Difference between revisions of "User:JuliaCat/data"
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== Needs == | == Needs == | ||
− | |||
<!-- | <!-- | ||
− | |||
public Type needClass; | public Type needClass; | ||
− | |||
public Intelligence minIntelligence; | public Intelligence minIntelligence; | ||
− | |||
public bool colonistAndPrisonersOnly; | public bool colonistAndPrisonersOnly; | ||
− | |||
public bool playerMechsOnly; | public bool playerMechsOnly; | ||
− | |||
public bool colonistsOnly; | public bool colonistsOnly; | ||
− | |||
public bool slavesOnly; | public bool slavesOnly; | ||
− | |||
public bool onlyIfCausedByHediff; | public bool onlyIfCausedByHediff; | ||
− | |||
public bool onlyIfCausedByGene; | public bool onlyIfCausedByGene; | ||
− | |||
public bool onlyIfCausedByTrait; | public bool onlyIfCausedByTrait; | ||
− | |||
public bool neverOnPrisoner; | public bool neverOnPrisoner; | ||
− | |||
public bool neverOnSlave; | public bool neverOnSlave; | ||
− | |||
public List<RoyalTitleDef> titleRequiredAny; | public List<RoyalTitleDef> titleRequiredAny; | ||
− | |||
public List<HediffDef> hediffRequiredAny; | public List<HediffDef> hediffRequiredAny; | ||
− | |||
public List<PreceptDef> nullifyingPrecepts; | public List<PreceptDef> nullifyingPrecepts; | ||
− | |||
public List<CompProperties> requiredComps; | public List<CompProperties> requiredComps; | ||
− | |||
public DevelopmentalStage developmentalStageFilter = DevelopmentalStage.Child | DevelopmentalStage.Adult; | public DevelopmentalStage developmentalStageFilter = DevelopmentalStage.Child | DevelopmentalStage.Adult; | ||
− | |||
public bool showOnNeedList = true; | public bool showOnNeedList = true; | ||
− | |||
public float baseLevel = 0.5f; | public float baseLevel = 0.5f; | ||
− | |||
public bool major; | public bool major; | ||
− | |||
public int listPriority; | public int listPriority; | ||
− | |||
[NoTranslate] | [NoTranslate] | ||
public string tutorHighlightTag; | public string tutorHighlightTag; | ||
− | |||
public bool showForCaravanMembers; | public bool showForCaravanMembers; | ||
− | |||
public bool scaleBar; | public bool scaleBar; | ||
− | |||
public bool showUnitTicks; | public bool showUnitTicks; | ||
− | |||
public float fallPerDay = 0.5f; | public float fallPerDay = 0.5f; | ||
− | |||
public float seekerRisePerHour; | public float seekerRisePerHour; | ||
− | |||
public float seekerFallPerHour; | public float seekerFallPerHour; | ||
− | |||
public bool freezeWhileSleeping; | public bool freezeWhileSleeping; | ||
− | |||
public bool freezeInMentalState; | public bool freezeInMentalState; | ||
--> | --> | ||
Line 117: | Line 87: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Mood'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Mood|Need_Mood]]'''<!--/needClass--> |
* <seekerRisePerHour>0.12</seekerRisePerHour> | * <seekerRisePerHour>0.12</seekerRisePerHour> | ||
* <seekerFallPerHour>0.08</seekerFallPerHour> | * <seekerFallPerHour>0.08</seekerFallPerHour> | ||
Line 136: | Line 106: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Food'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Food|Need_Food]]'''<!--/needClass--> |
* Major: <!--major-->{{Good|true}}<!--/major--> | * Major: <!--major-->{{Good|true}}<!--/major--> | ||
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
Line 151: | Line 121: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Rest'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Rest|Need_Rest]]'''<!--/needClass--> |
* Major: <!--major-->{{Good|true}}<!--/major--> | * Major: <!--major-->{{Good|true}}<!--/major--> | ||
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
Line 165: | Line 135: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Joy'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Joy|Need_Joy]]'''<!--/needClass--> |
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
* Colonists Only: <!--colonistsOnly-->{{Good|true}}<!--/colonistsOnly--> | * Colonists Only: <!--colonistsOnly-->{{Good|true}}<!--/colonistsOnly--> | ||
Line 184: | Line 154: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Beauty'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Beauty|Need_Beauty]]'''<!--/needClass--> |
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
Line 200: | Line 170: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Comfort'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Comfort|Need_Comfort]]'''<!--/needClass--> |
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
Line 217: | Line 187: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Outdoors'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Outdoors|Need_Outdoors]]'''<!--/needClass--> |
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
Line 231: | Line 201: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Indoors'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Indoors|Need_Indoors]]'''<!--/needClass--> |
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
Line 245: | Line 215: | ||
| <!--fallPerDay-->0.071<!--/fallPerDay--> | | <!--fallPerDay-->0.071<!--/fallPerDay--> | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Chemical_Any'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Chemical_Any|Need_Chemical_Any]]'''<!--/needClass--> |
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
Line 259: | Line 229: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_RoomSize'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_RoomSize|Need_RoomSize]]'''<!--/needClass--> |
* Show On Need List: <!--showOnNeedList-->{{Bad|false}}<!--/showOnNeedList--> | * Show On Need List: <!--showOnNeedList-->{{Bad|false}}<!--/showOnNeedList--> | ||
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
Line 289: | Line 259: | ||
| <!--fallPerDay-->0.333<!--/fallPerDay--> | | <!--fallPerDay-->0.333<!--/fallPerDay--> | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass--> |
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
Line 305: | Line 275: | ||
| <!--fallPerDay-->0.15<!--/fallPerDay--> | | <!--fallPerDay-->0.15<!--/fallPerDay--> | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass--> |
* Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby, Child, Adult'''<!--/developmentalStageFilter--> | * Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby, Child, Adult'''<!--/developmentalStageFilter--> | ||
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
Line 322: | Line 292: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass--> |
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
Line 338: | Line 308: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass--> |
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
Line 354: | Line 324: | ||
| <!--fallPerDay-->0.333<!--/fallPerDay--> | | <!--fallPerDay-->0.333<!--/fallPerDay--> | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass--> |
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
Line 370: | Line 340: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass--> |
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
Line 386: | Line 356: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass--> |
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
Line 405: | Line 375: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Authority'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Authority|Need_Authority]]'''<!--/needClass--> |
* {{Quote|This is a temporary dummy need to suppress errors when loading older saves.|XML comment|RimWorld}} | * {{Quote|This is a temporary dummy need to suppress errors when loading older saves.|XML comment|RimWorld}} | ||
| -<!-- List Priority --> | | -<!-- List Priority --> | ||
Line 422: | Line 392: | ||
| <!--fallPerDay-->0<!--/fallPerDay--> | | <!--fallPerDay-->0<!--/fallPerDay--> | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Suppression'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Suppression|Need_Suppression]]'''<!--/needClass--> |
* Show On Need List: <!--showOnNeedList-->{{Bad|false}}<!--/showOnNeedList--> | * Show On Need List: <!--showOnNeedList-->{{Bad|false}}<!--/showOnNeedList--> | ||
* Slaves Only: <!--slavesOnly-->{{Good|true}}<!--/slavesOnly--> | * Slaves Only: <!--slavesOnly-->{{Good|true}}<!--/slavesOnly--> | ||
Line 441: | Line 411: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Deathrest'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Deathrest|Need_Deathrest]]'''<!--/needClass--> |
* Major: <!--major-->{{Good|true}}<!--/major--> | * Major: <!--major-->{{Good|true}}<!--/major--> | ||
* Min Intelligence: <!--minIntelligence-->'''ToolUser'''<!--/minIntelligence--> | * Min Intelligence: <!--minIntelligence-->'''ToolUser'''<!--/minIntelligence--> | ||
Line 455: | Line 425: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_KillThirst'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_KillThirst|Need_KillThirst]]'''<!--/needClass--> |
* Min Intelligence: <!--minIntelligence-->'''ToolUser'''<!--/minIntelligence--> | * Min Intelligence: <!--minIntelligence-->'''ToolUser'''<!--/minIntelligence--> | ||
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
Line 469: | Line 439: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Learning'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Learning|Need_Learning]]'''<!--/needClass--> |
* Developmental Stage Filter: <!--developmentalStageFilter-->'''Child'''<!--/developmentalStageFilter--> | * Developmental Stage Filter: <!--developmentalStageFilter-->'''Child'''<!--/developmentalStageFilter--> | ||
* Colonists Only: <!--colonistsOnly-->{{Good|true}}<!--/colonistsOnly--> | * Colonists Only: <!--colonistsOnly-->{{Good|true}}<!--/colonistsOnly--> | ||
Line 483: | Line 453: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_Play'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_Play|Need_Play]]'''<!--/needClass--> |
* Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby'''<!--/developmentalStageFilter--> | * Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby'''<!--/developmentalStageFilter--> | ||
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
Line 497: | Line 467: | ||
| <!-- Fall Per Day -->0.5 | | <!-- Fall Per Day -->0.5 | ||
|<!-- Details --> | |<!-- Details --> | ||
− | * Need Class: <!--needClass-->'''Need_MechEnergy'''<!--/needClass--> | + | * Need Class: <!--needClass-->'''[[#Need_MechEnergy|Need_MechEnergy]]'''<!--/needClass--> |
* Show On Need List: <!--showOnNeedList-->{{Good|true}}<!--/showOnNeedList--> | * Show On Need List: <!--showOnNeedList-->{{Good|true}}<!--/showOnNeedList--> | ||
* Min Intelligence: <!--minIntelligence-->'''ToolUser'''<!--/minIntelligence--> | * Min Intelligence: <!--minIntelligence-->'''ToolUser'''<!--/minIntelligence--> | ||
Line 510: | Line 480: | ||
|} | |} | ||
<!--/div--> | <!--/div--> | ||
+ | |||
+ | |||
+ | === Need_Mood === | ||
+ | === Need_Food === | ||
+ | === Need_Rest === | ||
+ | === Need_Joy === | ||
+ | === Need_Beauty === | ||
+ | === Need_Comfort === | ||
+ | === Need_Outdoors === | ||
+ | === Need_Indoors === | ||
+ | |||
+ | === Need_Chemical_Any === | ||
+ | ** {{+|0.2}} gain for ingesting [[Social drugs]] | ||
+ | ** {{+|0.3}} gain for ingesting [[Hard drugs]] | ||
+ | |||
+ | ** Fall Per Tick Factor Base: | ||
+ | *** '''[[Traits#Chemical fascination|Chemical fascination]]''': 1 | ||
+ | *** '''[[Traits#Chemical interest|Chemical interest]]''': 1.25 | ||
+ | |||
+ | <code>Fall Per Tick Factor = Fall Per Tick Factor Base × Fall Curve</code> | ||
+ | |||
+ | <code>Fall Per Need Interval Tick = Fall Per Day × (Fall Per Tick Factor / Ticks in a Day) × Need Update Interval</code> | ||
+ | |||
+ | <code>Fall Per Need Interval Tick = 0.071 × (Fall Per Tick Factor / 60000) × 150</code> | ||
+ | |||
+ | ** '''[[Traits#Chemical interest|Chemical interest]]''' | ||
+ | *** Level Thresholds For Mood: | ||
+ | {| {{STDT}} | ||
+ | ! Mood !! Threshold | ||
+ | |- | ||
+ | ! Extremely Negative | ||
+ | | 0.01 | ||
+ | |- | ||
+ | ! Very Negative | ||
+ | | 0.15 | ||
+ | |- | ||
+ | ! Negative | ||
+ | | 0.3 | ||
+ | |- | ||
+ | ! Positive | ||
+ | | 0.6 | ||
+ | |- | ||
+ | ! Very Positive | ||
+ | | 0.75 | ||
+ | |} | ||
+ | *** Mood Buff For Current Level: | ||
+ | {| {{STDT}} | ||
+ | ! Current Level !! Mood Buff | ||
+ | |- | ||
+ | ! ≤ 0.01 | ||
+ | | Extremely Negative | ||
+ | |- | ||
+ | ! ≤ 0.15 | ||
+ | | Very Negative | ||
+ | |- | ||
+ | ! ≤ 0.3 | ||
+ | | Negative | ||
+ | |- | ||
+ | ! ≤ 0.6 | ||
+ | | Neutral | ||
+ | |- | ||
+ | ! ≤ 0.75 | ||
+ | | Positive | ||
+ | |- | ||
+ | ! > 0.75 | ||
+ | | Very Positive | ||
+ | |} | ||
+ | *** Fall Curve: | ||
+ | {| {{STDT}} | ||
+ | ! Current Level !! Need Fall | ||
+ | |- | ||
+ | ! 0 | ||
+ | | 0.3 | ||
+ | |- | ||
+ | ! 0.4 | ||
+ | | 0.6 | ||
+ | |- | ||
+ | ! 0.401 | ||
+ | | 1 | ||
+ | |- | ||
+ | ! 0.7 | ||
+ | | 1 | ||
+ | |- | ||
+ | ! 1 | ||
+ | | 1 | ||
+ | |} | ||
+ | ** '''[[Traits#Chemical fascination|Chemical fascination]]''' | ||
+ | *** Level Thresholds For Mood: | ||
+ | {| {{STDT}} | ||
+ | ! Mood !! Threshold | ||
+ | |- | ||
+ | ! Extremely Negative | ||
+ | | 0.1 | ||
+ | |- | ||
+ | ! Very Negative | ||
+ | | 0.25 | ||
+ | |- | ||
+ | ! Negative | ||
+ | | 0.4 | ||
+ | |- | ||
+ | ! Positive | ||
+ | | 0.7 | ||
+ | |- | ||
+ | ! Very Positive | ||
+ | | 0.85 | ||
+ | |} | ||
+ | *** Mood Buff For Current Level: | ||
+ | {| {{STDT}} | ||
+ | ! Current Level !! Mood Buff | ||
+ | |- | ||
+ | ! ≤ 0.1 | ||
+ | | Extremely Negative | ||
+ | |- | ||
+ | ! ≤ 0.25 | ||
+ | | Very Negative | ||
+ | |- | ||
+ | ! ≤ 0.4 | ||
+ | | Negative | ||
+ | |- | ||
+ | ! ≤ 0.7 | ||
+ | | Neutral | ||
+ | |- | ||
+ | ! ≤ 0.85 | ||
+ | | Positive | ||
+ | |- | ||
+ | ! > 0.85 | ||
+ | | Very Positive | ||
+ | |} | ||
+ | *** Fall Curve: | ||
+ | {| {{STDT}} | ||
+ | ! Current Level !! Need Fall | ||
+ | |- | ||
+ | ! 0 | ||
+ | | 0.4 | ||
+ | |- | ||
+ | ! 0.4 | ||
+ | | 0.7 | ||
+ | |- | ||
+ | ! 0.401 | ||
+ | | 1 | ||
+ | |- | ||
+ | ! 0.7 | ||
+ | | 1 | ||
+ | |- | ||
+ | ! 1 | ||
+ | | 1.15 | ||
+ | |} | ||
+ | |||
+ | === Need_RoomSize === | ||
+ | === Need_Chemical === | ||
+ | === Need_Authority === | ||
+ | === Need_Suppression === | ||
+ | === Need_Deathrest === | ||
+ | === Need_KillThirst === | ||
+ | === Need_Learning === | ||
+ | === Need_Play === | ||
+ | === Need_MechEnergy === | ||
== Thoughts == | == Thoughts == |
Revision as of 01:40, 21 October 2024
Needs
Defaults:
- developmentalStageFilter = DevelopmentalStage.Child | DevelopmentalStage.Adult;
- showOnNeedList = true;
- baseLevel = 0.5f;
- fallPerDay = 0.5f;
Developmental Stage Filter | Show On Need List | Base Level | Fall Per Day |
---|---|---|---|
Child, Adult | true | 0.5 | 0.5 |
Name | Description | Base Level | Fall Per Day | Details | List Priority |
---|---|---|---|---|---|
Mood | Mood represents how happy or stressed someone is. If mood gets too low, the person may suffer a mental break. Depending on how low their mood is, someone who has a mental break may have a minor breaks like hiding in their room for a day, or a major break like going on a murder spree. | 0.32 | 0.5 |
|
1000 |
Food | Food is the amount of nutrition a creature has consumed recently. If it is at zero, a creature will become increasingly malnourished and eventually die. | 0.5 | 0.5 |
|
800 |
Sleep | Sleep is how much time a creature has spent sleeping recently. If it is at zero, a creature will eventually fall asleep on the spot. | 0.5 | 0.5 |
|
700 |
Recreation | Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary. | 0.5 | 0.5 |
|
500 |
Beauty | Beauty reflects how visually pleasing a person has found their surroundings recently. Beautiful things like art improve beauty when viewed, while ugly things like filth and rough stone surfaces reduce it. | 0.4 | 0.5 |
|
300 |
Comfort | Comfort is gained by sitting in or sleeping on comfortable furniture. It is acquired while laying in bed, sitting in a chair while working, or other times. | 0.5 | 0.5 |
|
200 |
Outdoors | Outdoors expresses the need not to be cooped up inside. It is harmed by long periods inside, especially underground. It improves when someone spends time under the sky, especially outdoors. It's not about the size of the rooms, but the need to be outside from time to time. Lack of outdoors time is a significant challenge for people who dwell in underground bases. | 0.5 | 0.5 |
|
100 |
Indoors | Indoors expresses the need to be within walls and under a roof. It is harmed by spending time in outdoor areas or not under roofs. To raise this need past 50%, a person must be under an overhead mountain, not just a normal roof. | 0.5 | 0.5 |
|
100 |
Chemical | Chemical expresses the desire to ingest drugs. When above a certain level it will create good mood, but when below a certain level it will create increasingly bad mood. | 0.5 | 0.071 |
|
150 |
Room size | - | 0.5 | 0.5 |
|
100
|
Go-juice | Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms. | 0.5 | 0.333 |
|
45
|
Luciferium | This person's body is enhanced by luciferium mechanites. Without regular doses of luciferium, the mechanites will lose cohesion. If this happens, the user becomes continuously, violently insane and eventually dies. This addiction never goes away. |
0.5 | 0.15 |
|
45
|
Psychite | Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms. | 0.5 | 0.5 |
|
50
|
Smokeleaf | Because of a smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms. | 0.5 | 0.5 |
|
25
|
Wake-up | Because of a wake-up addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms. | 0.5 | 0.333 |
|
40
|
Alcohol | Because of an alcohol addiction, this person needs to regularly consume alcohol to avoid withdrawal symptoms. | 0.5 | 0.5 |
|
35
|
Ambrosia | Because of an ambrosia addiction, this person needs to regularly consume ambrosia to avoid withdrawal symptoms. | 0.5 | 0.5 |
|
20
|
Authority | dummy need | 0.5 | 0.5 |
|
-
|
Suppression | - | 0.5 | 0 |
|
-
|
Deathrest | People with the deathrest gene must deathrest every few days or quadrums. Deathresting means entering a regenerative coma for several days, during which the rester appears dead. A variety of special buildings can connect to a deathresting person and give them bonuses upon waking. Going too long without deathrest will cause deathrest exhaustion, which massively degrades a person's physical capacities. |
0.01 | 0.5 |
|
600 |
Kill satiety | Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy. | 0 | 0.5 |
|
- |
Learning | Children need new lessons and experiences to grow up well, and will become unhappy without them. Children will only do learning activities when their schedule is set to Recreation or Anything. Activities that fulfill a child's desire to learn include: {ACTIVITIES} A satisfied learning need helps children gain growth tiers faster, giving them more passions and choices during growth moments. |
0.5 | 0.5 |
|
500 |
Play | Babies need to be played with by adults. If they aren't played with, they will become unhappy. | 0.5 | 0.5 |
|
550 |
Energy | A reserve of bioelectric energy needed for a mechanoid to function. It can be recharged at a charging station. If it reaches zero, the mech will go into dormant self-charging mode and recharge very slowly. | 0.5 | 0.5 |
|
10000 |
Need_Mood
Need_Food
Need_Rest
Need_Joy
Need_Beauty
Need_Comfort
Need_Outdoors
Need_Indoors
Need_Chemical_Any
- +0.2 gain for ingesting Social drugs
- +0.3 gain for ingesting Hard drugs
- Fall Per Tick Factor Base:
- Chemical fascination: 1
- Chemical interest: 1.25
- Fall Per Tick Factor Base:
Fall Per Tick Factor = Fall Per Tick Factor Base × Fall Curve
Fall Per Need Interval Tick = Fall Per Day × (Fall Per Tick Factor / Ticks in a Day) × Need Update Interval
Fall Per Need Interval Tick = 0.071 × (Fall Per Tick Factor / 60000) × 150
- Chemical interest
- Level Thresholds For Mood:
- Chemical interest
Mood | Threshold |
---|---|
Extremely Negative | 0.01 |
Very Negative | 0.15 |
Negative | 0.3 |
Positive | 0.6 |
Very Positive | 0.75 |
- Mood Buff For Current Level:
Current Level | Mood Buff |
---|---|
≤ 0.01 | Extremely Negative |
≤ 0.15 | Very Negative |
≤ 0.3 | Negative |
≤ 0.6 | Neutral |
≤ 0.75 | Positive |
> 0.75 | Very Positive |
- Fall Curve:
Current Level | Need Fall |
---|---|
0 | 0.3 |
0.4 | 0.6 |
0.401 | 1 |
0.7 | 1 |
1 | 1 |
- Chemical fascination
- Level Thresholds For Mood:
- Chemical fascination
Mood | Threshold |
---|---|
Extremely Negative | 0.1 |
Very Negative | 0.25 |
Negative | 0.4 |
Positive | 0.7 |
Very Positive | 0.85 |
- Mood Buff For Current Level:
Current Level | Mood Buff |
---|---|
≤ 0.1 | Extremely Negative |
≤ 0.25 | Very Negative |
≤ 0.4 | Negative |
≤ 0.7 | Neutral |
≤ 0.85 | Positive |
> 0.85 | Very Positive |
- Fall Curve:
Current Level | Need Fall |
---|---|
0 | 0.4 |
0.4 | 0.7 |
0.401 | 1 |
0.7 | 1 |
1 | 1.15 |
Need_RoomSize
Need_Chemical
Need_Authority
Need_Suppression
Need_Deathrest
Need_KillThirst
Need_Learning
Need_Play
Need_MechEnergy
Thoughts
Temp
Tool Capacities
Maneuvers
defName | requiredCapacity | verb | logEntryDef | combatLogRulesHit | combatLogRulesDeflect | combatLogRulesMiss | combatLogRulesDodge |
---|---|---|---|---|---|---|---|
Slash | Cut |
|
MeleeAttack | Maneuver_Slash_MeleeHit | Maneuver_Slash_MeleeDeflect | Maneuver_Slash_MeleeMiss | Maneuver_Slash_MeleeDodge |
Stab | Stab |
|
MeleeAttack | Maneuver_Stab_MeleeHit | Maneuver_Stab_MeleeDeflect | Maneuver_Stab_MeleeMiss | Maneuver_Stab_MeleeDodge |
Smash | Blunt |
|
MeleeAttack | Maneuver_Smash_MeleeHit | Maneuver_Smash_MeleeDeflect | Maneuver_Smash_MeleeMiss | Maneuver_Smash_MeleeDodge |
Demolish | Demolish |
|
MeleeAttack | Maneuver_Smash_MeleeHit | Maneuver_Smash_MeleeDeflect | Maneuver_Smash_MeleeMiss | Maneuver_Smash_MeleeDodge |
Scratch | Scratch |
|
MeleeAttack | Maneuver_Scratch_MeleeHit | Maneuver_Scratch_MeleeDeflect | Maneuver_Scratch_MeleeMiss | Maneuver_Scratch_MeleeDodge |
ScratchToxic | ScratchToxic |
|
MeleeAttack | Maneuver_Scratch_MeleeHit | Maneuver_Scratch_MeleeDeflect | Maneuver_Scratch_MeleeMiss | Maneuver_Scratch_MeleeDodge |
Poke | Poke |
|
MeleeAttack | Maneuver_Poke_MeleeHit | Maneuver_Poke_MeleeDeflect | Maneuver_Poke_MeleeMiss | Maneuver_Poke_MeleeDodge |
Bite | Bite |
|
MeleeAttack | Maneuver_Bite_MeleeHit | Maneuver_Bite_MeleeDeflect | Maneuver_Bite_MeleeMiss | Maneuver_Bite_MeleeDodge |
ToxicBite | ToxicBite |
|
MeleeAttack | Maneuver_Bite_MeleeHit | Maneuver_Bite_MeleeDeflect | Maneuver_Bite_MeleeMiss | Maneuver_Bite_MeleeDodge |
KickMaterialInEyes | KickMaterialInEyes |
|
SandInEyes | Maneuver_KickMaterialInEyes_MeleeHit | Maneuver_KickMaterialInEyes_MeleeDeflect | Maneuver_KickMaterialInEyes_MeleeMiss | Maneuver_KickMaterialInEyes_MeleeDodge |
Unsorted
defName | RewardStandardMidFreq | RewardStandardCore | RewardStandardLowFreq | RewardStandardQualitySuper | RewardStandardHighFreq |
---|---|---|---|---|---|
Hyperweave | - | ✓ | - | - | - |
MedicineUltratech | - | ✓ | - | - | - |
VoidsightSerum | - | - | ✓ | - | - |
NerveSpiker | - | - | - | ✓ | - |
Bow_Recurve | - | - | - | ✓ | - |
Luciferium | - | ✓ | - | - | - |
MindNumbSerum | - | - | ✓ | - | - |
Genepack | ✓ | - | - | - | - |
Bow_Great | - | - | - | ✓ | - |
VoidSculpture | - | - | ✓ | - | - |
MeleeWeapon_Gladius | - | - | - | ✓ | - |
Schematic | ✓ | - | - | - | - |
TextBook | ✓ | - | - | - | - |
Novel | ✓ | - | - | - | - |
SculptureSmall | - | - | ✓ | - | - |
MeleeWeapon_Spear | - | - | - | ✓ | - |
ComponentSpacer | - | ✓ | - | - | - |
MetalbloodSerum | - | - | ✓ | - | - |
JuggernautSerum | - | - | ✓ | - | - |
Mindscrew | - | - | ✓ | - | - |
Joywire | - | - | ✓ | - | - |
Painstopper | - | - | ✓ | - | - |
Harp | - | - | - | ✓ | - |
Tome | ✓ | - | - | - | - |
Psytrainer_Painblock | - | - | ✓ | - | - |
Psytrainer_Stun | - | - | ✓ | - | - |
Psytrainer_Burden | - | - | ✓ | - | - |
Psytrainer_SolarPinhole | - | - | ✓ | - | - |
Psytrainer_WordOfTrust | - | - | ✓ | - | - |
Psytrainer_Chunkskip | - | - | ✓ | - | - |
MeleeWeapon_LongSword | - | - | - | ✓ | - |
Throne | - | - | - | ✓ | - |
SculptureLarge | - | - | ✓ | - | - |
SculptureTerror | - | - | ✓ | - | - |
Apparel_Gunlink | - | - | ✓ | - | - |
Telescope | - | - | - | ✓ | - |
Gun_HeavySMG | - | - | - | ✓ | - |
HandTalon | - | - | ✓ | - | - |
ElbowBlade | - | - | ✓ | - | - |
KneeSpike | - | - | ✓ | - | - |
VenomFangs | - | - | ✓ | - | - |
VenomTalon | - | - | ✓ | - | - |
MeleeWeapon_Warhammer | - | - | - | ✓ | - |
PowerClaw | - | - | ✓ | - | - |
Apparel_ShieldBelt | - | - | - | ✓ | - |
Apparel_PsyfocusShirt | - | - | ✓ | - | - |
Psytrainer_BlindingPulse | - | - | ✓ | - | - |
Psytrainer_EntropyDump | - | - | ✓ | - | - |
Psytrainer_Waterskip | - | - | ✓ | - | - |
Psytrainer_WordOfJoy | - | - | ✓ | - | - |
Gun_ChainShotgun | - | - | - | ✓ | - |
Harpsichord | - | - | - | ✓ | - |
Gun_LMG | - | - | - | ✓ | - |
DrillArm | - | - | ✓ | - | - |
FieldHand | - | - | ✓ | - | - |
Apparel_PackBroadshield | - | - | - | ✓ | - |
Apparel_DeadlifePack | - | - | ✓ | - | - |
Apparel_PlateArmor | - | - | - | ✓ | - |
Gun_AssaultRifle | - | - | - | ✓ | - |
Gun_HellcatRifle | - | - | - | ✓ | - |
Apparel_PsyfocusHelmet | ✓ | - | - | - | - |
Apparel_EltexSkullcap | ✓ | - | - | - | - |
Apparel_PsyfocusVest | ✓ | - | - | - | - |
Apparel_ShardPsychicShockLance | - | - | ✓ | - | - |
Apparel_ArmorHelmetRecon | - | - | - | - | ✓ |
ShardAnimalPulser | - | - | ✓ | - | - |
Gun_SniperRifle | - | - | - | ✓ | - |
Apparel_ShardPsychicInsanityLance | - | - | ✓ | - | - |
Gun_Incinerator | - | - | - | ✓ | - |
Apparel_PsychicShockLance | - | - | - | - | ✓ |
Psytrainer_Beckon | - | - | ✓ | - | - |
Psytrainer_VertigoPulse | - | - | ✓ | - | - |
Psytrainer_ChaosSkip | - | - | ✓ | - | - |
Psytrainer_WordOfLove | - | - | ✓ | - | - |
AestheticNose | - | - | ✓ | - | - |
PsychicSoothePulser | - | - | - | - | ✓ |
ReinforcedBarrel | - | ✓ | - | - | - |
Apparel_PsyfocusRobe | ✓ | - | - | - | - |
Apparel_PowerArmorHelmet | - | - | - | - | ✓ |
Apparel_PackJump | - | - | - | ✓ | - |
Apparel_PsychicInsanityLance | - | - | - | - | ✓ |
Piano | - | - | - | ✓ | - |
PsychicAnimalPulser | - | - | - | - | ✓ |
ArchiteCapsule | - | - | - | - | ✓ |
Psytrainer_Skip | - | - | ✓ | - | - |
Psytrainer_Wallraise | - | - | ✓ | - | - |
Psytrainer_Smokepop | - | - | ✓ | - | - |
Psytrainer_Focus | - | - | ✓ | - | - |
Psytrainer_WordOfSerenity | - | - | ✓ | - | - |
Apparel_ArmorHelmetReconPrestige | - | - | - | - | ✓ |
Apparel_ArmorHelmetCataphract | - | - | - | - | ✓ |
Neurotrainer_Shooting | ✓ | - | - | - | - |
Neurotrainer_Melee | ✓ | - | - | - | - |
Neurotrainer_Construction | ✓ | - | - | - | - |
Neurotrainer_Mining | ✓ | - | - | - | - |
Neurotrainer_Cooking | ✓ | - | - | - | - |
Neurotrainer_Plants | ✓ | - | - | - | - |
Neurotrainer_Animals | ✓ | - | - | - | - |
Neurotrainer_Crafting | ✓ | - | - | - | - |
Neurotrainer_Artistic | ✓ | - | - | - | - |
Neurotrainer_Medicine | ✓ | - | - | - | - |
Neurotrainer_Social | ✓ | - | - | - | - |
Neurotrainer_Intellectual | ✓ | - | - | - | - |
TornadoGenerator | - | - | - | - | ✓ |
BiomutationPulser | - | - | ✓ | - | - |
GastroAnalyzer | - | - | ✓ | - | - |
AestheticShaper | - | - | ✓ | - | - |
Apparel_ArmorMarineHelmetPrestige | - | - | - | - | ✓ |
Apparel_BiomutationLance | - | - | - | - | ✓ |
Psytrainer_Berserk | - | - | ✓ | - | - |
Psytrainer_Invisibility | - | - | ✓ | - | - |
Psytrainer_Flashstorm | - | - | ✓ | - | - |
Psytrainer_WordOfInspiration | - | - | ✓ | - | - |
Psytrainer_Farskip | - | - | ✓ | - | - |
RoyalBed | - | - | - | ✓ | - |
FlatscreenTelevision | - | - | - | ✓ | - |
TechprofSubpersonaCore | - | ✓ | - | - | - |
Gun_TripleRocket | - | - | ✓ | - | - |
Gun_DoomsdayRocket | - | - | ✓ | - | - |
DeathrestCapacitySerum | - | - | - | - | ✓ |
Psytrainer_BerserkPulse | - | - | ✓ | - | - |
Psytrainer_ManhunterPulse | - | - | ✓ | - | - |
Psytrainer_MassChaosSkip | - | - | ✓ | - | - |
Psytrainer_BulletShield | - | - | ✓ | - | - |
Psytrainer_Neuroquake | - | - | ✓ | - | - |
Gun_ChargeRifle | - | - | - | ✓ | - |
BionicEye | ✓ | - | - | - | - |
BionicArm | ✓ | - | - | - | - |
BionicLeg | ✓ | - | - | - | - |
Neurocalculator | - | - | ✓ | - | - |
LearningAssistant | - | - | ✓ | - | - |
Immunoenhancer | - | - | ✓ | - | - |
Coagulator | - | - | ✓ | - | - |
HealingEnhancer | - | - | ✓ | - | - |
ToughskinGland | ✓ | - | - | - | - |
LoveEnhancer | - | - | ✓ | - | - |
DetoxifierStomach | - | - | ✓ | - | - |
ReprocessorStomach | - | - | ✓ | - | - |
NuclearStomach | - | - | ✓ | - | - |
CircadianAssistant | - | - | ✓ | - | - |
CircadianHalfCycler | - | - | ✓ | - | - |
Apparel_ArmorHelmetCataphractPrestige | - | - | - | - | ✓ |
Gun_Minigun | - | - | - | ✓ | - |
SculptureGrand | - | - | ✓ | - | - |
VanometricPowerCell | - | ✓ | - | - | - |
Shell_AntigrainWarhead | - | ✓ | - | - | - |
OrbitalTargeterBombardment | - | - | - | - | ✓ |
OrbitalTargeterPowerBeam | - | - | - | - | ✓ |
Apparel_ArmorHelmetMechCommander | - | - | - | - | ✓ |
PsychicEmanator | - | ✓ | - | - | - |
MechSerumHealer | - | ✓ | - | - | - |
Gun_ChargeLance | - | - | - | ✓ | - |
ArmorskinGland | ✓ | - | - | - | - |
MegascreenTelevision | - | - | - | ✓ | - |
GrandThrone | - | - | - | ✓ | - |
InfiniteChemreactor | - | ✓ | - | - | - |
Apparel_ArmorRecon | - | - | - | - | ✓ |
MechSerumResurrector | ✓ | - | - | - | - |
StoneskinGland | ✓ | - | - | - | - |
Apparel_ArmorReconPrestige | - | - | - | - | ✓ |
MeleeWeapon_MonoSword | ✓ | - | - | - | - |
MeleeWeapon_Zeushammer | ✓ | - | - | - | - |
MeleeWeapon_PlasmaSword | ✓ | - | - | - | - |
MeleeWeapon_PsyfocusStaff | ✓ | - | - | - | - |
Apparel_PowerArmor | - | - | - | - | ✓ |
Apparel_ArmorLocust | - | - | - | - | ✓ |
Apparel_ArmorMarineGrenadier | - | - | - | - | ✓ |
Apparel_IntegratorHeadset | - | - | - | - | ✓ |
Apparel_ArmorMarinePrestige | - | - | - | - | ✓ |
ArchotechEye | - | ✓ | - | - | - |
ArchotechArm | - | ✓ | - | - | - |
ArchotechLeg | - | ✓ | - | - | - |
Apparel_ArmorCataphract | - | - | - | - | ✓ |
Apparel_ArmorCataphractPhoenix | - | - | - | - | ✓ |
Apparel_ArmorCataphractPrestige | - | - | - | - | ✓ |
Apparel_ArmorHelmetMechlordHelmet | - | - | - | - | ✓ |
Apparel_MechlordSuit | - | - | - | - | ✓ |
defName | weightClass | ingredients | ingredients market value | forming cycles | total forming time (game days) | produced at | research required | bandwidth cost | repair energy cost | base health scale | move speed | average armor | melee DPS | weapon | weapon range | weapon DPS | weapon accuracy short | weapon accuracy medium | weapon accuracy long | shooter accuracy short | shooter accuracy medium | shooter accuracy long | total accuracy short | total accuracy medium | total accuracy long | special abilities | combat power | body size |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mech_Lifter | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 2.8 | 15% | 1.4 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Constructoid | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 3.4 | 15% | 2.0 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Fabricor | Light | 100x steel 1x high subcore | $1002 | 1 | 2 | mech gestator | high mechtech | 1 | 0.66 | 1 | 3.4 | 15% | 1.4 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Agrihand | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 3.4 | 15% | 2.2 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Cleansweeper | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 3.4 | 15% | 1.4 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.30 |
Mech_WarUrchin | Light | "-" | "-" | "-" | 0 | "-" | "-" | 1 | 0.66 | 1.3 | 4.2 | 15% | 2.0 | spiner | 6.9 | 40 | 30% | 40% | 95% | 61% | 36% | 20% | 18% | 14% | 19% | none | 10 | 0.70 |
Mech_Paramedic | Light | 100x steel 1x high subcore | $1002 | 1 | 2 | mech gestator | high mechtech | 1 | 0.66 | 1 | 3.8 | 15% | 1.4 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Militor | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 3.8 | 15% | 2.0 | mini-shotgun | 12.9 | 8.3 | 87% | 70% | 55% | 61% | 36% | 20% | 53% | 25% | 11% | none | 45 | 0.70 |
Mech_Scorcher | Medium | 80x steel 32x plasteel 3x component 1x standard subcore | $343 | 2 | 4 | large mech gestator | standard mechtech | 1 | 0.33 | 0.7 | 4.5 | 30% | 3.2 | mini-flameblaster | 4.9 | 0 | 48% | 35% | 26% | 61% | 36% | 20% | 29% | 13% | 5.1% | none | 75 | 1.00 |
Mech_Termite_Breach | Medium | "-" | "-" | "-" | 0 | "-" | "-" | 1 | 0.33 | 2.16 | 2.1 | 39% | 3.6 | thump cannon | 24.9 | 9 | 87% | 77% | 64% | 61% | 36% | 20% | 53% | 28% | 13% | none | 110 | 1.60 |
Mech_Pikeman | Medium | 100x steel 40x plasteel 4x component 1x standard subcore | $343 | 2 | 4 | large mech gestator | standard mechtech | 2 | 0.33 | 0.85 | 2.5 | 30% | 3.2 | needle gun | 44.9 | 6 | 80% | 90% | 85% | 61% | 36% | 20% | 49% | 32% | 17% | none | 110 | 1.00 |
Mech_Scyther | Medium | 75x steel 75x plasteel 4x component 1x standard subcore | $343 | 2 | 4 | large mech gestator | standard mechtech | 2 | 0.33 | 1.32 | 4.7 | 30% | 6.2 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 150 | 1.00 |
Mech_Legionary | Medium | 100x plasteel 6x component 1x high subcore | $1041 | 4 | 8 | large mech gestator | ultra mechtech | 2 | 0.33 | 0.72 | 4.3 | 30% | 3.2 | needle launcher | 24.9 | 6 | 80% | 90% | 85% | 61% | 36% | 20% | 49% | 32% | 17% | none | 150 | 1.00 |
Mech_Tesseron | Medium | 110x plasteel 7x component 1x high subcore | $1041 | 4 | 8 | large mech gestator | ultra mechtech | 3 | 0.33 | 0.72 | 4.7 | 30% | 3.5 | beam graser | 24.9 | 0 | 70% | 65% | 55% | 61% | 36% | 20% | 43% | 23% | 11% | none | 150 | 1.00 |
Mech_Lancer | Medium | 75x steel 75x plasteel 4x component 1x standard subcore | $343 | 2 | 4 | large mech gestator | high mechtech | 3 | 0.33 | 0.72 | 4.7 | 30% | 3.5 | charge lance | 29.9 | 17.6 | 85% | 85% | 75% | 61% | 36% | 20% | 52% | 31% | 15% | none | 180 | 1.00 |
Mech_Tunneler | Heavy | 150x steel 75x plasteel 4x component 1x standard subcore | $343 | 4 | 8 | large mech gestator | standard mechtech | 3 | 0.2 | 1.5 | 1.9 | 60% | 4.7 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | has shield | 250 | 3.50 |
Mech_Centurion | UltraHeavy | 300x steel 200x plasteel 2x advanced component 1x powerfocus chip 1x high subcore | $2211 | 12 | 24 | large mech gestator | ultra mechtech | 5 | 0.15 | 3 | 1.6 | 50% | 3.7 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 250 | 3.60 |
Mech_CentipedeBlaster | Heavy | 255x steel 355x plasteel 8x component 1x high subcore | $1043 | 6 | 12 | large mech gestator | ultra mechtech | 4 | 0.2 | 4.32 | 1.9 | 47% | 3.7 | heavy charge blaster | 26.9 | 113.7 | 26% | 26% | 18% | 61% | 36% | 20% | 16% | 9.4% | 3.5% | none | 400 | 3.00 |
Mech_CentipedeGunner | Heavy | 255x steel 255x plasteel 8x component 1x high subcore | $1043 | 6 | 12 | large mech gestator | high mechtech | 4 | 0.2 | 4.32 | 1.9 | 47% | 3.7 | minigun | 30.9 | 55.6 | 25% | 25% | 18% | 61% | 36% | 20% | 15% | 9% | 3.5% | none | 400 | 3.00 |
Mech_CentipedeBurner | Heavy | 255x steel 255x plasteel 8x component 1x high subcore | $1043 | 6 | 12 | large mech gestator | high mechtech | 4 | 0.2 | 4.32 | 1.9 | 47% | 3.7 | inferno cannon | 26.9 | 8 | 100% | 100% | 100% | 61% | 36% | 20% | 61% | 36% | 20% | none | 400 | 3.00 |
Mech_Diabolus | UltraHeavy | 300x steel 300x plasteel 2x signal chip 1x high subcore | $1511 | 12 | 24 | large mech gestator | high mechtech | 5 | 0.15 | 4.5 | 2.4 | 50% | 3.8 | hellsphere cannon | 18.9 | 106.7 | 100% | 100% | 100% | 61% | 36% | 20% | 61% | 36% | 20% | none | 500 | 4.00 |
Mech_Apocriton | UltraHeavy | "-" | "-" | "-" | 0 | "-" | "-" | 2 | 0.33 | 5.2 | 3.2 | 58% | 2.1 | toxic needle gun | 44.9 | 10.6 | 80% | 90% | 92% | 61% | 36% | 20% | 49% | 32% | 18% | none | 600 | 1.00 |
Mech_Warqueen | UltraHeavy | 600x steel 300x plasteel 3x advanced component 1x nano structuring chip 1x high subcore | $2711 | 12 | 24 | large mech gestator | ultra mechtech | 5 | 0.15 | 5.2 | 1.6 | 50% | 1.2 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | produces war urchins | 600 | 4.00 |
Thing | |
---|---|
Breach axe | |
Club | |
Ikwa | |
Knife (Jade) | |
Spear | |
Gladius | |
Longsword | |
Mace | |
Axe | |
Warhammer | |
Eltex staff | |
Monosword (Persona) | |
Plasmasword (Persona) | |
Zeushammer (Persona) | |
Beer | |
Elephant tusk | |
Thrumbo horn | |
Wood | |
Greatbow | |
Pila | |
Recurve bow | |
Short bow | |
Flamebow | |
Nerve spiker | |
Assault rifle | |
Autopistol | |
Bolt-action rifle | |
Chain shotgun | |
Heavy SMG | |
Launcher (EMP, Incendiary, Smoke, Toxbomb) | |
LMG | |
Machine pistol | |
Minigun | |
Pump shotgun | |
Revolver | |
Sniper rifle | |
Hellcat rifle | |
Incinerator | |
Charge lance | |
Charge rifle | |
Doomsday rocket launcher | |
Triple rocket launcher | |
EMP grenades | |
Frag grenades | |
Molotov cocktails | |
Tox grenades | |
Heavy charge blaster | |
Inferno cannon | |
Needle gun | |
Thump cannon | |
Beam graser | |
Charge blaster turret | |
Hellsphere cannon | |
Mini-flameblaster | |
Mini-shotgun | |
Slugthrower | |
Spiner | |
Toxic needle gun | |
Autocannon | |
Mini-turret gun | |
Mortar (Weapon) | |
Uranium slug cannon | |
Auto-mortar | |
Inferno cannon (Turret) | |
Light charge blaster | |
Mini-slugger | |
Tactical turret gun |
Tags
- weaponTags
- Artillery
- Artillery_BaseDestroyer
- AssaultRifle
- Autopistol
- Axe
- BeamGraserGun
- Bladelink
- ChargeBlasterHeavyGun
- EltexStaff
- EmpireGrenadeDestructive
- Flamethrower
- GrenadeDestructive
- GrenadeEMP
- GrenadeFlame
- GrenadeSmoke
- GrenadeTox
- Gun
- GunHeavy
- GunSingleUse
- HeavyTox
- HellsphereCannonGun
- IndustrialGunAdvanced
- InfernoCannonGun
- LongSword
- MechanoidGunBreach
- MechanoidGunHeavy
- MechanoidGunLongRange
- MechanoidGunMedium
- MechanoidGunMiniFlameblaster
- MechanoidGunNeedleLauncher
- MechanoidGunShortRange
- MechanoidGunSlugthrower
- MechanoidGunSpiner
- MechanoidGunToxicNeedle
- MedievalMeleeAdvanced
- MedievalMeleeBasic
- MedievalMeleeDecent
- Minigun
- Neolithic
- NeolithicMeleeAdvanced
- NeolithicMeleeBasic
- NeolithicMeleeDecent
- NeolithicMeleeDestructive
- NeolithicRangedFlame
- NerveSpiker
- PumpShotgun
- Revolver
- ShortShots
- SimpleGun
- SniperRifle
- SpacerGun
- Spear
- TurretGun
- UltratechMelee
- weaponClasses
- LongShots
- Melee
- MeleeBlunt
- MeleePiercer
- Neolithic
- Ranged
- RangedHeavy
- RangedLight
- ShortShots
- Ultratech
- apparelTags
- BeltDefensePop
- BeltDefenseTox
- Firefighting
- Horaxian
- IndustrialAdvanced
- IndustrialBasic
- IndustrialMilitaryAdvanced
- IndustrialMilitaryBasic
- Neolithic
- Outlander
- Royal
- SpacerMilitary
- Western
- tags
- Bald
- NoBeard
- techHediffsTags
- Advanced
- AdvancedWeapon
- Anomaly
- Ghoul
- ImplantEmpireCommon
- Poor
- Simple
- PainCauser
- SubcoreBasic
- ImplantEmpireRoyal
- DrillArm
- FieldHand
- apparelRequired
- Apparel_AirwireHeadset
- Apparel_ArmorCataphract
- Apparel_ArmorCataphractPrestige
- Apparel_ArmorHelmetCataphract
- Apparel_ArmorHelmetCataphractPrestige
- Apparel_ArmorHelmetRecon
- Apparel_ArmorRecon
- Apparel_Bandolier
- Apparel_BasicShirt
- Apparel_BowlerHat
- Apparel_CollarShirt
- Apparel_CowboyHat
- Apparel_Duster
- Apparel_FlakJacket
- Apparel_FlakPants
- Apparel_FlakVest
- Apparel_HatTop
- Apparel_Jacket
- Apparel_LabCoat
- Apparel_PackTox
- Apparel_Pants
- Apparel_PlateArmor
- Apparel_PowerArmor
- Apparel_PowerArmorHelmet
- Apparel_Robe
- Apparel_Sash
- Apparel_Shadecone
- Apparel_ShieldBelt
- Apparel_Tailcap
- Apparel_TribalHeaddress
- Apparel_WarMask
- Apparel_WarVeil
- styleTags
- Bald
- Balding
- BeardBushy
- BeardLong
- BeardPunk
- BeardRural
- BeardShort
- BeardTribal
- BeardUrban
- Bushy
- Cultist
- Furskin
- Ghoul
- HairLong
- HairShort
- MoustacheOnly
- NoTattoo
- Punk
- Royalty
- Rural
- Shaved
- Soldier
- TattoBodyBuddhist
- TattooBodyCannibal
- TattooBodyInsect
- TattooBodyPunk
- TattooBodyTribal
- TattooFaceCannibal
- TattooFacePunk
- TattooFaceTribal
- Tribal
- Urban
- Wild
- styleItemTags
- BeardTribal
- Cultist
- NoBeard
- Punk
- Royalty
- Rural
- Soldier
- TattooBodyInsect
- TattooFaceCannibal
- TattooFaceTribal
- Tribal
- Urban
- Wild
- disabledWorkTags
- AllWork
- Caring
- Cleaning
- Commoner
- Firefighting
- Intellectual
- ManualDumb
- ManualSkilled
- PlantWork
- Social
- Violent
- targetTags
- Caravan
- Map_Misc
- Map_PlayerHome
- Map_RaidBeacon
- Map_TempIncident
- buildingTags
- Anomaly
- Artillery
- Artillery_BaseDestroyer
- Bed
- Biotech
- MechClusterActivator
- MechClusterCombatThreat
- MechClusterMember
- MechClusterMemberGood
- MechClusterMemberLamp
- MechClusterProblemCauser
- Production
- RitualFocus
- RitualSeat
- Artillery_MannedMortar
- tradeTags
- Armor
- Art
- Artifact
- BasicClothing
- Bionic
- Clothing
- Drugs
- ExoticBuilding
- ExoticMisc
- HiTechArmor
- HoraxArmor
- HoraxWeapon
- MortarShell
- MusicalInstrument
- PsylinkNeuroformer
- Serum
- TechHediff
- Television
- UtilitySpecial
- WeaponMelee
- WeaponRanged
- thingSetMakerTags (thingSetMakerTagsToAllow + thingSetMakerTagsToDisallow)
- AnimalPart
- ImplantEmpireRoyal
- RewardNonEmpireFactionsOnly
- RewardStandardCore
- RewardStandardHighFreq
- RewardStandardLowFreq
- RewardStandardMidFreq
- RewardStandardQualitySuper
- SingleUseWeapon
- SkillNeurotrainer
- Techprint
- WeaponBladelink