • Factor Legendary: 130%
4100
  • Def Name:
    RoomReadingBonus
  • Label:
    reading bonus
Provides a bonus to research speed, XP gained from reading, and recreation gained from reading in the same room as the bookcase. This is increased by placing more and higher quality books in the bookcase.
  • Display Order:
    50
  • Def Name:
    Building
  • Label:
    Building
  • Display All By Default:
    false
  • Worker Class: StatWorker_RoomReadingBonus
  • Default Base Value: 100%
  • Min Value: 100%
  • To String Style: PercentZero
  • Parts:
    • StatPart_RoomStat:
4200